diff --git a/enums.h b/enums.h index 9ec39c9..b6935a1 100644 --- a/enums.h +++ b/enums.h @@ -548,7 +548,7 @@ enum ASSET_TYPE { ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED ASSET_MATERIAL = 6, // material VERIFIED - ASSET_TECH_SET = 7, // tech set VERIFIED + ASSET_BIK_FILE = 7, // .bik file PARTIALLY VERIFIED ASSET_SOUND = 9, // loaded_sound VERIFIED ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED ASSET_SHADER = 13, // shader PARTIALLY VERIFIED diff --git a/mainwindow.cpp b/mainwindow.cpp index 57c62af..d746a91 100644 --- a/mainwindow.cpp +++ b/mainwindow.cpp @@ -43,6 +43,7 @@ MainWindow::MainWindow(QWidget *parent) ui->tableWidget_Index->setSelectionMode(QAbstractItemView::SingleSelection); ui->tableWidget_Index->setShowGrid(false); ui->tableWidget_Index->setStyleSheet("QTableView {selection-background-color: red;}"); + ui->tableWidget_Index->setColumnWidth(0, width() / 4); // Name column // Initialize Asset Order Table ui->tableWidget_Order->setColumnCount(2); @@ -53,6 +54,7 @@ MainWindow::MainWindow(QWidget *parent) ui->tableWidget_Order->setSelectionMode(QAbstractItemView::SingleSelection); ui->tableWidget_Order->setShowGrid(false); ui->tableWidget_Order->setStyleSheet("QTableView {selection-background-color: red;}"); + ui->tableWidget_Order->setColumnWidth(0, width() / 4); // Name column // Initialize Menu table ui->treeWidget_Menus->setHeaderLabels({"Components", "Description"}); diff --git a/utils.h b/utils.h index 66223d4..58887a0 100644 --- a/utils.h +++ b/utils.h @@ -17,35 +17,35 @@ public: */ static QString AssetTypeToString(ASSET_TYPE aAssetType) { QString assetStr; - if (aAssetType == ASSET_ANIMATION) { // x_anim PARTIALLY VERIFIED + if (aAssetType == ASSET_ANIMATION) { assetStr = "ANIMATION"; - } else if (aAssetType == ASSET_MODEL) { // xmodel PARTIALLY VERIFIED + } else if (aAssetType == ASSET_MODEL) { assetStr = "MODEL"; - } else if (aAssetType == ASSET_MATERIAL) { // material VERIFIED + } else if (aAssetType == ASSET_MATERIAL) { assetStr = "MATERIAL"; - } else if (aAssetType == ASSET_TECH_SET) { // tech set VERIFIED - assetStr = "TECH SET"; - } else if (aAssetType == ASSET_SOUND) { // loaded_sound VERIFIED + } else if (aAssetType == ASSET_BIK_FILE) { + assetStr = "BIK FILE"; + } else if (aAssetType == ASSET_SOUND) { assetStr = "SOUND"; - } else if (aAssetType == ASSET_COLLISION_MAP) { // collision_map PARTIALLY VERIFIED + } else if (aAssetType == ASSET_COLLISION_MAP) { assetStr = "COLLISION MAP"; - } else if (aAssetType == ASSET_SHADER) { // shader PARTIALLY VERIFIED + } else if (aAssetType == ASSET_SHADER) { assetStr = "SHADER"; - } else if (aAssetType == ASSET_D3DBSP_DUMP) { // d3dbsp dump VERIFIED + } else if (aAssetType == ASSET_D3DBSP_DUMP) { assetStr = "D3DBSP DUMP"; - } else if (aAssetType == ASSET_FONT) { // font PARTIALLY VERIFIED + } else if (aAssetType == ASSET_FONT) { assetStr = "FONT"; - } else if (aAssetType == ASSET_MENU) { // menu_file PARTIALLY VERIFIED + } else if (aAssetType == ASSET_MENU) { assetStr = "MENU"; - } else if (aAssetType == ASSET_LOCAL_STRING) { // localized string PARTIALLY VERIFIED + } else if (aAssetType == ASSET_LOCAL_STRING) { assetStr = "LOCAL STRING"; - } else if (aAssetType == ASSET_WEAPON) { // weapon PARTIALLY VERIFIED + } else if (aAssetType == ASSET_WEAPON) { assetStr = "WEAPON"; - } else if (aAssetType == ASSET_EFFECT) { // fx VERIFIED + } else if (aAssetType == ASSET_EFFECT) { assetStr = "EFFECT"; - } else if (aAssetType == ASSET_RAW_FILE) { // raw_file VERIFIED + } else if (aAssetType == ASSET_RAW_FILE) { assetStr = "RAW FILE"; - } else if (aAssetType == ASSET_STRING_TABLE) { // string_table PARTIALLY VERIFIED + } else if (aAssetType == ASSET_STRING_TABLE) { assetStr = "STRING TABLE"; } else { assetStr = "UNKNOWN";