#ifndef ENUMS_H #define ENUMS_H #include "qtypes.h" enum LUMP_TYPE { LUMP_MATERIALS = 0x0, LUMP_LIGHTBYTES = 0x1, LUMP_LIGHTGRIDENTRIES = 0x2, LUMP_LIGHTGRIDCOLORS = 0x3, LUMP_PLANES = 0x4, LUMP_BRUSHSIDES = 0x5, LUMP_BRUSHSIDEEDGECOUNTS = 0x6, LUMP_BRUSHEDGES = 0x7, LUMP_BRUSHES = 0x8, LUMP_TRIANGLES = 0x9, LUMP_DRAWVERTS = 0xA, LUMP_DRAWINDICES = 0xB, LUMP_CULLGROUPS = 0xC, LUMP_CULLGROUPINDICES = 0xD, LUMP_OBSOLETE_1 = 0xE, LUMP_OBSOLETE_2 = 0xF, LUMP_OBSOLETE_3 = 0x10, LUMP_OBSOLETE_4 = 0x11, LUMP_OBSOLETE_5 = 0x12, LUMP_PORTALVERTS = 0x13, LUMP_OBSOLETE_6 = 0x14, LUMP_UINDS = 0x15, LUMP_BRUSHVERTSCOUNTS = 0x16, LUMP_BRUSHVERTS = 0x17, LUMP_AABBTREES = 0x18, LUMP_CELLS = 0x19, LUMP_PORTALS = 0x1A, LUMP_NODES = 0x1B, LUMP_LEAFS = 0x1C, LUMP_LEAFBRUSHES = 0x1D, LUMP_LEAFSURFACES = 0x1E, LUMP_COLLISIONVERTS = 0x1F, LUMP_COLLISIONTRIS = 0x20, LUMP_COLLISIONEDGEWALKABLE = 0x21, LUMP_COLLISIONBORDERS = 0x22, LUMP_COLLISIONPARTITIONS = 0x23, LUMP_COLLISIONAABBS = 0x24, LUMP_MODELS = 0x25, LUMP_VISIBILITY = 0x26, LUMP_ENTITIES = 0x27, LUMP_PATHCONNECTIONS = 0x28, LUMP_REFLECTION_PROBES = 0x29, LUMP_VERTEX_LAYER_DATA = 0x2A, LUMP_PRIMARY_LIGHTS = 0x2B, LUMP_LIGHTGRIDHEADER = 0x2C, LUMP_LIGHTGRIDROWS = 0x2D, LUMP_OBSOLETE_10 = 0x2E, //Obsolete in BO1///////////////// LUMP_UNLAYERED_TRIANGLES = 0x2F, LUMP_UNLAYERED_DRAWVERTS = 0x30, LUMP_UNLAYERED_DRAWINDICES = 0x31, LUMP_UNLAYERED_CULLGROUPS = 0x32, LUMP_UNLAYERED_AABBTREES = 0x33, ////////////////////////////////// LUMP_WATERHEADER = 0x34, LUMP_WATERCELLS = 0x35, LUMP_WATERCELLDATA = 0x36, LUMP_BURNABLEHEADER = 0x37, LUMP_BURNABLECELLS = 0x38, LUMP_BURNABLECELLDATA = 0x39, LUMP_SIMPLELIGHTMAPBYTES = 0x3A, LUMP_LODCHAINS = 0x3B, LUMP_LODINFOS = 0x3C, LUMP_LODSURFACES = 0x3D, LUMP_LIGHTREGIONS = 0x3E, LUMP_LIGHTREGION_HULLS = 0x3F, LUMP_LIGHTREGION_AXES = 0x40, LUMP_WIILIGHTGRID = 0x41, LUMP_LIGHTGRID2D_LIGHTS = 0x42, LUMP_LIGHTGRID2D_INDICES = 0x43, LUMP_LIGHTGRID2D_POINTS = 0x44, LUMP_LIGHTGRID2D_CELLS = 0x45, LUMP_LIGHT_CORONAS = 0x46, //BO Specific///////////////////////// LUMP_SHADOWMAP_VOLUMES = 0x47, LUMP_SHADOWMAP_VOLUME_PLANES = 0x48, LUMP_EXPOSURE_VOLUMES = 0x49, LUMP_EXPOSURE_VOLUME_PLANES = 0x4A, LUMP_OCCLUDERS = 0x4B, LUMP_OUTDOORBOUNDS = 0x4C, LUMP_HERO_ONLY_LIGHTS = 0x4D, ////////////////////////////////////// INFO_LUMP_TYPE_COUNT }; enum BSPVERSION_TYPE { BSPVERSION_COD_WAW = 31, BSPVERSION_COD_BO = 45 }; enum MENU_ITEM_TYPE { ITEM_TYPE_TEXT = 0, // simple text ITEM_TYPE_BUTTON = 1, // button, basically text with a border ITEM_TYPE_RADIOBUTTON = 2, // toggle button, may be grouped ITEM_TYPE_CHECKBOX = 3, // check box ITEM_TYPE_EDITFIELD = 4, // editable text, associated with a dvar ITEM_TYPE_COMBO = 5, // drop down list ITEM_TYPE_LISTBOX = 6, // scrollable list ITEM_TYPE_MODEL = 7, // model ITEM_TYPE_OWNERDRAW = 8, // owner draw, name specs what it is ITEM_TYPE_NUMERICFIELD = 9, // editable