diff --git a/libs/fastfile/WiiU/fastfile_cod10_wiiu.cpp b/libs/fastfile/WiiU/fastfile_cod10_wiiu.cpp index 8014437..9f32e1b 100644 --- a/libs/fastfile/WiiU/fastfile_cod10_wiiu.cpp +++ b/libs/fastfile/WiiU/fastfile_cod10_wiiu.cpp @@ -67,9 +67,9 @@ bool FastFile_COD10_WiiU::Load(const QString aFilePath) { bool FastFile_COD10_WiiU::Load(const QByteArray aData) { QByteArray decompressedData; - // Create a QDataStream on the input data. - QDataStream fastFileStream(aData); - fastFileStream.setByteOrder(QDataStream::LittleEndian); + // Create a XDataStream on the input data. + XDataStream fastFileStream(aData); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); @@ -82,9 +82,9 @@ bool FastFile_COD10_WiiU::Load(const QByteArray aData) { SetGame("COD9"); // For COD7/COD9, use BigEndian. - fastFileStream.setByteOrder(QDataStream::BigEndian); + fastFileStream.setByteOrder(XDataStream::BigEndian); if (GetPlatform() == "PC") { - fastFileStream.setByteOrder(QDataStream::LittleEndian); + fastFileStream.setByteOrder(XDataStream::LittleEndian); } // Select key based on game.