From c799f536872ea81bd255c93c69294ee867705e1b Mon Sep 17 00:00:00 2001 From: njohnson Date: Wed, 10 Sep 2025 21:55:17 -0400 Subject: [PATCH] Refactor: Use XDataStream instead of QDataStream for COD7/COD9 parsing. --- libs/fastfile/360/fastfile_cod7_360.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libs/fastfile/360/fastfile_cod7_360.cpp b/libs/fastfile/360/fastfile_cod7_360.cpp index baf4ee7..5194514 100644 --- a/libs/fastfile/360/fastfile_cod7_360.cpp +++ b/libs/fastfile/360/fastfile_cod7_360.cpp @@ -71,12 +71,12 @@ bool FastFile_COD7_360::Load(const QString aFilePath) { bool FastFile_COD7_360::Load(const QByteArray aData) { QByteArray decompressedData; - // Create a QDataStream on the input data. - QDataStream fastFileStream(aData); + // Create a XDataStream on the input data. + XDataStream fastFileStream(aData); fastFileStream.skipRawData(12); // For COD7/COD9, use BigEndian. - fastFileStream.setByteOrder(QDataStream::BigEndian); + fastFileStream.setByteOrder(XDataStream::BigEndian); // Select key based on game. QByteArray key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d");