text, associated with a dvar ITEM_TYPE_SLIDER = 10, // mouse speed, volume, etc. ITEM_TYPE_YESNO = 11, // yes no dvar setting ITEM_TYPE_MULTI = 12, // multiple list setting, enumerated ITEM_TYPE_DVARENUM = 13, // multiple list setting, enumerated from a dvar ITEM_TYPE_BIND = 14, // bind ITEM_TYPE_MENUMODEL = 15, // special menu model ITEM_TYPE_VALIDFILEFIELD = 16, // text must be valid for use in a dos filename ITEM_TYPE_DECIMALFIELD = 17, // editable text, associated with a dvar, which allows decimal input ITEM_TYPE_UPREDITFIELD = 18, // editable text, associated with a dvar ITEM_TYPE_GAME_MESSAGE_WINDOW = 19, // game message window ITEM_TYPE_SCALEFORM = 20, // Flash movie for Scaleform GFx ITEM_TYPE_BIND2 = 21, // bind2 }; enum MENU_ITEM_H_ALIGN { ITEM_ALIGN_LEFT = 0, // aligns left of text to left of containing rectangle ITEM_ALIGN_CENTER = 1, // aligns center of text to center of containing rectangle ITEM_ALIGN_RIGHT = 2, // aligns right of text to right of containing rectangle ITEM_ALIGN_X_MASK = 3, }; enum MENU_ITEM_V_ALIGN { ITEM_ALIGN_LEGACY = 0, // aligns bottom of text to top of containing rectangle ITEM_ALIGN_TOP = 4, // aligns top of text to top of containing rectangle ITEM_ALIGN_MIDDLE = 8, // aligns middle of text to middle of containing rectangle ITEM_ALIGN_BOTTOM = 12, // aligns bottom of text to bottom of containing rectangle ITEM_ALIGN_Y_MASK = 12, }; enum MENU_ITEM_ALIGN { ITEM_ALIGN_LEGACY_LEFT = 0, ITEM_ALIGN_LEGACY_CENTER = 1, ITEM_ALIGN_LEGACY_RIGHT = 2, ITEM_ALIGN_TOP_LEFT = 4, ITEM_ALIGN_TOP_CENTER = 5, ITEM_ALIGN_TOP_RIGHT = 6, ITEM_ALIGN_MIDDLE_LEFT = 8, ITEM_ALIGN_MIDDLE_CENTER = 9, ITEM_ALIGN_MIDDLE_RIGHT = 10, ITEM_ALIGN_BOTTOM_LEFT = 12, ITEM_ALIGN_BOTTOM_CENTER = 13, ITEM_ALIGN_BOTTOM_RIGHT = 14 }; enum MENU_ITEM_TEXTSTYLE { ITEM_TEXTSTYLE_NORMAL = 0, // normal text ITEM_TEXTSTYLE_BLINK = 1, // fast blinking ITEM_TEXTSTYLE_SHADOWED = 3, // drop shadow ( need a color for this ) ITEM_TEXTSTYLE_SHADOWEDMORE = 6, // drop shadow ( need a color for this ) ITEM_TEXTSTYLE_MONOSPACE = 128 }; enum MENU_WINDOW_BORDER { WINDOW_BORDER_NONE = 0, // no border WINDOW_BORDER_FULL = 1, // full border based on border color ( single pixel ) WINDOW_BORDER_HORZ = 2, // horizontal borders only WINDOW_BORDER_VERT = 3, // vertical borders only WINDOW_BORDER_KCGRADIENT = 4, // horizontal border using the gradient bars WINDOW_BORDER_RAISED = 5, // darken the bottom and right sides of the border WINDOW_BORDER_SUNKEN = 6 // darken the top and left sides of the border }; enum MENU_WINDOW_STYLE { WINDOW_STYLE_EMPTY = 0, // no background WINDOW_STYLE_FILLED = 1, // filled with background color WINDOW_STYLE_GRADIENT = 2, // gradient bar based on background color WINDOW_STYLE_SHADER = 3, // shader based on background color WINDOW_STYLE_TEAMCOLOR = 4, // team color WINDOW_STYLE_DVAR_SHADER = 5, // draws the shader specified by the dvar WINDOW_STYLE_LOADBAR = 6, // shader