#include "xfxspawndefoneshot.h" XFxSpawnDefOneShot::XFxSpawnDefOneShot() : XAsset() , mCount() { SetName("Spawn Definition Oneshot"); } XFxSpawnDefOneShot::~XFxSpawnDefOneShot() { } void XFxSpawnDefOneShot::Clear() { mCount.Clear(); } void XFxSpawnDefOneShot::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XFxSpawnDefOneShot::ParseData }