feature/test #9

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njohnson merged 318 commits from feature/test into main 2025-09-07 12:35:21 -04:00
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#include "animparts.h"
#include <QIODevice>
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDynamicFrames &aAnimDynamicFramesIn)
{
aDataStream << aAnimDynamicFramesIn.framesPtr;
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimDynamicFrames &aAnimDynamicFramesOut)
{
aDataStream >> aAnimDynamicFramesOut.framesPtr;
return aDataStream;
}
QString XAnimDynamicFramesToString(const XAnimDynamicFrames &aAnimDynamicFrames) {
QString debug;
debug.append("XAnimDynamicFrames(");
debug.append(QString("\n framesPtr: %1").arg(aAnimDynamicFrames.framesPtr));
for (int i = 0; i < 3; i++) {
debug.append(QString("\n frames %1: %2").arg(i).arg(aAnimDynamicFrames.frames[i]));
}
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDynamicIndices &aAnimDynamicIndicesIn)
{
aDataStream << aAnimDynamicIndicesIn.indices[0];
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimDynamicIndices &aAnimDynamicIndicesOut)
{
aDataStream >> aAnimDynamicIndicesOut.indices[0];
return aDataStream;
}
QString XAnimDynamicIndicesToString(const XAnimDynamicIndices &aAnimDynamicIndices) {
QString debug;
debug.append("XAnimDynamicIndices(");
debug.append(QString("\n indices: %1").arg(aAnimDynamicIndices.indices[0]));
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimPartTransFrames &aAnimPartTransFramesIn)
{
for (int i = 0; i < 3; i++) {
aDataStream << aAnimPartTransFramesIn.mins[i];
}
for (int i = 0; i < 3; i++) {
aDataStream << aAnimPartTransFramesIn.size[i];
}
aDataStream
<< aAnimPartTransFramesIn.frames
<< aAnimPartTransFramesIn.indices;
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimPartTransFrames &aAnimPartTransFramesOut)
{
for (int i = 0; i < 3; i++) {
aDataStream >> aAnimPartTransFramesOut.mins[i];
}
for (int i = 0; i < 3; i++) {
aDataStream >> aAnimPartTransFramesOut.size[i];
}
aDataStream
>> aAnimPartTransFramesOut.frames
>> aAnimPartTransFramesOut.indices;
return aDataStream;
}
QString XAnimPartTransFramesToString(const XAnimPartTransFrames &aAnimPartTransFrames) {
QString debug;
debug.append("XAnimPartTransFrames(");
for (int i = 0; i < 3; i++) {
debug.append(QString("\n mins %1: %2").arg(i).arg(aAnimPartTransFrames.mins[i]));
}
for (int i = 0; i < 3; i++) {
debug.append(QString("\n size %1: %2").arg(i).arg(aAnimPartTransFrames.size[i]));
}
debug.append(QString("\n frames: %1").arg(XAnimDynamicFramesToString(aAnimPartTransFrames.frames)));
debug.append(QString("\n frames: %1").arg(XAnimDynamicIndicesToString(aAnimPartTransFrames.indices)));
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimPartTransData &aAnimPartTransDataIn)
{
aDataStream
<< aAnimPartTransDataIn.frames;
for (int i = 0; i < 3; i++) {
aDataStream << aAnimPartTransDataIn.frame0[i];
}
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimPartTransData &aAnimPartTransDataOut)
{
aDataStream
>> aAnimPartTransDataOut.frames;
for (int i = 0; i < 3; i++) {
aDataStream >> aAnimPartTransDataOut.frame0[i];
}
return aDataStream;
}
QString XAnimPartTransDataToString(const XAnimPartTransData &aAnimPartTransData) {
QString debug;
debug.append("XAnimPartTransData(");
debug.append(QString("\n frames: %1").arg(XAnimPartTransFramesToString(aAnimPartTransData.frames)));
for (int i = 0; i < 3; i++) {
debug.append(QString("\n smallTrans: %1").arg(aAnimPartTransData.frame0[i]));
}
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimPartTrans &aAnimPartTransIn)
{
aDataStream
<< aAnimPartTransIn.size
<< aAnimPartTransIn.smallTrans
<< aAnimPartTransIn.data;
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimPartTrans &aAnimPartTransOut)
{
aDataStream
>> aAnimPartTransOut.size
>> aAnimPartTransOut.smallTrans
>> aAnimPartTransOut.data;
return aDataStream;
}
QString XAnimPartTransToString(const XAnimPartTrans &aAnimPartTrans) {
QString debug;
debug.append("XAnimPartTrans(");
debug.append(QString("\n size: %1").arg(aAnimPartTrans.size));
debug.append(QString("\n smallTrans: %1").arg(aAnimPartTrans.smallTrans));
debug.append(QString("\n data: %1").arg(XAnimPartTransDataToString(aAnimPartTrans.data)));
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPartQuatDataFrames &aAnimDeltaPartQuatDataFramesIn)