based on background color }; enum MENU_MODE { MODE_BOTTOMUP_ALIGN_TOP = 0, // text appears on bottom of list and moves up to specified Y coordinate as old text fades out MODE_BOTTOMUP_ALIGN_BOTTOM = 1, // text appears on bottom of list and moves away from specified Y coordinate as new text pushes it up MODE_TOPDOWN_ALIGN_TOP = 2, // text appears on top of list and moves away from specified Y coordinate as new text pushes it down MODE_TOPDOWN_ALIGN_BOTTOM = 3 // text appears on top of list and moves down to specified Y coordinate as old text fades out }; enum MENU_BOOL { MENU_TRUE = 1, MENU_FALSE = 0 }; enum MENU_ORIENTATION { HUD_VERTICAL = 0x00, HUD_HORIZONTAL = 0x01 }; enum MENU_RANGETYPE { RANGETYPE_ABSOLUTE = 0, RANGETYPE_RELATIVE = 1 }; // list box element types enum MENU_LIST_BOX { LISTBOX_TEXT = 0x00, LISTBOX_IMAGE = 0x01 }; // list feeders enum MENU_FEEDERS { FEEDER_HEADS = 0x00, // model heads FEEDER_MAPS = 0x01, // text maps based on game type FEEDER_SERVERS = 0x02, // servers FEEDER_CLAN_MEMBERS = 0x03, // clan names FEEDER_ALLMAPS = 0x04, // all maps available, in graphic format FEEDER_REDTEAM_LIST = 0x05, // red team members FEEDER_BLUETEAM_LIST = 0x06, // blue team members FEEDER_PLAYER_LIST = 0x07, // players FEEDER_TEAM_LIST = 0x08, // team members for team voting FEEDER_MODS = 0x09, // team members for team voting FEEDER_DEMOS = 0x0a, // team members for team voting FEEDER_SCOREBOARD = 0x0b, // team members for team voting FEEDER_Q3HEADS = 0x0c, // model heads FEEDER_SERVERSTATUS = 0x0d, // server status FEEDER_FINDPLAYER = 0x0e, // find player FEEDER_CINEMATICS = 0x0f, // cinematics FEEDER_SAVEGAMES = 0x10, // savegames FEEDER_PICKSPAWN = 0x11, // pickspawn FEEDER_LOBBY_MEMBERS = 0x12, // list of players in your party FEEDER_LOBBY_MEMBERS_TALK = 0x13, // icon for whether they are speaking or not FEEDER_MUTELIST = 0x14, // list of musted players FEEDER_PLAYERSTALKING = 0x15, // list of players who are currently talking FEEDER_SPLITSCREENPLAYERS = 0x16, // list of all players who are playing splitscreen FEEDER_LOBBY_MEMBERS_READY = 0x17, // icon for whether they are ready or not FEEDER_PLAYER_PROFILES = 0x18, // player profiles FEEDER_PARTY_MEMBERS = 0x19, // list of players in your party FEEDER_PARTY_MEMBERS_TALK = 0x1a, // icon for whether they are speaking or not FEEDER_PARTY_MEMBERS_READY = 0x1b, // icon for whether they are ready or not FEEDER_PLAYLISTS = 0x1c, // list of all playlists FEEDER_GAMEMODES = 0x1d, // list of all game type modes, including any player custom modes FEEDER_CATEGORIES = 0x1e, // list of all categories FEEDER_LEADERBOARD = 0x1f, // list of rows for a leaderboard FEEDER_MYTEAM_MEMBERS = 0x20, // list of marine team members FEEDER_MYTEAM_MEMBERS_TALK = 0x21, // icon for whether they are speaking FEEDER_ENEMY_MEMBERS = 0x22, // list of opfor team members FEEDER_ENEMY_MEMBERS_TALK = 0x23, // icon for whether they are