Add xmaterialvertexshaderprogram structures
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libs/xassets/xmaterialvertexshaderprogram.cpp
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libs/xassets/xmaterialvertexshaderprogram.cpp
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#include "xmapents.h"
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XMapEnts::XMapEnts()
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: XAsset()
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{
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}
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XMapEnts::~XMapEnts()
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{
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}
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void XMapEnts::Clear()
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{
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}
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void XMapEnts::ParseData(QDataStream *aStream)
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{
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}
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libs/xassets/xmaterialvertexshaderprogram.h
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libs/xassets/xmaterialvertexshaderprogram.h
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#ifndef XMATERIALVERTEXSHADERPROGRAM_H
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#define XMATERIALVERTEXSHADERPROGRAM_H
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#include "xasset.h"
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#include "xd3dvertexshader.h"
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#include "xgfxvertexshaderloaddef.h"
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class XMaterialVertexShaderProgram : public XAsset
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{
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public:
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XMaterialVertexShaderProgram();
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virtual void Clear() override;
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virtual void ParseData(QDataStream *aStream) override;
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private:
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std::shared_ptr<XD3DVertexShader> mVertexShader;
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XGfxVertexShaderLoadDef mLoadDef;
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};
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#endif // XMATERIALVERTEXSHADERPROGRAM_H
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