{
aDataStream
<< aAnimDeltaPartQuatDataFramesIn.framesPtr
<< aAnimDeltaPartQuatDataFramesIn.indices;
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPartQuatDataFrames &aAnimDeltaPartQuatDataFramesOut)
{
aDataStream
>> aAnimDeltaPartQuatDataFramesOut.framesPtr
>> aAnimDeltaPartQuatDataFramesOut.indices;
return aDataStream;
}
QString XAnimDeltaPartQuatDataFramesToString(const XAnimDeltaPartQuatDataFrames &aAnimDeltaPartQuatDataFrames) {
QString debug;
debug.append("XAnimDeltaPartQuatDataFrames(");
debug.append(QString("\n framesPtr: %1").arg(aAnimDeltaPartQuatDataFrames.framesPtr));
for (int i = 0; i < 2; i++) {
debug.append(QString("\n frames %1: %2").arg(i).arg(aAnimDeltaPartQuatDataFrames.frames[i]));
}
debug.append(QString("\n indices: %1").arg(XAnimDynamicIndicesToString(aAnimDeltaPartQuatDataFrames.indices)));
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPartQuatData &aAnimDeltaPartQuatDataIn)
{
aDataStream
<< aAnimDeltaPartQuatDataIn.frames;
for (int i = 0; i < 2; i++) {
aDataStream << aAnimDeltaPartQuatDataIn.frame0[i];
}
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPartQuatData &aAnimDeltaPartQuatDataOut)
{
aDataStream
>> aAnimDeltaPartQuatDataOut.frames;
for (int i = 0; i < 2; i++) {
aDataStream >> aAnimDeltaPartQuatDataOut.frame0[i];
}
return aDataStream;
}
QString XAnimDeltaPartQuatDataToString(const XAnimDeltaPartQuatData &aAnimDeltaPartQuatData) {
QString debug;
debug.append("XAnimDeltaPartQuatData(");
debug.append(QString("\n frames: %1").arg(XAnimDeltaPartQuatDataFramesToString(aAnimDeltaPartQuatData.frames)));
for (int i = 0; i < 2; i++) {
debug.append(QString("\n frame0 %1: %2").arg(i).arg(aAnimDeltaPartQuatData.frame0[i]));
}
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPartQuat &aAnimDeltaPartQuatIn)
{
aDataStream
<< aAnimDeltaPartQuatIn.size
<< aAnimDeltaPartQuatIn.data;
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPartQuat &aAnimDeltaPartQuatOut)
{
aDataStream
>> aAnimDeltaPartQuatOut.size
>> aAnimDeltaPartQuatOut.data;
return aDataStream;
}
QString XAnimDeltaPartQuatToString(const XAnimDeltaPartQuat &aAnimDeltaPartQuat) {
QString debug;
debug.append("XAnimDeltaPartQuat(");
debug.append(QString("\n size: %1").arg(aAnimDeltaPartQuat.size));
debug.append(QString("\n data: %1").arg(XAnimDeltaPartQuatDataToString(aAnimDeltaPartQuat.data)));
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPart &aAnimDeltaPartIn)
{
aDataStream
<< aAnimDeltaPartIn.transPtr
<< aAnimDeltaPartIn.quatPtr;
return aDataStream;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPart &aAnimDeltaPartOut)
{
aDataStream
>> aAnimDeltaPartOut.transPtr
>> aAnimDeltaPartOut.quatPtr;
return aDataStream;
}
QString XAnimDeltaPartToString(const XAnimDeltaPart &aAnimDeltaPart) {
QString debug;
debug.append("XAnimDeltaPart(");
debug.append(QString("\n transPtr: %1").arg(aAnimDeltaPart.transPtr));
debug.append(QString("\n trans: %1").arg(XAnimPartTransToString(aAnimDeltaPart.trans)));
debug.append(QString("\n quatPtr: %1").arg(aAnimDeltaPart.quatPtr));
debug.append(QString("\n quat: %1").arg(XAnimDeltaPartQuatToString(aAnimDeltaPart.quat)));
debug.append("\n)");
return debug;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimNotifyInfo &aAnimNotifyInfoIn)
{
aDataStream
<< aAnimNotifyInfoIn.name
<< aAnimNotifyInfoIn.time;
return aDataStream;
}
QDebug operator<<(QDebug debug, const XAnimNotifyInfo &aAnimNotifyInfo) {
QDebugStateSaver saver(debug);
debug.noquote().nospace();
debug << "XAnimNotifyInfo(";
debug << "\n name: " << aAnimNotifyInfo.name;
debug << "\n time: " << aAnimNotifyInfo.time;
debug << "\n)";
return debug;
}
QString XAnimNotifyInfoToString(const XAnimNotifyInfo &aAnimNotifyInfo) {
QString debug;
debug.append("XAnimNotifyInfo(");
debug.append(QString("\n name: %1").arg(aAnimNotifyInfo.name));
debug.append(QString("\n time: %1").arg(aAnimNotifyInfo.time));
debug.append("\n)");
return debug;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimNotifyInfo &aAnimNotifyInfoOut)
{
aDataStream
>> aAnimNotifyInfoOut.name
>> aAnimNotifyInfoOut.time;
return aDataStream;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimIndices &aAnimIndicesIn)
{
aDataStream
<< aAnimIndicesIn.indexPtr
<< aAnimIndicesIn.index;
return aDataStream;
}
QDebug operator<<(QDebug debug, const XAnimIndices &aAnimIndices) {
