#ifndef XDMATERIAL_H #define XDMATERIAL_H #include "xasset.h" #include class XDMaterial : public XAsset { public: explicit XDMaterial(); ~XDMaterial(); void ParseData(XDataStream *aStream) override; const QString& GetMaterial() const; void SetMaterial(const QString& material); int GetSurfaceFlags() const; void SetSurfaceFlags(int flags); int GetContentFlags() const; void SetContentFlags(int flags); private: QString mMaterial = ""; int mSurfaceFlags = 0; int mContentFlags = 0; }; #endif // XDMATERIAL_H