speaking FEEDER_LOBBY_MEMBERS_STAT = 0x24, // last round stats for lobby members FEEDER_MYTEAM_MEMBERS_STAT = 0x25, // last round stats for marine team members FEEDER_ENEMY_MEMBERS_STAT = 0x26, // last round stats for opfor team members FEEDER_ONLINEFRIENDS = 0x27, // list of your online friends FEEDER_LOBBY_MEMBERS_RANK = 0x28, // rank icon FEEDER_PARTY_MEMBERS_RANK = 0x29, // rank icon FEEDER_ENEMY_MEMBERS_RANK = 0x2a, // rank icon FEEDER_MYTEAM_MEMBERS_RANK = 0x2b, // rank icon FEEDER_TESTMAPS = 0x2c, // department test maps FEEDER_SYSTEMLINK_LOBBY_MEMBERS = 0x2d, // list of players in a system link lobby FEEDER_LOBBY_MEMBERS_CONTROLLER = 0x2e, // icon for controller quadrant for splitscreen FEEDER_PARTY_MEMBERS_CONTROLLER = 0x2f, // icon for controller quadrant for splitscreen FEEDER_MYTEAM_MEMBERS_SQUAD = 0x30, // squad icon FEEDER_ENEMY_MEMBERS_SQUAD = 0x31, // squad icon FEEDER_INGAME_SQUAD_MEMBERS = 0x32, // Squad members displayed in MP 'Pause' menu FEEDER_INGAME_SQUAD_MEMBERS_FULL = 0x33, // Squad members' name, rank, talk, leader displayed in PC MP 'Pause' menu FEEDER_INGAME_SQUAD_NAMES = 0x34, // Squad names displayed in MP 'Join Squad' menu FEEDER_INGAME_SQUAD_NAMES2 = 0x35, // Squad names displayed in MP 'Pause' menu FEEDER_INGAME_SQUAD_NAMES_FULL = 0x36, // Squad names, lock, invite displayed in PC MP 'Pause' menu FEEDER_CUSTOM_GAMETYPES = 0x37, // list of all the gametypes for custom matches FEEDER_INGAME_SQUAD_MEMBER_RANK = 0x38, // Squad members' rank displayed in MP 'Pause' menu FEEDER_INGAME_SQUAD_MEMBER_TALK = 0x39, // Squad members' talk icon displayed in MP 'Pause' menu FEEDER_INGAME_SQUAD_LOCKED = 0x3a, // Squad lock icon displayed in MP 'Pause' menu FEEDER_INGAME_SQUAD_MEMBER_INVITED = 0x3b, // Squad invite icon displayed in MP 'Pause' menu FEEDER_INGAME_SQUAD_INVITE = 0x3c, // Squad invite icon displayed in MP 'Join Squad' menu FEEDER_INGAME_SQUAD_LEADER = 0x3d, // Squad leader icon displayled in MP 'Pause' menu FEEDER_FRIENDS = 0x3e, // list of your friends FEEDER_PENDINGFRIENDS = 0x3f, // list of your pending friends FEEDER_INVITES = 0x40, // list of the game invites from your friends }; // display flags enum MENU_DISPLAY_FLAG { CG_SHOW_BLUE_TEAM_HAS_REDFLAG = 0x00000001, CG_SHOW_RED_TEAM_HAS_BLUEFLAG = 0x00000002, CG_SHOW_ANYTEAMGAME = 0x00000004, CG_SHOW_CTF = 0x00000020, CG_SHOW_OBELISK = 0x00000040, CG_SHOW_HEALTHCRITICAL = 0x00000080, CG_SHOW_SINGLEPLAYER = 0x00000100, CG_SHOW_TOURNAMENT = 0x00000200, CG_SHOW_DURINGINCOMINGVOICE = 0x00000400, CG_SHOW_IF_PLAYER_HAS_FLAG = 0x00000800, CG_SHOW_LANPLAYONLY = 0x00001000, CG_SHOW_MINED = 0x00002000, CG_SHOW_HEALTHOK = 0x00004000, CG_SHOW_TEAMINFO = 0x00008000, CG_SHOW_NOTEAMINFO = 0x00010000, CG_SHOW_OTHERTEAMHASFLAG = 0x00020000, CG_SHOW_YOURTEAMHASENEMYFLAG = 0x00040000, CG_SHOW_ANYNONTEAMGAME = 0x00080000, CG_SHOW_TEXTASINT = 0x00200000, CG_SHOW_HIGHLIGHTED = 0x00100000, CG_SHOW_NOT_V_CLEAR = 0x02000000, CG_SHOW_2DONLY = 0x10000000 }; enum MENU_UI_FLAG{ UI_SHOW_LEADER = 0x00000001, UI_SHOW_NOTLEADER = 0x00000002, UI_SHOW_FAVORITESERVERS = 0x00000004, UI_SHOW_ANYNONTEAMGAME = 0x00000008, UI_SHOW_ANYTEAMGAME = 0x00000010, UI_SHOW_NEWHIGHSCORE = 0x00000020, UI_SHOW_DEMOAVAILABLE = 0x00000040, UI_SHOW_NEWBESTTIME = 0x00000080, UI_SHOW_FFA = 0x00000100, UI_SHOW_NOTFFA = 0x00000200, UI_SHOW_NETANYNONTEAMGAME = 0x00000400, UI_SHOW_NETANYTEAMGAME = 0x00000800, UI_SHOW_NOTFAVORITESERVERS = 0x00001000 }; // font types enum MENU_FONT_TYPE{ UI_FONT_DEFAULT = 0, // auto-chose betwen big/reg/small UI_FONT_NORMAL = 1, UI_FONT_BIG = 2, UI_FONT_SMALL = 3, UI_FONT_BOLD = 4, UI_FONT_CONSOLE = 5, UI_FONT_OBJECTIVE = 6, UI_FONT_MAX = 6, }; // owner draw types // ideally these should be done outside of this file but // this makes it much easier for the macro expansion to // convert them for the designers ( from the .menu files ) enum MENU_OWNER_DRAW_TYPE { CG_OWNERDRAW_BASE = 1, CG_PLAYER_AMMO_VALUE = 5, CG_PLAYER_AMMO_BACKDROP = 6, CG_PLAYER_HEAT_VALUE = 7, CG_PLAYER_STANCE = 20, CG_SPECTATORS = 60, CG_HOLD_BREATH_HINT = 71, CG_CURSORHINT = 72, CG_PLAYER_POWERUP = 73, CG_PLAYER_HOLDABLE = 74, CG_PLAYER_INVENTORY = 75, CG_CURSORHINT_STATUS = 78, // like 'health' bar when pointing at a func_explosive CG_PLAYER_BAR_HEALTH = 79, CG_MANTLE_HINT = 80, CG_PLAYER_WEAPON_NAME = 81, CG_PLAYER_WEAPON_NAME_BACK = 82, CG_CENTER_MESSAGE = 90, // for things like "You were killed by ..." CG_TANK_BODY_DIR = 95, CG_TANK_BARREL_DIR = 96, CG_DEADQUOTE = 97, CG_PLAYER_BAR_HEALTH_BACK = 98, CG_MISSION_OBJECTIVE_HEADER = 99, CG_MISSION_OBJECTIVE_LIST = 100, CG_MISSION_OBJECTIVE_BACKDROP = 101, CG_PAUSED_MENU_LINE = 102, CG_OFFHAND_WEAPON_ICON_FRAG = 103, CG_OFFHAND_WEAPON_ICON_SMOKEFLASH = 104, CG_OFFHAND_WEAPON_AMMO_FRAG = 105, CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH = 106, CG_OFFHAND_WEAPON_NAME_FRAG = 107, CG_OFFHAND_WEAPON_NAME_SMOKEFLASH = 108, CG_OFFHAND_WEAPON_SELECT_FRAG = 109, CG_OFFHAND_WEAPON_SELECT_SMOKEFLASH = 110, CG_SAVING = 111, CG_PLAYER_LOW_HEALTH_OVERLAY = 112, CG_INVALID_CMD_HINT = 113, CG_PLAYER_SPRINT_METER = 114, CG_PLAYER_SPRINT_BACK = 115, CG_PLAYER_WEAPON_BACKGROUND = 116, CG_PLAYER_WEAPON_AMMO_CLIP_GRAPHIC = 117, CG_PLAYER_WEAPON_PRIMARY_ICON = 118, CG_PLAYER_WEAPON_AMMO_STOCK = 119, CG_PLAYER_WEAPON_LOW_AMMO_WARNING = 120, CG_BATTLE_COMPASS_MARKERS = 122, CG_BATTLE_FULLMAP_MARKERS = 123, CG_SUCCESSFUL_CMD_HINT = 130, CG_WAR_TEXT = 135, CG_PLAYER_COMPASS_TICKERTAPE = 145, CG_PLAYER_COMPASS_TICKERTAPE_NO_OBJ = 146, CG_PLAYER_COMPASS_DOGS = 147, CG_PLAYER_COMPASS_ARTILLERY_ICON = 148, CG_PLAYER_COMPASS_SQUAD_OBJECTIVE = 149, CG_PLAYER_COMPASS_PLAYER = 150, CG_PLAYER_COMPASS_BACK = 151, CG_PLAYER_COMPASS_POINTERS = 152, CG_PLAYER_COMPASS_ACTORS = 153, CG_PLAYER_COMPASS_TANKS = 154, CG_PLAYER_COMPASS_HELICOPTERS = 155, CG_PLAYER_COMPASS_PLANES = 156, CG_PLAYER_COMPASS_AUTOMOBILES = 157, CG_PLAYER_COMPASS_FRIENDS = 158, CG_PLAYER_COMPASS_MAP = 159, CG_PLAYER_COMPASS_NORTHCOORD = 160, CG_PLAYER_COMPASS_EASTCOORD = 161, CG_PLAYER_COMPASS_NCOORD_SCROLL = 162, CG_PLAYER_COMPASS_ECOORD_SCROLL = 163, CG_PLAYER_COMPASS_GOALDISTANCE = 164, CG_PLAYER_ACTIONSLOT_DPAD = 165, CG_PLAYER_ACTIONSLOT_1 = 166, CG_PLAYER_ACTIONSLOT_2 = 167, CG_PLAYER_ACTIONSLOT_3 = 168, CG_PLAYER_ACTIONSLOT_4 = 169, CG_PLAYER_COMPASS_ENEMIES = 170, CG_PLAYER_FULLMAP_DOGS = 176, CG_PLAYER_FULLMAP_VEHICLES = 177, CG_PLAYER_FULLMAP_ARTILLERY_ICON = 178, CG_PLAYER_FULLMAP_SQUAD_OBJECTIVE = 179, CG_PLAYER_FULLMAP_BACK = 180, CG_PLAYER_FULLMAP_MAP = 181, CG_PLAYER_FULLMAP_POINTERS = 182, CG_PLAYER_FULLMAP_PLAYER = 183, CG_PLAYER_FULLMAP_ACTORS = 184, CG_PLAYER_FULLMAP_FRIENDS = 185, CG_PLAYER_FULLMAP_LOCATION_SELECTOR = 186, CG_PLAYER_FULLMAP_BORDER = 187, CG_PLAYER_FULLMAP_ENEMIES = 188, CG_PLAYER_COMPASS = 189, CG_VEHICLE_RETICLE = 190, CG_HUD_TARGETS_VEHICLE = 191, CG_HUD_TARGETS_JAVELIN = 192, CG_TALKER1 = 193, CG_TALKER2 = 194, CG_TALKER3 = 195, CG_TALKER4 = 196, CG_FRIENDLYARROWS = 197, CG_FRIENDLYNAMES = 198, UI_OWNERDRAW_BASE = 200, UI_HANDICAP = 200, UI_EFFECTS = 201, UI_PLAYERMODEL = 202, UI_GAMETYPE = 205, UI_SKILL = 207, UI_NETSOURCE = 220, UI_NETFILTER = 222, UI_VOTE_KICK = 238, UI_NETGAMETYPE = 245, UI_SERVERREFRESHDATE = 247, UI_SERVERMOTD = 248, UI_GLINFO = 249, UI_KEYBINDSTATUS = 250, UI_JOINGAMETYPE = 253, UI_MAPPREVIEW = 254, UI_MENUMODEL = 257, UI_SAVEGAME_SHOT = 258, UI_SAVEGAMENAME = 262, UI_SAVEGAMEINFO = 263, UI_LOADPROFILING = 264, UI_RECORDLEVEL = 265, UI_AMITALKING = 266, UI_TALKER1 = 267, UI_TALKER2 = 268, UI_TALKER3 = 269, UI_TALKER4 = 270, UI_PARTYSTATUS = 271, UI_LOGGEDINUSER = 272, UI_RESERVEDSLOTS = 273, UI_PLAYLISTNAME = 274, UI_PLAYLISTDESCRIPTION = 275, UI_USERNAME = 276, UI_CINEMATIC = 277, UI_TOTALONLINE = 278, UI_CATEGORYNAME = 279, UI_CATEGORYDESCRIPTION = 280, UI_PLAYLISTICON = 281, UI_CATEGORYICON = 282, UI_GAMETYPE_MAPNAME = 283, CG_HUD_WAR_MOMENTUM_PROGRESS = 284, CG_HUD_WAR_MOMENTUM_MULTIPLIER = 285, CG_HUD_WAR_MOMENTUM_MULTIPLIER_DETAIL = 286, CG_HUD_WAR_MOMENTUM_MULTIPLIER_BLITZKRIEG = 287, CG_COMPETITIVE_MODE_SCORES = 288, UI_LOAD_STATUS_SCREEN = 289, UI_LEADERBOARD_GAMEMODE = 290, CG_PLAYER_ACTIONSLOT_BACK_1 = 290, CG_PLAYER_ACTIONSLOT_BACK_2 = 291, CG_PLAYER_ACTIONSLOT_BACK_3 = 292, CG_PLAYER_ACTIONSLOT_BACK_4 = 293, CG_PLAYER_ACTIONSLOT_ARROW_1 = 294, CG_PLAYER_ACTIONSLOT_ARROW_2 = 295, CG_PLAYER_ACTIONSLOT_ARROW_3 = 296, CG_PLAYER_ACTIONSLOT_ARROW_4 = 297, UI_DIFFICULTY_INFO = 298, UI_DIFFICULTY_ICON = 299, UI_LOBBY_CHAT = 300 }; // Edge relative placement values for rect->h_align and rect->v_align enum MENU_H_ALIGNMENT { HORIZONTAL_ALIGN_SUBLEFT = 0, // left edge of a 4:3 screen (safe area not included) HORIZONTAL_ALIGN_LEFT = 1, // left viewable (safe area) edge HORIZONTAL_ALIGN_CENTER = 2, // center of the screen (reticle) HORIZONTAL_ALIGN_RIGHT = 3, // right viewable (safe area) edge HORIZONTAL_ALIGN_FULLSCREEN = 4, // disregards safe area HORIZONTAL_ALIGN_NOSCALE = 5, // uses exact parameters - neither adjusts for safe area nor scales for screen size HORIZONTAL_ALIGN_TO640 = 6, // scales a real-screen resolution x down into the 0 - 640 range HORIZONTAL_ALIGN_CENTER_SAFEAREA = 7, // center of the safearea HORIZONTAL_ALIGN_MAX = HORIZONTAL_ALIGN_CENTER_SAFEAREA, HORIZONTAL_ALIGN_DEFAULT = HORIZONTAL_ALIGN_SUBLEFT }; enum MENU_V_ALIGNMENT { VERTICAL_ALIGN_SUBTOP = 0, // top edge of the 4:3 screen (safe area not included) VERTICAL_ALIGN_TOP = 1, // top viewable (safe area) edge VERTICAL_ALIGN_CENTER = 2, // center of the screen (reticle) VERTICAL_ALIGN_BOTTOM = 3, // bottom viewable (safe area) edge VERTICAL_ALIGN_FULLSCREEN = 4, // disregards safe area VERTICAL_ALIGN_NOSCALE = 5, // uses exact parameters - neither adjusts for safe area nor scales for screen size VERTICAL_ALIGN_TO480 = 6, // scales a real-screen resolution y down into the 0 - 480 range VERTICAL_ALIGN_CENTER_SAFEAREA = 7, // center of the save area VERTICAL_ALIGN_MAX = VERTICAL_ALIGN_CENTER_SAFEAREA, VERTICAL_ALIGN_DEFAULT = VERTICAL_ALIGN_SUBTOP }; enum MENU_BUTTON { BUTTON_A = 1, BUTTON_B = 2, BUTTON_X = 3, BUTTON_Y = 4, BUTTON_LSHLDR = 5, BUTTON_RSHLDR = 6, BUTTON_START = 14, BUTTON_BACK = 15, BUTTON_LSTICK = 16, BUTTON_RSTICK = 17, BUTTON_LTRIG = 18, BUTTON_RTRIG = 19, DPAD_UP = 20, DPAD_DOWN = 21, DPAD_LEFT = 22, DPAD_RIGHT = 23, APAD_UP = 28, APAD_DOWN = 29, APAD_LEFT = 30, APAD_RIGHT = 31 }; enum ASSET_TYPE { ASSET_UNKNOWN = 0, ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED ASSET_MATERIAL = 6, // material VERIFIED ASSET_BIK_FILE = 7, // .bik file PARTIALLY VERIFIED ASSET_SOUND = 9, // loaded_sound VERIFIED ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED ASSET_SHADER = 13, // shader PARTIALLY VERIFIED ASSET_D3DBSP_DUMP = 17, // d3dbsp dump VERIFIED ASSET_FONT = 20, // font PARTIALLY VERIFIED ASSET_MENU = 21, // menu_file VERIFIED ASSET_LOCAL_STRING = 23, // localized string VERIFIED ASSET_WEAPON = 24, // weapon VERIFIED ASSET_EFFECT = 26, // fx VERIFIED ASSET_RAW_FILE = 32, // raw_file VERIFIED ASSET_STRING_TABLE = 33 // string_table PARTIALLY VERIFIED }; // Change this depending on the platform // PC #define DEVMAP_LEVEL_FIRST "devmap intro_pac" #define DEVMAP "devmap" // Not PC // #define DEVMAP_LEVEL_FIRST "map intro_pac" // #define DEVMAP "map" // Remove this to restore full frontend instead of limited EPD frontend #define COOP_EPD 0 // LDS - This enables a German SKU with Nazi Zombies enabled *SHOULD BE SET TO 0 IF NOT APPROVED* #define GERMAN_ZOMBIE_BUILD 0 #define DEVMAP_LEVEL_TRAINING "devmap training" #define LEVEL_FIRST "intro_pac" #define LEVEL_TRAINING "training" #define FIRST_PLAYABLE_CAMPAIGN_LEVEL "mak" #define FIRST_PLAYABLE_ZOMBIE_LEVEL "nazi_zombie_prototype" // Size define for the hud compass // These are used for both the dynamic & non-dynamic compass drawing // If these are changed, the cgame should be recompiled #define COMPASS_SIZE 160 #define MINIMAP_X 11.5 #define MINIMAP_Y 5 #define MINIMAP_W 89.5 #define MINIMAP_H 89.5 #define COMPASS_SIZE_MP 125 #define MINIMAP_X_MP 0 #define MINIMAP_Y_MP 12 #define MINIMAP_W_MP 102 #define MINIMAP_H_MP 102 #define FULLSCREEN 0 0 640 480 #define FULLSCREEN_WIDE -107 0 854 480 // PC #define ORIGIN_TITLE 30 34 // Not PC // #define ORIGIN_TITLE 0 0 #define ORIGIN_TITLE_SS 104 120 #define FONTSCALE_SMALL 0.3095 //0.3750 // <-- COD4 // COD5 --> 0.30952//0.35897//0.24138 //14 pt //0.2900 //0.2750 // 18 #define FONTSCALE_LOBBY 0.26 // <--Slate // 0.3010 <-- Slate Compressed // 0.3750 // <-- COD4 CONDUIT ITC small #define FONTSCALE_NORMAL 0.3810 //0.35897//0.4583 #define FONTSCALE_BOLD 0.5476 //0.4583 #define FONTSCALE_BIG 0.5476 //0.5833 #define FONTSCALE_EXTRABIG 1 //1.0000 // new settings #define TEXTSIZE_SMALL FONTSCALE_SMALL #define TEXTSIZE_SMALL_SS (FONTSCALE_SMALL*2) #define TEXTSIZE_DEFAULT FONTSCALE_NORMAL #define TEXTSIZE_DEFAULT_SS (FONTSCALE_NORMAL*2) #define TEXTSIZE_TITLE FONTSCALE_BIG #define TEXTSIZE_TITLE_SS 1 #define TEXTSIZE_BOLD TEXTSIZE_DEFAULT #define TEXTSIZE_BIG TEXTSIZE_TITLE //#define COLOR_TITLE 1 0.8 0.4 1 #define COLOR_TITLE 1 1 1 1 #define COLOR_HEADER 0.69 0.69 0.69 1 #define COLOR_FOCUSED 0.95294 0.72156 0.21176 1 //1 0.788 0.129 1 //#define COLOR_FOCUS_YELLOW 0.95294 0.72156 0.21176 1 #define COLOR_UNFOCUSED 0.4823 0.4823 0.4823 1 //#define COLOR_DISABLED 0.35 0.35 0.35 1 #define COLOR_SAFEAREA 0 0 1 1 #define COLOR_INFO_YELLOW COLOR_FOCUSED//1 0.84706 0 1 #define COLOR_TEXT 0.84313 0.84313 0.84313 1 #define COLOR_DISABLED 0.34118 0.36863 0.37647 1 #define COLOR_TITLEBAR 0.14510 0.16078 0.16862 0.3//1 #define COLOR_RED_TEXT 0.69020 0.00784 0.00784 1 #define COLOR_FADEOUT 0.09412 0.09412 0.04912 0.65 #define COLOR_BODY_TEXT 0.62745 0.66667 0.67451 1 #define COLOR_USMC 0 0.0196 0.41 #define COLOR_JPN 0.53 0.027 0.027 #define COLOR_USSR 0.368 0.035 0.035 #define COLOR_GER 0.937 0.9 0.607 #define DEFAULT_MP_CFG "default_mp.cfg" #define SPLITSCREEN_MP_CFG "default_splitscreen.cfg" #define SYSTEMLINK_MP_CFG "default_systemlink.cfg" #define XBOXLIVE_MP_CFG "default_xboxlive.cfg" #define MAX_RANK int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1)) #define MAX_PRESTIGE int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1)) #define PRESTIGE_AVAIL (stat(2326) < MAX_PRESTIGE && stat(2301) == int(tableLookup("mp/rankTable.csv",0,MAX_RANK,7))) #define PRESTIGE_NEXT (stat(2326) < MAX_PRESTIGE && stat(252) == MAX_RANK) #define PRESTIGE_FINISH (stat(2326) == MAX_PRESTIGE) #define CAN_RANK_UP (stat(252) < MAX_RANK || stat(2326) < MAX_PRESTIGE) // Bink constants const quint32 BINK_SURFACE32RGBA = 6; #endif // ENUMS_H