QDebugStateSaver saver(debug);
debug.noquote().nospace();
debug << "XAnimIndices(";
debug << "\n name: " << aAnimIndices.indexPtr;
debug << "\n namePtr: " << aAnimIndices.index;
debug << "\n)";
return debug;
}
QString XAnimIndicesToString(const XAnimIndices &aAnimIndices) {
QString debug;
debug.append("XAnimIndices(");
debug.append(QString("\n name: %1").arg(aAnimIndices.indexPtr));
debug.append(QString("\n namePtr: %1").arg(aAnimIndices.index));
debug.append("\n)");
return debug;
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimIndices &aAnimIndicesOut)
{
aDataStream
>> aAnimIndicesOut.indexPtr
>> aAnimIndicesOut.index;
return aDataStream;
}
QDataStream &operator<<(QDataStream &aDataStream, const XAnimParts &aAnimPartIn)
{
aDataStream
<< aAnimPartIn.name
<< aAnimPartIn.dataByteCount
<< aAnimPartIn.dataShortCount
<< aAnimPartIn.dataIntCount
<< aAnimPartIn.randomDataByteCount
<< aAnimPartIn.randomDataIntCount
<< aAnimPartIn.numframes
<< aAnimPartIn.bLoop
<< aAnimPartIn.bDelta;
for (int i = 0; i < 12; i++) {
aDataStream << aAnimPartIn.boneCount[i];
}
aDataStream
<< aAnimPartIn.notifyCount
<< aAnimPartIn.pad
<< aAnimPartIn.randomDataShortCount
<< aAnimPartIn.indexCount
<< aAnimPartIn.framerate
<< aAnimPartIn.frequency
<< aAnimPartIn.namesPtr
<< aAnimPartIn.dataBytePtr
<< aAnimPartIn.dataShortPtr
<< aAnimPartIn.dataIntPtr
<< aAnimPartIn.randomDataShortPtr
<< aAnimPartIn.randomDataBytePtr
<< aAnimPartIn.randomDataIntPtr
<< aAnimPartIn.indices
<< aAnimPartIn.notifyPtr
<< aAnimPartIn.deltaPartPtr;
return aDataStream;
}
quint32 ROL4(quint32 value, int positions) {
return (value << positions) | (value >> (32 - positions));
}
QDataStream &operator>>(QDataStream &aDataStream, XAnimParts &aAnimPartOut)
{
aDataStream
>> aAnimPartOut.namePtr
>> aAnimPartOut.dataByteCount
>> aAnimPartOut.dataShortCount
>> aAnimPartOut.dataIntCount
>> aAnimPartOut.randomDataByteCount
>> aAnimPartOut.randomDataIntCount
>> aAnimPartOut.numframes
>> aAnimPartOut.bLoop
>> aAnimPartOut.bDelta;
for (int i = 0; i < 12; i++) {
aDataStream >> aAnimPartOut.boneCount[i];
}
aDataStream
>> aAnimPartOut.notifyCount
>> aAnimPartOut.assetType
>> aAnimPartOut.pad;
aDataStream.skipRawData(3);
aDataStream
>> aAnimPartOut.randomDataShortCount
>> aAnimPartOut.indexCount;
quint32 framerateInt, frequencyInt;
aDataStream
>> framerateInt
>> frequencyInt
>> aAnimPartOut.namesPtr
>> aAnimPartOut.dataBytePtr
>> aAnimPartOut.dataShortPtr
>> aAnimPartOut.dataIntPtr
>> aAnimPartOut.randomDataShortPtr
>> aAnimPartOut.randomDataBytePtr
>> aAnimPartOut.randomDataIntPtr
>> aAnimPartOut.indices
>> aAnimPartOut.notifyPtr
>> aAnimPartOut.deltaPartPtr;
aAnimPartOut.framerate = *reinterpret_cast<float*>(&framerateInt);
aAnimPartOut.frequency = *reinterpret_cast<float*>(&frequencyInt);
if (aAnimPartOut.namePtr) {
aAnimPartOut.name = "";
char animNameChar;
aDataStream >> animNameChar;
while (animNameChar != '\0') {
aAnimPartOut.name += animNameChar;
aDataStream >> animNameChar;
}
}
if (aAnimPartOut.namesPtr) {
int nameCount = aAnimPartOut.boneCount[11];
aDataStream.skipRawData(2 * nameCount);
for (int i = 0; i < nameCount; i++) {
aDataStream.skipRawData(2);
}
}
if (aAnimPartOut.notifyPtr) {
int notifyCount = aAnimPartOut.notifyCount;
aDataStream.skipRawData(8 * notifyCount);
for (int i = 0; i < notifyCount; i++) {
aDataStream.skipRawData(8);
aDataStream >> aAnimPartOut.notify;
}
}
if (aAnimPartOut.deltaPartPtr) {
aDataStream >> aAnimPartOut.deltaPart;
if (aAnimPartOut.deltaPart.transPtr) {
aDataStream >> aAnimPartOut.deltaPart.trans;
if (aAnimPartOut.deltaPart.trans.size) {
aDataStream >> aAnimPartOut.deltaPart.trans.data.frames;
quint32 size = aAnimPartOut.deltaPart.trans.size;
quint32 readSize;
if (aAnimPartOut.numframes >= 0x100) {
readSize = 2 * (size + 1);
} else {
readSize = size + 1;
}
aDataStream >> aAnimPartOut.deltaPart.trans.data.frames.indices;
if (aAnimPartOut.deltaPart.trans.smallTrans) {
if (aAnimPartOut.deltaPart.trans.data.frames.frames.framesPtr) {
aDataStream.skipRawData(3 * (aAnimPartOut.deltaPart.trans.size + 1));
}
} else if (aAnimPartOut.deltaPart.trans.data.frames.frames.framesPtr) {
aDataStream.skipRawData(6 * (aAnimPartOut.deltaPart.trans.size + 1));
}
}
}
if (aAnimPartOut.deltaPart.quatPtr) {
aDataStream >> aAnimPartOut.deltaPart.quat;
if (aAnimPartOut.deltaPart.quat.size) {
