Fix: Use XDataStream instead of QDataStream
Change QDataStream to XDataStream for parsing data streams, ensuring compatibility with the new data format.
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@ -75,9 +75,9 @@ bool FastFile_COD5_PS3::Load(const QByteArray aData) {
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StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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// Create a XDataStream on the input data.
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XDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(XDataStream::LittleEndian);
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// Parse header values.
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SetCompany(pParseFFCompany(&fastFileStream));
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@ -91,8 +91,8 @@ bool FastFile_COD5_PS3::Load(const QByteArray aData) {
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while (pos <= aData.size()) {
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// Read 2-byte BIG-ENDIAN chunk size
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quint32 chunkSize;
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QDataStream chunkStream(aData.mid(pos, 2));
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chunkStream.setByteOrder(QDataStream::BigEndian);
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XDataStream chunkStream(aData.mid(pos, 2));
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chunkStream.setByteOrder(XDataStream::BigEndian);
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chunkStream >> chunkSize;
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pos += 2;
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