From cdd0142759aeea18ee5f8967cef3a80a7b0f5dea Mon Sep 17 00:00:00 2001 From: njohnson Date: Wed, 10 Sep 2025 21:55:34 -0400 Subject: [PATCH] Fix: Use XDataStream instead of QDataStream --- libs/fastfile/PS3/fastfile_cod9_ps3.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/libs/fastfile/PS3/fastfile_cod9_ps3.cpp b/libs/fastfile/PS3/fastfile_cod9_ps3.cpp index ae3c012..f66bf9c 100644 --- a/libs/fastfile/PS3/fastfile_cod9_ps3.cpp +++ b/libs/fastfile/PS3/fastfile_cod9_ps3.cpp @@ -69,9 +69,9 @@ bool FastFile_COD9_PS3::Load(const QString aFilePath) { bool FastFile_COD9_PS3::Load(const QByteArray aData) { QByteArray decompressedData; - // Create a QDataStream on the input data. - QDataStream fastFileStream(aData); - fastFileStream.setByteOrder(QDataStream::LittleEndian); + // Create a XDataStream on the input data. + XDataStream fastFileStream(aData); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); @@ -84,9 +84,9 @@ bool FastFile_COD9_PS3::Load(const QByteArray aData) { SetGame("COD9"); // For COD7/COD9, use BigEndian. - fastFileStream.setByteOrder(QDataStream::BigEndian); + fastFileStream.setByteOrder(XDataStream::BigEndian); if (GetPlatform() == "PC") { - fastFileStream.setByteOrder(QDataStream::LittleEndian); + fastFileStream.setByteOrder(XDataStream::LittleEndian); } // Select key based on game.