Added more utils.
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117
utils.h
117
utils.h
@ -2,6 +2,7 @@
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#define UTILS_H
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#include "enums.h"
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#include "qcolor.h"
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#include <QString>
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#include <QtZlib/zlib.h>
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@ -15,36 +16,36 @@ public:
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*/
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static QString AssetTypeToString(const QString aAssetType) {
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const QString cleanedType = aAssetType.toUpper();
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if (cleanedType == "17000000") { // localized string PARTIALLY VERIFIED
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return "LOCAL STRING";
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} else if (cleanedType == "20000000") { // raw_file PARTIALLY VERIFIED
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return "RAW FILE";
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} else if (cleanedType == "1A000000") { // fx PARTIALLY VERIFIED
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return "EFFECT";
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} else if (cleanedType == "09000000") { // loaded_sound PARTIALLY VERIFIED
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return "SOUND";
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} else if (cleanedType == "04000000") { // x_anim PARTIALLY VERIFIED
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if (cleanedType == "04000000") { // x_anim PARTIALLY VERIFIED
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return "ANIMATION";
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} else if (cleanedType == "0C000000") { // collision_map PARTIALLY VERIFIED
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return "COLLISION MAP";
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} else if (cleanedType == "21000000") { // string_table PARTIALLY VERIFIED
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return "STRING TABLE";
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} else if (cleanedType == "15000000") { // menu_file PARTIALLY VERIFIED
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return "MENU";
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} else if (cleanedType == "07000000") { // tech set PARTIALLY VERIFIED
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return "TECH SET";
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} else if (cleanedType == "18000000") { // weapon PARTIALLY VERIFIED
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return "WEAPON";
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} else if (cleanedType == "11000000") { // d3dbsp dump PARTIALLY VERIFIED
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return "D3DBSP DUMP";
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} else if (cleanedType == "12000000") { // light_def PARTIALLY VERIFIED
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return "LIGHT DEF";
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} else if (cleanedType == "14000000") { // font PARTIALLY VERIFIED
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return "FONT";
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} else if (cleanedType == "05000000") { // xmodel PARTIALLY VERIFIED
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return "MODEL";
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} else if (cleanedType == "06000000") { // material VERIFIED
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return "MATERIAL";
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} else if (cleanedType == "07000000") { // tech set VERIFIED
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return "TECH SET";
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} else if (cleanedType == "09000000") { // loaded_sound VERIFIED
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return "SOUND";
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} else if (cleanedType == "0C000000") { // collision_map PARTIALLY VERIFIED
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return "COLLISION MAP";
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} else if (cleanedType == "0D000000") { // shader PARTIALLY VERIFIED
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return "SHADER";
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} else if (cleanedType == "11000000") { // d3dbsp dump VERIFIED
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return "D3DBSP DUMP";
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} else if (cleanedType == "14000000") { // font PARTIALLY VERIFIED
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return "FONT";
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} else if (cleanedType == "15000000") { // menu_file PARTIALLY VERIFIED
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return "MENU";
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} else if (cleanedType == "17000000") { // localized string PARTIALLY VERIFIED
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return "LOCAL STRING";
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} else if (cleanedType == "18000000") { // weapon PARTIALLY VERIFIED
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return "WEAPON";
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} else if (cleanedType == "1A000000") { // fx VERIFIED
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return "EFFECT";
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} else if (cleanedType == "20000000") { // raw_file VERIFIED
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return "RAW FILE";
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} else if (cleanedType == "21000000") { // string_table PARTIALLY VERIFIED
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return "STRING TABLE";
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}
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return "UNKNOWN";
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}
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@ -164,6 +165,72 @@ public:
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static quint32 PaddingSize(quint32 size) {
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return PadInt4(size) - size;
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}
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static QString MenuVAlignToStr(MENU_V_ALIGNMENT align) {
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if (align == VERTICAL_ALIGN_SUBTOP) {
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return "VERTICAL_ALIGN_SUBTOP";
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} else if (align == VERTICAL_ALIGN_TOP) {
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return "VERTICAL_ALIGN_TOP";
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} else if (align == VERTICAL_ALIGN_CENTER) {
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return "VERTICAL_ALIGN_CENTER";
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} else if (align == VERTICAL_ALIGN_BOTTOM) {
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return "VERTICAL_ALIGN_BOTTOM";
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} else if (align == VERTICAL_ALIGN_FULLSCREEN) {
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return "VERTICAL_ALIGN_FULLSCREEN";
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} else if (align == VERTICAL_ALIGN_NOSCALE) {
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return "VERTICAL_ALIGN_NOSCALE";
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} else if (align == VERTICAL_ALIGN_TO480) {
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return "VERTICAL_ALIGN_TO480";
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} else if (align == VERTICAL_ALIGN_CENTER_SAFEAREA) {
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return "VERTICAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == VERTICAL_ALIGN_MAX) {
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return "VERTICAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == VERTICAL_ALIGN_DEFAULT) {
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return "VERTICAL_ALIGN_SUBTOP";
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}
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return "VERTICAL_ALIGN_SUBTOP";
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}
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static QString MenuHAlignToStr(MENU_H_ALIGNMENT align) {
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if (align == HORIZONTAL_ALIGN_SUBLEFT) {
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return "HORIZONTAL_ALIGN_SUBLEFT";
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} else if (align == HORIZONTAL_ALIGN_LEFT) {
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return "HORIZONTAL_ALIGN_LEFT";
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} else if (align == HORIZONTAL_ALIGN_CENTER) {
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return "HORIZONTAL_ALIGN_CENTER";
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} else if (align == HORIZONTAL_ALIGN_RIGHT) {
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return "HORIZONTAL_ALIGN_RIGHT";
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} else if (align == HORIZONTAL_ALIGN_FULLSCREEN) {
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return "HORIZONTAL_ALIGN_FULLSCREEN";
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} else if (align == HORIZONTAL_ALIGN_NOSCALE) {
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return "HORIZONTAL_ALIGN_NOSCALE";
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} else if (align == HORIZONTAL_ALIGN_TO640) {
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return "HORIZONTAL_ALIGN_TO640";
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} else if (align == HORIZONTAL_ALIGN_CENTER_SAFEAREA) {
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return "HORIZONTAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == HORIZONTAL_ALIGN_MAX) {
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return "HORIZONTAL_ALIGN_CENTER_SAFEAREA";
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} else if (align == HORIZONTAL_ALIGN_DEFAULT) {
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return "HORIZONTAL_ALIGN_SUBLEFT";
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}
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return "HORIZONTAL_ALIGN_SUBLEFT";
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}
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static QColor ColorFromNormalized(float r, float g, float b, float a) {
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// Ensure values are clamped between 0 and 1
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r = qBound(0.0f, r, 1.0f);
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g = qBound(0.0f, g, 1.0f);
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b = qBound(0.0f, b, 1.0f);
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a = qBound(0.0f, a, 1.0f);
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// Convert to 0-255 scale
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int red = static_cast<int>(r * 255);
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int green = static_cast<int>(g * 255);
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int blue = static_cast<int>(b * 255);
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int alpha = static_cast<int>(a * 255);
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return QColor(red, green, blue, alpha);
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}
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};
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#endif // UTILS_H
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