Update fastfileCod12_pc.cpp: Improve ZLib decompression efficiency and add export functionality.

This commit is contained in:
njohnson 2025-09-15 18:50:39 -04:00
parent 34cafac121
commit dd00cee809
6 changed files with 118 additions and 149 deletions

View File

@ -90,12 +90,7 @@ bool FastFile_COD10_PC::Load(const QByteArray aData) {
}
// Select key based on game.
QByteArray key;
if (GetPlatform() == "360") {
key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
} else if (GetPlatform() == "PC") {
key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE");
}
QByteArray key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE");
// Read the 8-byte magic.
QByteArray fileMagic(8, Qt::Uninitialized);
@ -114,11 +109,7 @@ bool FastFile_COD10_PC::Load(const QByteArray aData) {
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
if (GetPlatform() == "360") {
//decompressedData = Compressor::cod9_decryptFastFile(aData);
} else if (GetPlatform() == "PC") {
decompressedData = Encryption::decryptFastFile_BO2(aData);
}
//decompressedData = Encryption::decryptFastFile_BO2(aData);
// For COD9, write out the complete decompressed zone for testing.
QFile testFile("exports/" + GetBaseStem() + ".zone");
@ -126,6 +117,7 @@ bool FastFile_COD10_PC::Load(const QByteArray aData) {
testFile.write(decompressedData);
testFile.close();
}
Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
// Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD10_PC* zoneFile = new ZoneFile_COD10_PC();

View File

@ -80,22 +80,11 @@ bool FastFile_COD11_PC::Load(const QByteArray aData) {
SetMagic(pParseFFMagic(&fastFileStream));
quint32 version = pParseFFVersion(&fastFileStream);
SetVersion(version);
SetPlatform(pCalculateFFPlatform(version));
SetGame("COD9");
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(XDataStream::BigEndian);
if (GetPlatform() == "PC") {
fastFileStream.setByteOrder(XDataStream::LittleEndian);
}
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Select key based on game.
QByteArray key;
if (GetPlatform() == "360") {
key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
} else if (GetPlatform() == "PC") {
key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE");
}
QByteArray key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE");
// Read the 8-byte magic.
QByteArray fileMagic(8, Qt::Uninitialized);
@ -114,11 +103,7 @@ bool FastFile_COD11_PC::Load(const QByteArray aData) {
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
if (GetPlatform() == "360") {
//decompressedData = Compressor::cod9_decryptFastFile(aData);
} else if (GetPlatform() == "PC") {
decompressedData = Encryption::decryptFastFile_BO2(aData);
}
//decompressedData = Encryption::decryptFastFile_BO2(aData);
// For COD9, write out the complete decompressed zone for testing.
QFile testFile("exports/" + GetBaseStem() + ".zone");
@ -126,6 +111,7 @@ bool FastFile_COD11_PC::Load(const QByteArray aData) {
testFile.write(decompressedData);
testFile.close();
}
Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
// Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD11_PC* zoneFile = new ZoneFile_COD11_PC();

View File

@ -136,7 +136,6 @@ bool FastFile_COD12_PC::Load(const QByteArray aData) {
// Sinze Fast Files are aligns, we must skip the full block
fastFileStream.device()->seek(blockPosition + 16 + blockSize);
}
Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
// Load the zone file with the decompressed data (using an Xbox platform flag).

View File

@ -72,12 +72,30 @@ bool FastFile_COD6_PC::Load(const QString aFilePath) {
}
bool FastFile_COD6_PC::Load(const QByteArray aData) {
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
QByteArray decompressedData;
const qint64 zlibOffset = Compression::FindZlibOffset(aData);
qDebug() << "ZLib Offset: " << zlibOffset;
if (zlibOffset == -1)
{
qWarning() << "Z-Lib stream not found";
return false;
}
QByteArray compressed = aData.mid(zlibOffset);
// Assume the first 12 bytes are a header; the rest is zlib-compressed zone data.
const QByteArray compressedData = aData.mid(21);
decompressedData = Compression::DecompressZLIB(compressedData);
QByteArray decompressedData = Compression::DecompressZLIB(compressed);
if (decompressedData.isEmpty() || decompressedData.size() < 1024)
{
QByteArray stripped = Compression::StripHashBlocks(compressed);
QByteArray retry = Compression::DecompressZLIB(stripped);
if (!retry.isEmpty())
decompressedData.swap(retry);
}
if (decompressedData.isEmpty())
{
qWarning() << "Unable to decompress fast-file";
return false;
}
Utils::ExportData(GetBaseStem() + ".zone", decompressedData);

