- Convert match() function calls to if-else chains (match keyword conflict)
- Remove unsupported bracket attributes [table=..., columns=...]
- Expand inline statement with bracket attributes to explicit if block
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- FMOD: FSB audio bank format support
- THQ: PAK archives, G4RC textures, RAD video, STR strings, GML scripts
- Volition: VPP archives, PEG textures, ASM container format
- Wii: BNR banner format with metadata extraction
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Migrate from bracket attributes to ui() function calls
- Enhance chunk parsing with improved structure definitions
- Add additional metadata fields to chunk handlers
- Update Xbox 360 texture and archive definitions
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Migrate from set_global/get_global to ctx_set/ctx_get
- Replace if-else chains with match() expressions
- Update inline pointer handling patterns
- Improve GfxWorld and asset parsing structures
- Clean up redundant code across 60+ definition files
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries
Update existing definitions with improved field annotations
and UI display properties.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add XScript definitions for Rebellion's Asura engine formats:
- Archive chunks (fcsr, acsr, rcsr)
- Texture chunks (tsxt, xbtx2d_chunk)
- Resource chunks and headers
Used by games like Sniper Elite V2 on Xbox 360.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>