aDataStream >> aAnimPartOut.deltaPart.quat.data.frames;
aDataStream >> aAnimPartOut.deltaPart.quat.data.frames.indices;
if (aAnimPartOut.deltaPart.quat.data.frames.framesPtr) {
aDataStream.skipRawData(4 * (aAnimPartOut.deltaPart.quat.size + 1));
}
} else {
aDataStream >> aAnimPartOut.deltaPart.quat.data;
}
}
}
if (aAnimPartOut.dataBytePtr) {
aDataStream.skipRawData(aAnimPartOut.dataByteCount);
}
if (aAnimPartOut.dataShortPtr) {
aDataStream.skipRawData(ROL4(aAnimPartOut.dataShortCount, 1));
}
if (aAnimPartOut.dataIntPtr) {
aDataStream.skipRawData(ROL4(aAnimPartOut.dataIntCount, 2));
}
if (aAnimPartOut.randomDataShortPtr) {
aDataStream.skipRawData(2 * aAnimPartOut.randomDataShortCount);
}
if (aAnimPartOut.randomDataBytePtr) {
aDataStream.skipRawData(2 * aAnimPartOut.randomDataByteCount);
}
if (aAnimPartOut.randomDataIntPtr) {
aDataStream.skipRawData(ROL4(aAnimPartOut.randomDataIntCount, 2));
}
qDebug() << aDataStream.device()->pos();
return aDataStream;
}
QString XAnimPartsToString(const XAnimParts &xAnimParts) {
QString debug = "";
debug.append(QString("XAnimParts("));
debug.append(QString("\n name: %1").arg(xAnimParts.name));
debug.append(QString("\n namePtr: %1").arg(QString::number(xAnimParts.namePtr, 16)));
debug.append(QString("\n dataByteCount: %1").arg(xAnimParts.dataByteCount));
debug.append(QString("\n dataShortCount: %1").arg(xAnimParts.dataShortCount));
debug.append(QString("\n dataIntCount: %1").arg(xAnimParts.dataIntCount));
debug.append(QString("\n randomDataByteCount: %1").arg(xAnimParts.randomDataByteCount));
debug.append(QString("\n randomDataIntCount: %1").arg(xAnimParts.randomDataIntCount));
debug.append(QString("\n numframes: %1").arg(xAnimParts.numframes));
debug.append(QString("\n bLoop: %1").arg(xAnimParts.bLoop));
debug.append(QString("\n bDelta: %1").arg(xAnimParts.bDelta));
for (int i = 0; i < 12; i++) {
debug.append(QString("\n boneCount %1: %2").arg(i).arg(xAnimParts.boneCount[i]));
}
debug.append(QString("\n notifyCount: %1").arg(xAnimParts.notifyCount));
debug.append(QString("\n assetType: %1").arg(xAnimParts.assetType));
debug.append(QString("\n pad: %1").arg(xAnimParts.pad));
debug.append(QString("\n randomDataShortCount: %1").arg(xAnimParts.randomDataShortCount));
debug.append(QString("\n indexCount: %1").arg(xAnimParts.indexCount));
debug.append(QString("\n framerate: %1").arg(xAnimParts.framerate));
debug.append(QString("\n frequency: %1").arg(xAnimParts.frequency));
debug.append(QString("\n namesPtr: %1").arg(QString::number(xAnimParts.namesPtr, 16)));
debug.append(QString("\n names: %1").arg(xAnimParts.names));
debug.append(QString("\n dataBytePtr: %1").arg(QString::number(xAnimParts.dataBytePtr, 16)));
debug.append(QString("\n dataByte: %1").arg(xAnimParts.dataByte));
debug.append(QString("\n dataShortPtr: %1").arg(QString::number(xAnimParts.dataShortPtr, 16)));
debug.append(QString("\n dataShort: %1").arg(xAnimParts.dataShort));
debug.append(QString("\n dataIntPtr: %1").arg(QString::number(xAnimParts.dataIntPtr, 16)));
debug.append(QString("\n dataInt: %1").arg(xAnimParts.dataInt));
debug.append(QString("\n randomDataShortPtr: %1").arg(QString::number(xAnimParts.randomDataShortPtr, 16)));
debug.append(QString("\n randomDataShort: %1").arg(xAnimParts.randomDataShort));
debug.append(QString("\n randomDataBytePtr: %1").arg(QString::number(xAnimParts.randomDataBytePtr, 16)));
debug.append(QString("\n randomDataByte: %1").arg(xAnimParts.randomDataByte));
debug.append(QString("\n randomDataIntPtr: %1").arg(QString::number(xAnimParts.randomDataIntPtr, 16)));
debug.append(QString("\n randomDataInt: %1").arg(xAnimParts.randomDataInt));
debug.append(QString("\n indices: %1").arg(XAnimIndicesToString(xAnimParts.indices)));
debug.append(QString("\n notifyPtr: %1").arg(QString::number(xAnimParts.notifyPtr, 16)));
debug.append(QString("\n notify: %1").arg(XAnimNotifyInfoToString(xAnimParts.notify)));
debug.append(QString("\n deltaPartPtr: %1").arg(QString::number(xAnimParts.deltaPartPtr, 16)));
debug.append(QString("\n deltaPart: %1").arg(XAnimDeltaPartToString(xAnimParts.deltaPart)));
debug.append(QString("\n)"));
return debug;
}
QDebug operator<<(QDebug debug, const XAnimParts &xanimParts) {
QDebugStateSaver saver(debug);
debug.noquote().nospace();
debug << XAnimPartsToString(xanimParts);
return debug;
}

