Add xsurfacecollisiontree structures
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libs/xassets/xsurfacecollisiontree.cpp
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23
libs/xassets/xsurfacecollisiontree.cpp
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#include "xsurfacecollisiontree.h"
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XSurfaceCollisionTree::XSurfaceCollisionTree()
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: XAsset()
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, mTrans()
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, mScale()
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, mNodeCount(0)
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, mNodes()
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, mLeafCount(0)
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, mLeafs()
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{
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}
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void XSurfaceCollisionTree::ParseData(QDataStream *aStream)
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{
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}
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void XSurfaceCollisionTree::Clear()
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{
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}
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libs/xassets/xsurfacecollisiontree.h
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libs/xassets/xsurfacecollisiontree.h
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#ifndef XSURFACECOLLISIONTREE_H
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#define XSURFACECOLLISIONTREE_H
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#include "xasset.h"
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#include "xsurfacecollisionleaf.h"
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#include "xsurfacecollisionnode.h"
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#include <QVector>
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class XSurfaceCollisionTree : public XAsset
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{
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public:
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explicit XSurfaceCollisionTree();
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void ParseData(QDataStream *aStream) override;
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void Clear() override;
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private:
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float mTrans[3];
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float mScale[3];
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unsigned int mNodeCount;
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QVector<XSurfaceCollisionNode> mNodes;
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unsigned int mLeafCount;
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QVector<XSurfaceCollisionLeaf> mLeafs;
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};
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#endif // XSURFACECOLLISIONTREE_H
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