Fix: Use XDataStream instead of QDataStream for COD4 360 file parsing.
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@ -80,9 +80,9 @@ bool FastFile_COD4_360::Load(const QByteArray aData) {
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// For COD5, simply decompress from offset 12.
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// For COD5, simply decompress from offset 12.
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decompressedData = Compression::DecompressZLIB(aData.mid(12));
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decompressedData = Compression::DecompressZLIB(aData.mid(12));
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} else if (header == "IWff0100") {
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} else if (header == "IWff0100") {
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// Create a QDataStream on the input data.
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// Create a XDataStream on the input data.
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QDataStream fastFileStream(aData.mid(12));
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XDataStream fastFileStream(aData.mid(12));
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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fastFileStream.setByteOrder(XDataStream::LittleEndian);
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QByteArray magic(8, Qt::Uninitialized);
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QByteArray magic(8, Qt::Uninitialized);
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fastFileStream.readRawData(magic.data(), 8);
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fastFileStream.readRawData(magic.data(), 8);
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