View File

@ -81,82 +81,10 @@ bool FastFile_COD8_PC::Load(const QByteArray aData) {
SetType(pParseFFFileType(&fastFileStream));
SetSignage(pParseFFSignage(&fastFileStream));
SetMagic(pParseFFMagic(&fastFileStream));
quint32 version = pParseFFVersion(&fastFileStream);
SetVersion(version);
SetPlatform(pCalculateFFPlatform(version));
SetGame("COD7");
SetVersion(pParseFFVersion(&fastFileStream));
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Select key based on game.
QByteArray key;
fastFileStream.skipRawData(4);
if (GetPlatform() == "360") {
key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d");
} else if (GetPlatform() == "PS3") {
key = QByteArray::fromHex("46D3F997F29C9ACE175B0DAE3AB8C0C1B8E423E2E3BF7E3C311EA35245BF193A");
// or
// key = QByteArray::fromHex("0C99B3DDB8D6D0845D1147E470F28A8BF2AE69A8A9F534767B54E9180FF55370");
}
// Read the 8-byte magic.
QByteArray fileMagic(8, Qt::Uninitialized);
fastFileStream.readRawData(fileMagic.data(), 8);
if (fileMagic != "PHEEBs71") {
qWarning() << "Invalid fast file magic!";
return false;
}
fastFileStream.skipRawData(4);
// Read IV table name (32 bytes).
QByteArray fileName(32, Qt::Uninitialized);
fastFileStream.readRawData(fileName.data(), 32);
// Build the IV table from the fileName.
QByteArray ivTable = Encryption::InitIVTable(fileName);
// Skip the RSA signature (256 bytes).
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
// Now the stream should be positioned at 0x13C, where sections begin.
int sectionIndex = 0;
while (true) {
qint32 sectionSize = 0;
fastFileStream >> sectionSize;
qDebug() << "Section index:" << sectionIndex << "Size:" << sectionSize
<< "Pos:" << fastFileStream.device()->pos();
if (sectionSize == 0)
break;
// Read the section data.
QByteArray sectionData;
sectionData.resize(sectionSize);
fastFileStream.readRawData(sectionData.data(), sectionSize);
// Compute the IV for this section.
QByteArray iv = Encryption::GetIV(ivTable, sectionIndex);
// Decrypt the section using Salsa20.
QByteArray decData = Encryption::salsa20DecryptSection(sectionData, key, iv);
// Compute SHA1 hash of the decrypted data.
QByteArray sectionHash = QCryptographicHash::hash(decData, QCryptographicHash::Sha1);
// Update the IV table based on the section hash.
Encryption::UpdateIVTable(ivTable, sectionIndex, sectionHash);
// Build a compressed data buffer by prepending the two-byte zlib header.
QByteArray compressedData;
compressedData.append(char(0x78));
compressedData.append(char(0x01));
compressedData.append(decData);
decompressedData.append(Compression::DecompressZLIB(compressedData));
sectionIndex++;
}
decompressedData = Compression::DecompressZLIB(aData.mid(21));
Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
ZoneFile_COD8_PC* zoneFile = new ZoneFile_COD8_PC();
zoneFile->SetStem(GetBaseStem() + ".zone");

