#include "xaudiochannelmapentry.h" XAudioChannelMapEntry::XAudioChannelMapEntry() : XAsset() , mInputChannel(0) , mOutputChannel(0) , mVolume(0.0) { SetName("Audio Channel Map Entry"); } XAudioChannelMapEntry::~XAudioChannelMapEntry() { } quint8 XAudioChannelMapEntry::GetInputChannel() const { return mInputChannel; } void XAudioChannelMapEntry::SetInputChannel(quint8 aInputChannel) { mInputChannel = aInputChannel; } quint8 XAudioChannelMapEntry::GetOutputChannel() const { return mOutputChannel; } void XAudioChannelMapEntry::SetOutputChannel(quint8 aOutputChannel) { mOutputChannel = aOutputChannel; } float XAudioChannelMapEntry::GetVolume() const { return mVolume; } void XAudioChannelMapEntry::SetVolume(float aVolume) { mVolume = aVolume; } void XAudioChannelMapEntry::ParseData(XDataStream *aStream) { mInputChannel = aStream->ParseUInt8(QString("%1 input channel").arg(GetName())); mOutputChannel = aStream->ParseUInt8(QString("%1 output channel").arg(GetName())); // Skip padding bytes in struct aStream->skipRawData(2); mVolume = aStream->ParseSingle(QString("%1 volume").arg(GetName())); } void XAudioChannelMapEntry::Clear() { mInputChannel = 0; mOutputChannel = 0; mVolume = 0.0; }