Updated libs/xassets/xweaponenums.h

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RedLine AI Agent 2025-09-05 21:35:59 +00:00
parent 32991d0273
commit c197edaee6

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libs/xassets/xweaponenums.h Normal file
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#ifndef XWEAPONENUMS_H
#define XWEAPONENUMS_H
enum XWeaponType
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_BINOCULARS = 0x3,
WEAPTYPE_NUM = 0x4,
};
enum XWeaponClass
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_MG = 0x1,
WEAPCLASS_SMG = 0x2,
WEAPCLASS_SPREAD = 0x3,
WEAPCLASS_PISTOL = 0x4,
WEAPCLASS_GRENADE = 0x5,
WEAPCLASS_ROCKETLAUNCHER = 0x6,
WEAPCLASS_TURRET = 0x7,
WEAPCLASS_NON_PLAYER = 0x8,
WEAPCLASS_ITEM = 0x9,
WEAPCLASS_NUM = 0xA,
};
enum XPenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT = 0x4,
};
enum XImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_SHOTGUN = 0x4,
IMPACT_TYPE_GRENADE_BOUNCE = 0x5,
IMPACT_TYPE_GRENADE_EXPLODE = 0x6,
IMPACT_TYPE_ROCKET_EXPLODE = 0x7,
IMPACT_TYPE_PROJECTILE_DUD = 0x8,
IMPACT_TYPE_COUNT = 0x9,
};
enum XWeaponInventoryType
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORYCOUNT = 0x4,
};
enum XWeaponFireType
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPECOUNT = 0x5,
};
enum XOffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_COUNT = 0x4,
};
enum XWeaponStance
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};
enum XActiveReticleType
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_COUNT = 0x3,
};
enum XWeaponIconRatioType
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT = 0x3,
};
enum XAmmoCounterClipType
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT = 0x7,
};
enum XWeaponOverlayReticle
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM = 0x2,
};
enum XWeaponOverlayInteface
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT = 0x3,
};
enum XWeaponProjExposion
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_NUM = 0x7,
};
enum XWeaponStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_GROUND = 0x2,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x3,
WEAPSTICKINESS_COUNT = 0x4,
};
enum XGuidedMissileType
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_COUNT = 0x4,
};
#endif // XWEAPONENUMS_H