View File

@ -67,8 +67,6 @@ bool FastFile_COD9_PC::Load(const QString aFilePath) {
}
bool FastFile_COD9_PC::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a XDataStream on the input data.
XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
@ -78,26 +76,9 @@ bool FastFile_COD9_PC::Load(const QByteArray aData) {
SetType(pParseFFFileType(&fastFileStream));
SetSignage(pParseFFSignage(&fastFileStream));
SetMagic(pParseFFMagic(&fastFileStream));
quint32 version = pParseFFVersion(&fastFileStream);
SetVersion(version);
SetPlatform(pCalculateFFPlatform(version));
SetGame("COD9");
SetVersion(pParseFFVersion(&fastFileStream));
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(XDataStream::BigEndian);
if (GetPlatform() == "PC") {
fastFileStream.setByteOrder(XDataStream::LittleEndian);
}
// Select key based on game.
QByteArray key;
if (GetPlatform() == "360") {
key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
} else if (GetPlatform() == "PC") {
key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE");
}
// Read the 8-byte magic.
// Validate the fastfile magic.
QByteArray fileMagic(8, Qt::Uninitialized);
fastFileStream.readRawData(fileMagic.data(), 8);
if (fileMagic != "PHEEBs71") {
@ -106,35 +87,100 @@ bool FastFile_COD9_PC::Load(const QByteArray aData) {
}
fastFileStream.skipRawData(4);
// Read IV table name (32 bytes).
QByteArray fileName(32, Qt::Uninitialized);
fastFileStream.readRawData(fileName.data(), 32);
// Read IV seed name (32 bytes).
QByteArray nameKey(32, Qt::Uninitialized);
fastFileStream.readRawData(nameKey.data(), 32);
// Skip the RSA signature (256 bytes).
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
// --- Salsa20 + IV setup ---
static QVector<quint32> ivCounter(4, 1);
QByteArray ivTable = Encryption::InitIVTable(nameKey);
ivCounter.fill(1); // reset global counters
if (GetPlatform() == "360") {
//decompressedData = Compressor::cod9_decryptFastFile(aData);
} else if (GetPlatform() == "PC") {
decompressedData = Encryption::decryptFastFile_BO2(aData);
// Skip RSA signature (0x100)
fastFileStream.skipRawData(0x100);
// Decrypt + decompress loop
QByteArray finalZone;
int chunkIndex = 0;
while (!fastFileStream.atEnd()) {
quint32 dataLength = 0;
fastFileStream >> dataLength;
if (dataLength == 0)
break;
QByteArray encryptedBlock(dataLength, Qt::Uninitialized);
if (fastFileStream.readRawData(encryptedBlock.data(), dataLength) != dataLength) {
qWarning() << "Unexpected EOF while reading block";
break;
}
// Derive IV for this chunk
QByteArray iv = Encryption::GetIV(ivTable, chunkIndex % 4);
// Salsa20 decryption
QByteArray decryptedBlock = Encryption::salsa20DecryptSection(
encryptedBlock,
QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE"),
iv,
64
);
// SHA1 hash of decrypted block
QCryptographicHash sha1(QCryptographicHash::Sha1);
sha1.addData(decryptedBlock);
QByteArray sha1Hash = sha1.result();
// Inflate into buffer
z_stream strm{};
strm.avail_in = static_cast<uInt>(decryptedBlock.size());
strm.next_in = reinterpret_cast<Bytef*>(decryptedBlock.data());
QByteArray decompressedData;
QByteArray buffer(0x10000, Qt::Uninitialized);
inflateInit2(&strm, -15);
int ret;
do {
strm.avail_out = buffer.size();
strm.next_out = reinterpret_cast<Bytef*>(buffer.data());
ret = inflate(&strm, Z_NO_FLUSH);
if (ret != Z_OK && ret != Z_STREAM_END && ret != Z_BUF_ERROR) {
qWarning() << "inflate failed with code" << ret;
break;
}
int have = buffer.size() - strm.avail_out;
if (have > 0)
decompressedData.append(buffer.constData(), have);
} while (ret != Z_STREAM_END);
inflateEnd(&strm);
finalZone.append(decompressedData);
// Update IV table for next block
Encryption::UpdateIVTable(ivTable, chunkIndex % 4, sha1Hash);
chunkIndex++;
}
// For COD9, write out the complete decompressed zone for testing.
QFile testFile("exports/" + GetBaseStem() + ".zone");
if(testFile.open(QIODevice::WriteOnly)) {
testFile.write(decompressedData);
testFile.close();
}
// Export decompressed zone
Utils::ExportData(GetBaseStem() + ".zone", finalZone);
// Load the zone file with the decompressed data (using an Xbox platform flag).
// Load zone file
ZoneFile_COD9_PC* zoneFile = new ZoneFile_COD9_PC();
zoneFile->SetStem(GetBaseStem() + ".zone");
if (!zoneFile->Load(decompressedData)) {
if (!zoneFile->Load(finalZone)) {
qWarning() << "Failed to load ZoneFile!";
return false;
}
SetZoneFile(zoneFile);
return true;
return true;
}