The zlib directory was incorrectly listed as "unused" in .gitignore,
but it's required by app.pro for Windows builds. Added exception
patterns for third-party libraries.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Integrate libmspack's LZX decompressor for Xbox 360 and UE-style
compressed data. This replaces the need for external xcompress64.dll
which was hanging/crashing on certain files.
- Add mspack/ library (lzxd.c decompressor with Gildor's fixes)
- Implement memory-based mspack_system for in-memory decompression
- Support multiple LZX formats: raw streams, Xbox 360 block format,
and Dead Rising 2's per-block format with 4-byte size headers
- Add DecompressDeadRisingLZX() with per-block independent contexts
to handle the block-based compression correctly
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add CLAUDE.md with project overview and XScript reference
- Remove obsolete ai-commit.sh script
- Clean up duplicate .env entry in .gitignore
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- API token loaded from .env at build time via qmake
- All fields required with validation
- Email validation with regex
- Cleaner UI with placeholder text
- Added .env to gitignore
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>