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#ifndef ANIMPARTS_H
#define ANIMPARTS_H
#include <QString>
#include <QDataStream>
#include <QDebug>
struct XAnimDynamicFrames
{
quint32 framesPtr;
quint8 frames[3];
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDynamicFrames &aAnimDynamicFramesIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimDynamicFrames &aAnimDynamicFramesOut);
struct XAnimDynamicIndices
{
quint8 indices[1];
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDynamicIndices &aAnimDynamicIndicesIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimDynamicIndices &aAnimDynamicIndicesOut);
struct XAnimPartTransFrames
{
float mins[3];
float size[3];
XAnimDynamicFrames frames;
XAnimDynamicIndices indices;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimPartTransFrames &aAnimPartTransFramesIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimPartTransFrames &aAnimPartTransFramesOut);
union XAnimPartTransData
{
XAnimPartTransFrames frames;
float frame0[3];
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimPartTransData &aAnimPartTransDataIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimPartTransData &aAnimPartTransDataOut);
struct XAnimPartTrans
{
quint16 size;
quint8 smallTrans;
XAnimPartTransData data;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimPartTrans &aAnimPartTransIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimPartTrans &aAnimPartTransOut);
struct XAnimDeltaPartQuatDataFrames
{
quint32 framesPtr;
qint16 frames[2];
XAnimDynamicIndices indices;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPartQuatDataFrames &aAnimDeltaPartQuatDataFramesIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPartQuatDataFrames &aAnimDeltaPartQuatDataFramesOut);
struct XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
qint16 frame0[2];
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPartQuatData &aAnimDeltaPartQuatDataIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPartQuatData &aAnimDeltaPartQuatDataOut);
struct XAnimDeltaPartQuat
{
quint16 size;
XAnimDeltaPartQuatData data;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPartQuat &aAnimDeltaPartQuatIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPartQuat &aAnimDeltaPartQuatOut);
struct XAnimDeltaPart
{
quint32 transPtr;
XAnimPartTrans trans;
quint32 quatPtr;
XAnimDeltaPartQuat quat;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimDeltaPart &aAnimDeltaPartIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimDeltaPart &aAnimDeltaPartOut);
struct XAnimNotifyInfo
{
quint16 name;
float time;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimNotifyInfo &aAnimNotifyInfoIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimNotifyInfo &aAnimNotifyInfoOut);
QDebug operator<<(QDebug debug, const XAnimNotifyInfo &aAnimNotifyInfo);
QString XAnimNotifyInfoToString(const XAnimNotifyInfo &aAnimNotifyInfo);
struct XAnimIndices
{
quint32 indexPtr;
quint16 index;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimIndices &aAnimIndicesIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimIndices &aAnimIndicesOut);
QDebug operator<<(QDebug debug, const XAnimIndices &aAnimIndices);
QString XAnimIndicesToString(const XAnimIndices &aAnimIndices);
struct XAnimParts
{
QString name;
quint32 namePtr;
quint16 dataByteCount;
quint16 dataShortCount;
quint16 dataIntCount;
quint16 randomDataByteCount;
quint16 randomDataIntCount;
quint16 numframes;
bool bLoop;
bool bDelta;
quint8 boneCount[12];
quint8 notifyCount;
quint8 assetType;
bool pad;
quint16 randomDataShortCount;
quint16 indexCount;
float framerate;
float frequency;
quint32 namesPtr;
quint16 names;
quint32 dataBytePtr;
quint8 dataByte;
quint32 dataShortPtr;
qint16 dataShort;
quint32 dataIntPtr;
int dataInt;
quint32 randomDataShortPtr;
qint16 randomDataShort;
quint32 randomDataBytePtr;
quint8 randomDataByte;
quint32 randomDataIntPtr;
int randomDataInt;
XAnimIndices indices;
qint32 notifyPtr;
XAnimNotifyInfo notify;
qint32 deltaPartPtr;
XAnimDeltaPart deltaPart;
};
QDataStream &operator<<(QDataStream &aDataStream, const XAnimParts &aAnimPartIn);
QDataStream &operator>>(QDataStream &aDataStream, XAnimParts &aAnimPartOut);
QDebug operator<<(QDebug debug, const XAnimParts &xanimParts);
QString XAnimPartsToString(const XAnimParts &xAnimParts);
struct Animation {
QString name;
XAnimParts animParts;
};
#endif // ANIMPARTS_H

