#ifndef XD3DRESOURCE_H #define XD3DRESOURCE_H #include "xasset.h" class XD3DResource : public XAsset { public: explicit XD3DResource(); ~XD3DResource(); virtual void ParseData(XDataStream* aStream) override; virtual void Clear() override; private: quint32 mCommon; quint32 mReferenceCount; quint32 mFence; quint32 mReadFence; quint32 mIdentifier; quint32 mBaseFlush; }; #endif // XD3DRESOURCE_H