Fix: Use XDataStream instead of QDataStream for COD4 PS3 fast file parsing.
This commit is contained in:
parent
63ccc50de3
commit
ead2e4eaf7
@ -75,9 +75,9 @@ bool FastFile_COD4_PS3::Load(const QByteArray aData) {
|
||||
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
|
||||
QByteArray decompressedData;
|
||||
|
||||
// Create a QDataStream on the input data.
|
||||
QDataStream fastFileStream(aData);
|
||||
fastFileStream.setByteOrder(QDataStream::LittleEndian);
|
||||
// Create a XDataStream on the input data.
|
||||
XDataStream fastFileStream(aData);
|
||||
fastFileStream.setByteOrder(XDataStream::LittleEndian);
|
||||
|
||||
// Parse header values.
|
||||
SetCompany(pParseFFCompany(&fastFileStream));
|
||||
@ -91,8 +91,8 @@ bool FastFile_COD4_PS3::Load(const QByteArray aData) {
|
||||
while (pos <= aData.size()) {
|
||||
// Read 2-byte BIG-ENDIAN chunk size
|
||||
quint32 chunkSize;
|
||||
QDataStream chunkStream(aData.mid(pos, 2));
|
||||
chunkStream.setByteOrder(QDataStream::BigEndian);
|
||||
XDataStream chunkStream(aData.mid(pos, 2));
|
||||
chunkStream.setByteOrder(XDataStream::BigEndian);
|
||||
chunkStream >> chunkSize;
|
||||
|
||||
pos += 2;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user