8 Commits

Author SHA1 Message Date
njohnson
2f84e41cb7 Add native LZX decompression via libmspack
Integrate libmspack's LZX decompressor for Xbox 360 and UE-style
compressed data. This replaces the need for external xcompress64.dll
which was hanging/crashing on certain files.

- Add mspack/ library (lzxd.c decompressor with Gildor's fixes)
- Implement memory-based mspack_system for in-memory decompression
- Support multiple LZX formats: raw streams, Xbox 360 block format,
  and Dead Rising 2's per-block format with 4-byte size headers
- Add DecompressDeadRisingLZX() with per-block independent contexts
  to handle the block-based compression correctly

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 20:52:18 -05:00
njohnson
9b4852f393 Update build dependencies for compression library. 2025-09-10 21:54:57 -04:00
Nicholas Johnson
be8aa3691e Hey baby girl 2025-08-14 17:30:25 -04:00
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ea39199201 Add XMem functions (in progress) and LZO, fix ZLib. 2025-06-04 22:31:22 -04:00
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b620477446 Oh yeah 2025-04-23 00:09:35 -04:00
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f50753c07c Update compression logic 2025-04-04 20:42:41 -04:00
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a8054e2aeb Remove .zone files. 2025-04-04 20:34:24 -04:00
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bba00a1c3f Woah lotta new stuff 2025-03-01 20:38:52 -05:00