#ifndef D3DBSP_STRUCTS_H #define D3DBSP_STRUCTS_H #include // Define Lump Structure struct Lump { QByteArray content; quint32 size = 0; bool isEmpty = true; }; // Lump Index Entry Structure struct LumpIndexEntry { quint32 type; quint32 length; }; #endif // D3DBSP_STRUCTS_H