Fix: Use XDataStream instead of QDataStream

This commit is contained in:
njohnson 2025-09-10 21:55:20 -04:00
parent d7f099dc05
commit ff46687106

View File

@ -69,9 +69,9 @@ bool FastFile_COD10_PC::Load(const QString aFilePath) {
bool FastFile_COD10_PC::Load(const QByteArray aData) { bool FastFile_COD10_PC::Load(const QByteArray aData) {
QByteArray decompressedData; QByteArray decompressedData;
// Create a QDataStream on the input data. // Create a XDataStream on the input data.
QDataStream fastFileStream(aData); XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian); fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Parse header values. // Parse header values.
SetCompany(pParseFFCompany(&fastFileStream)); SetCompany(pParseFFCompany(&fastFileStream));
@ -84,9 +84,9 @@ bool FastFile_COD10_PC::Load(const QByteArray aData) {
SetGame("COD9"); SetGame("COD9");
// For COD7/COD9, use BigEndian. // For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::BigEndian); fastFileStream.setByteOrder(XDataStream::BigEndian);
if (GetPlatform() == "PC") { if (GetPlatform() == "PC") {
fastFileStream.setByteOrder(QDataStream::LittleEndian); fastFileStream.setByteOrder(XDataStream::LittleEndian);
} }
// Select key based on game. // Select key based on game.