#ifndef XGFXLIGHTGRID_H #define XGFXLIGHTGRID_H #include "xasset.h" #include "xgfxlightgridentry.h" #include "xgfxlightgridcolors.h" #include #include class XGfxLightGrid : public XAsset { public: XGfxLightGrid(); virtual ~XGfxLightGrid(); // Override Clear and ParseData from XAsset virtual void Clear() override; virtual void ParseData(XDataStream *aStream) override; private: bool mHasLightRegions; quint32 mSunPrimaryLightIndex; QVector3D mMins; QVector3D mMaxs; quint32 mRowAxis; quint32 mColAxis; quint16 *mRowDataStart; quint32 mRawRowDataSize; quint8 *mRawRowData; quint32 mEntryCount; QVector mEntries; quint32 mColorCount; QVector mColors; }; #endif // XGFXLIGHTGRID_H