Fix: Use XDataStream and BigEndian for COD7/COD9 parsing
This commit corrects the byte order handling for the COD7/COD9 file parsing, utilizing `XDataStream` and `BigEndian` to ensure correct data interpretation.
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@ -69,12 +69,12 @@ bool FastFile_COD9_360::Load(const QString aFilePath) {
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bool FastFile_COD9_360::Load(const QByteArray aData) {
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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// Create a XDataStream on the input data.
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XDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(XDataStream::LittleEndian);
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// For COD7/COD9, use BigEndian.
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fastFileStream.setByteOrder(QDataStream::BigEndian);
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fastFileStream.setByteOrder(XDataStream::BigEndian);
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// Select key based on game.
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QByteArray key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
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