Add xmaterialvertexshaderprogram structures

This commit is contained in:
Nicholas Johnson 2025-09-03 13:17:42 -04:00
parent d7e4dfda41
commit e63cf8554e
2 changed files with 43 additions and 0 deletions

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#include "xmapents.h"
XMapEnts::XMapEnts()
: XAsset()
{
}
XMapEnts::~XMapEnts()
{
}
void XMapEnts::Clear()
{
}
void XMapEnts::ParseData(QDataStream *aStream)
{
}

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#ifndef XMATERIALVERTEXSHADERPROGRAM_H
#define XMATERIALVERTEXSHADERPROGRAM_H
#include "xasset.h"
#include "xd3dvertexshader.h"
#include "xgfxvertexshaderloaddef.h"
class XMaterialVertexShaderProgram : public XAsset
{
public:
XMaterialVertexShaderProgram();
virtual void Clear() override;
virtual void ParseData(QDataStream *aStream) override;
private:
std::shared_ptr<XD3DVertexShader> mVertexShader;
XGfxVertexShaderLoadDef mLoadDef;
};
#endif // XMATERIALVERTEXSHADERPROGRAM_H