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#include "clipmap.h"

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#ifndef CLIPMAP_H
#define CLIPMAP_H
#include "xmodel.h"
#include "mapent.h"
#include "effectdef.h"
struct cStaticModelWritable
{
unsigned __int16 nextModelInWorldSector;
};
struct cStaticModel_s
{
cStaticModelWritable writable;
Model *xmodel;
float origin[3];
float invScaledAxis[3][3];
float absmin[3];
float absmax[3];
};
struct dmaterial_t
{
char material[64];
int surfaceFlags;
int contentFlags;
};
struct cNode_t
{
CPlane *plane;
__int16 children[2];
};
struct CLeaf
{
unsigned __int16 firstCollAabbIndex;
unsigned __int16 collAabbCount;
int brushContents;
int terrainContents;
float mins[3];
float maxs[3];
int leafBrushNode;
__int16 cluster;
};
struct CLeafBrushNodeLeaf
{
unsigned __int16 *brushes;
};
struct CLeafBrushNodeChildren
{
float dist;
float range;
unsigned __int16 childOffset[2];
};
union CLeafBrushNodeData
{
CLeafBrushNodeLeaf leaf;
CLeafBrushNodeChildren children;
};
struct CLeafBrushNode
{
unsigned __int8 axis;
__int16 leafBrushCount;
int contents;
CLeafBrushNodeData data;
};
struct CollisionBorder
{
float distEq[3];
float zBase;
float zSlope;
float start;
float length;
};
struct CollisionPartition
{
unsigned __int8 triCount;
unsigned __int8 borderCount;
int firstTri;
CollisionBorder *borders;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct CollisionAabbTree
{
float origin[3];
float halfSize[3];
unsigned __int16 materialIndex;
unsigned __int16 childCount;
CollisionAabbTreeIndex u;
};
struct CModel
{
float mins[3];
float maxs[3];
float radius;
CLeaf leaf;
};
struct __declspec(align(16)) CBrush
{
float mins[3];
int contents;
float maxs[3];
unsigned int numsides;
CBrushSide *sides;
__int16 axialMaterialNum[2][3];
unsigned __int8 *baseAdjacentSide;
__int16 firstAdjacentSideOffsets[2][3];
unsigned __int8 edgeCount[2][3];
};
enum DynEntityType : __int32
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct GfxPlacement
{
float quat[4];
float origin[3];
};
struct XModelPieces;
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
Model *xModel;
unsigned __int16 brushModel;
unsigned __int16 physicsBrushModel;
const EffectDef *destroyFx;
XModelPieces *destroyPieces;
PhysPreset *physPreset;
int health;
PhysMass mass;
int contents;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
unsigned __int16 flags;
unsigned __int16 lightingHandle;
int health;
};
struct DynEntityColl
{
unsigned __int16 sector;
unsigned __int16 nextEntInSector;
float linkMins[2];
float linkMaxs[2];
};
struct ClipMap
{
const char *name;
int isInUse;
int planeCount;
CPlane *planes;
unsigned int numStaticModels;
cStaticModel_s *staticModelList;
unsigned int numMaterials;
dmaterial_t *materials;
unsigned int numBrushSides;
CBrushSide *brushsides;
unsigned int numBrushEdges;
unsigned __int8 *brushEdges;
unsigned int numNodes;
cNode_t *nodes;
unsigned int numLeafs;
CLeaf *leafs;
unsigned int leafbrushNodesCount;
CLeafBrushNode *leafbrushNodes;
unsigned int numLeafBrushes;
unsigned __int16 *leafbrushes;
unsigned int numLeafSurfaces;
unsigned int *leafsurfaces;
unsigned int vertCount;
float (*verts)[3];
int triCount;
unsigned __int16 *triIndices;
unsigned __int8 *triEdgeIsWalkable;
int borderCount;
CollisionBorder *borders;
int partitionCount;
CollisionPartition *partitions;
int aabbTreeCount;
CollisionAabbTree *aabbTrees;
unsigned int numSubModels;
CModel *cmodels;
unsigned __int16 numBrushes;
CBrush *brushes;
int numClusters;
int clusterBytes;
unsigned __int8 *visibility;
int vised;
MapEnts *mapEnts;
CBrush *box_brush;
CModel box_model;
unsigned __int16 dynEntCount[2];
DynEntityDef *dynEntDefList[2];
DynEntityPose *dynEntPoseList[2];
DynEntityClient *dynEntClientList[2];
DynEntityColl *dynEntCollList[2];
unsigned int checksum;
};
#endif // CLIPMAP_H

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#include "effectdef.h"

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#ifndef EFFECTDEF_H
#define EFFECTDEF_H
#include "material.h"
#include "xmodel.h"
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxElemAtlas
{
unsigned __int8 behavior;
unsigned __int8 index;
unsigned __int8 fps;
unsigned __int8 loopCount;
unsigned __int8 colIndexBits;
unsigned __int8 rowIndexBits;
__int16 entryCount;
};
struct FxElemVec3Range
{
float base[3];
float amplitude[3];
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
unsigned __int8 color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
struct FxElemMarkVisuals
{
qint32 materialPtrs[2];
QVector<Material> materials;
};
struct EffectDef;
union EffectDefRef
{
qint32 handlePtr;
const EffectDef *handle;
qint32 namePtr;
const char *name;
};
union FxElemVisuals
{
qint32 anonymousPtr;
const void *anonymous;
qint32 materialPtr;
Material *material;
qint32 modelPtr;
Model *model;
EffectDefRef effectDef;
qint32 soundNamePtr;
const char *soundName;
};
struct FxElemDefVisuals
{
qint32 markArrayPtr;
QVector<FxElemMarkVisuals> markArray;
qint32 arrayPtr;
QVector<FxElemVisuals> array;
FxElemVisuals instance;
};
struct FxTrailVertex
{
float pos[2];
float normal[2];
float texCoord;
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
int splitDist;
int vertCount;
FxTrailVertex *verts;
int indCount;
unsigned __int16 *inds;
};
struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
unsigned __int8 elemType;
unsigned __int8 visualCount;
unsigned __int8 velIntervalCount;
unsigned __int8 visStateIntervalCount;
qint32 velSamplesPtr;
QVector<FxElemVelStateSample> velSamples;
qint32 visSamplesPtr;
QVector<FxElemVisStateSample> visSamples;
FxElemDefVisuals visuals;
float collMins[3];
float collMaxs[3];
EffectDefRef effectOnImpact;
EffectDefRef effectOnDeath;
EffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
qint32 trailDefPtr;
FxTrailDef *trailDef;
unsigned __int8 sortOrder;
unsigned __int8 lightingFrac;
unsigned __int8 useItemClip;
unsigned __int8 unused[1];
};
struct EffectDef
{
qint32 namePtr;
QString name;
int flags;
int totalSize;
int msecLoopingLife;
int elemDefCountLooping;
int elemDefCountOneShot;
int elemDefCountEmission;
qint32 elemDefsPtr;
QVector<FxElemDef> elemDefs;
};
#endif // EFFECTDEF_H

