Fix: Use XDataStream instead of QDataStream
This commit changes the code to use `XDataStream` instead of `QDataStream` for parsing the COD8 Wii file format. This aligns with the use of `XDataStream` in other parts of the FastFile library.
This commit is contained in:
parent
6db6760a0a
commit
cf2102e182
@ -69,9 +69,9 @@ bool FastFile_COD8_Wii::Load(const QString aFilePath) {
|
|||||||
bool FastFile_COD8_Wii::Load(const QByteArray aData) {
|
bool FastFile_COD8_Wii::Load(const QByteArray aData) {
|
||||||
QByteArray decompressedData;
|
QByteArray decompressedData;
|
||||||
|
|
||||||
// Create a QDataStream on the input data.
|
// Create a XDataStream on the input data.
|
||||||
QDataStream fastFileStream(aData);
|
XDataStream fastFileStream(aData);
|
||||||
fastFileStream.setByteOrder(QDataStream::LittleEndian);
|
fastFileStream.setByteOrder(XDataStream::LittleEndian);
|
||||||
|
|
||||||
// Parse header values.
|
// Parse header values.
|
||||||
SetCompany(pParseFFCompany(&fastFileStream));
|
SetCompany(pParseFFCompany(&fastFileStream));
|
||||||
@ -81,7 +81,7 @@ bool FastFile_COD8_Wii::Load(const QByteArray aData) {
|
|||||||
SetVersion(pParseFFVersion(&fastFileStream));
|
SetVersion(pParseFFVersion(&fastFileStream));
|
||||||
|
|
||||||
// For COD7/COD9, use BigEndian.
|
// For COD7/COD9, use BigEndian.
|
||||||
fastFileStream.setByteOrder(QDataStream::BigEndian);
|
fastFileStream.setByteOrder(XDataStream::BigEndian);
|
||||||
|
|
||||||
// For COD7, simply decompress from offset 12.
|
// For COD7, simply decompress from offset 12.
|
||||||
decompressedData = Compression::DecompressZLIB(aData.mid(25));
|
decompressedData = Compression::DecompressZLIB(aData.mid(25));
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user