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#include "effecttable.h"

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#ifndef EFFECTTABLE_H
#define EFFECTTABLE_H
#include "effectdef.h"
struct FxImpactEntry
{
QVector<qint32> nonFleshPtrs;
QVector<EffectDef> nonFlesh;
QVector<qint32> fleshPtrs;
QVector<EffectDef> flesh;
};
struct ImpactTable
{
qint32 namePtr;
QString name;
qint32 tablePtr;
QVector<FxImpactEntry> table;
};
#endif // EFFECTTABLE_H

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#include "file.h"

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#ifndef FILE_H
#define FILE_H
#include <QtTypes>
struct XFile
{
quint32 size;
quint32 externalSize;
quint32 blockSize[7];
};
#endif // FILE_H

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#include "material.h"

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#ifndef MATERIAL_H
#define MATERIAL_H
#include "materialtechset.h"
struct GfxDrawSurfFields
{
quint64 objectId : 16;
quint64 reflectionProbeIndex : 8;
quint64 customIndex : 5;
quint64 materialSortedIndex : 11;
quint64 prepass : 2;
quint64 primaryLightIndex : 8;
quint64 surfType : 4;
quint64 primarySortKey : 6;
quint64 unused : 4;
};
struct MaterialInfo
{
qint32 namePtr;
QString name;
quint8 gameFlags;
quint8 sortKey;
quint8 textureAtlasRowCount;
quint8 textureAtlasColumnCount;
GfxDrawSurfFields drawSurf;
unsigned int surfaceTypeBits;
};
enum MapType : qint32
{
MAPTYPE_NONE = 0x0,
MAPTYPE_INVALID1 = 0x1,
MAPTYPE_INVALID2 = 0x2,
MAPTYPE_2D = 0x3,
MAPTYPE_3D = 0x4,
MAPTYPE_CUBE = 0x5,
MAPTYPE_COUNT = 0x6,
};
struct GPUTEXTURESIZE_1D
{
quint32 Width : 24;
};
struct GPUTEXTURESIZE_2D
{
quint32 Width : 13;
quint32 Height : 13;
};
struct GPUTEXTURESIZE_3D
{
quint32 Width : 11;
quint32 Height : 11;
quint32 Depth : 10;
};
struct GPUTEXTURESIZE_STACK
{
quint32 Width : 13;
quint32 Height : 13;
quint32 Depth : 6;
};
struct GPUTEXTURE_FETCH_CONSTANT
{
quint32 Type : 2;
quint32 SignX : 2;
quint32 SignY : 2;
quint32 SignZ : 2;
quint32 SignW : 2;
quint32 ClampX : 3;
quint32 ClampY : 3;
quint32 ClampZ : 3;
quint32 : 3;
quint32 Pitch : 9;
quint32 Tiled : 1;
quint32 DataFormat : 6;
quint32 Endian : 2;
quint32 RequestSize : 2;
quint32 Stacked : 1;
quint32 ClampPolicy : 1;
quint32 BaseAddress : 20;
union
{
GPUTEXTURESIZE_1D OneD;
GPUTEXTURESIZE_2D TwoD;
GPUTEXTURESIZE_3D ThreeD;
GPUTEXTURESIZE_STACK Stack;
} Size;
quint32 NumFormat : 1;
quint32 SwizzleX : 3;
quint32 SwizzleY : 3;
quint32 SwizzleZ : 3;
quint32 SwizzleW : 3;
qint32 ExpAdjust : 6;
quint32 MagFilter : 2;
quint32 MinFilter : 2;
quint32 MipFilter : 2;
quint32 AnisoFilter : 3;
quint32 : 3;
quint32 BorderSize : 1;
quint32 VolMagFilter : 1;
quint32 VolMinFilter : 1;
quint32 MinMipLevel : 4;
quint32 MaxMipLevel : 4;
quint32 MagAnisoWalk : 1;
quint32 MinAnisoWalk : 1;
qint32 LODBias : 10;
qint32 GradExpAdjustH : 5;
qint32 GradExpAdjustV : 5;
quint32 BorderColor : 2;
quint32 ForceBCWToMax : 1;
quint32 TriClamp : 2;
qint32 AnisoBias : 4;
quint32 Dimension : 2;
quint32 PackedMips : 1;
quint32 MipAddress : 20;
};
// QDataStream &operator>>(QDataStream &in, GPUTEXTURE_FETCH_CONSTANT &s)
// {
// quint32 raw1, raw2, raw3, raw4, raw5;
// in >> raw1 >> raw2 >> raw3 >> raw4 >> raw5;
// s.Type = raw1 & 0b000000000000000000000011;
// s.SignX = (raw1 >> 2) & 0b000000000000000000000011;
// s.SignY = (raw1 >> 4) & 0b000000000000000000000011;
// s.SignZ = (raw1 >> 6) & 0b000000000000000000000011;
// s.SignW = (raw1 >> 8) & 0b000000000000000000000011;
// s.ClampX = (raw1 >> 10) & 0b000000000000000000000111;
// s.ClampY = (raw1 >> 13) & 0b000000000000000000000111;
// s.ClampZ = (raw1 >> 16) & 0b000000000000000000000111;
// s.Pitch = (raw1 >> 22) & 0b000000000000000111111111;
// s.Tiled = (raw1 >> 31) & 0b000000000000000000000001;
// s.DataFormat = raw2 & 0b000000000000000000111111;
// s.Endian = (raw2 >> 6) & 0b000000000000000000000011;
// s.RequestSize = (raw2 >> 8) & 0b000000000000000000000011;
// s.Stacked = (raw2 >> 10) & 0b000000000000000000000001;
// s.ClampPolicy = (raw2 >> 11) & 0b000000000000000000000001;
// s.BaseAddress = (raw2 >> 12) & 0b000011111111111111111111;
// s.Size = (raw2 >> 32) & 0b000000000000000000001111;
// s.NumFormat = raw3 & 0b000000000000000000000001;
// s.SwizzleX = (raw3 >> 32) & 0b000000000000000000000111;
// s.SwizzleY = (raw3 >> 32) & 0b000000000000000000000111;
// s.SwizzleZ = (raw3 >> 32) & 0b000000000000000000000111;
// s.SwizzleW = (raw3 >> 32) & 0b000000000000000000000111;
// s.ExpAdjust = (raw3 >> 32) & 0b000000000000000000111111;
// s.MagFilter = (raw3 >> 32) & 0b000000000000000000001111;
// s.MinFilter = (raw3 >> 32) & 0b000000000000000000001111;
// s.MipFilter = (raw3 >> 32) & 0b000000000000000000001111;
// s.AnisoFilter = (raw3 >> 32) & 0b000000000000000000001111;
// s.: 3;
// s.BorderSize =
// s.VolMagFilter =
// s.VolMinFilter =
// s.MinMipLevel =
// s.MaxMipLevel =
// s.MagAnisoWalk =
// s.MinAnisoWalk =
// s.LODBias =
// s.GradExpAdjustH =
// s.GradExpAdjustV =
// s.BorderColor =
// s.ForceBCWToMax =
// s.TriClamp =
// s.AnisoBias =
// s.Dimension =
// s.PackedMips =
// s.MipAddress =
// return in;
// }
struct D3DBaseTexture : D3DResource
{
unsigned int MipFlush;
GPUTEXTURE_FETCH_CONSTANT Format;
};
struct D3DTexture : D3DBaseTexture
{
};
struct D3DVolumeTexture : D3DBaseTexture
{
};
struct D3DCubeTexture : D3DBaseTexture
{
};
struct WaterWritable
{
float floatTime;
};
struct GfxImage;
struct water_t
{
WaterWritable writable;
float *H0X;
float *H0Y;
float *wTerm;
int M;
int N;
float Lx;
float Lz;
float gravity;
float windvel;
float winddir[2];
float amplitude;
float codeConstant[4];
GfxImage *image;
};
union MaterialTextureDefInfo
{
GfxImage *image;
water_t *water;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
quint8 samplerState;
quint8 semantic;
MaterialTextureDefInfo u;
};
struct MaterialConstantDef
{
unsigned int nameHash;
char name[12];
float literal[4];
};
struct GfxStateBits
{
unsigned int loadBits[2];
};
struct Material
{
MaterialInfo info;
quint8 stateBitsEntry[26];
quint8 textureCount;
quint8 constantCount;
quint8 stateBitsCount;
quint8 stateFlags;
quint8 cameraRegion;
qint32 techSetPtr;
MaterialTechSet *techniqueSet;
qint32 textureTablePtr;
MaterialTextureDef *textureTable;
qint32 constantTablePtr;
MaterialConstantDef *constantTable;
qint32 stateBitsTablePtr;
GfxStateBits *stateBitsTable;
};
#endif // MATERIAL_H

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#include "materialpixelshader.h"

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#ifndef MATERIAL_PIXERHSHADER_H
#define MATERIAL_PIXERHSHADER_H
#include "xd3dresource.h"
#include <QVector>
#include <QtTypes>
struct GfxPixelShaderLoadDef
{
quint16 cachedPartPtr;
QVector<quint8> cachedPart;
quint16 physicalPartPtr;
QVector<quint8> physicalPart;
quint16 cachedPartSize;
quint16 physicalPartSize;
};
struct D3DPixelShader : D3DResource
{
};
union Material_PixelShaderProgram
{
D3DPixelShader *ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char *name;
Material_PixelShaderProgram prog;
};
#endif // MATERIAL_PIXERHSHADER_H

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#include "scriptstringlist.h"

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#ifndef SCRIPTSTRINGLIST_H
#define SCRIPTSTRINGLIST_H
#include <QStringList>
struct ScriptStringList
{
int count;
QVector<qint32> stringPtrs;
QStringList scriptStrings;
};
#endif // SCRIPTSTRINGLIST_H