Merge pull request #7 from NickJohn547745/feature/parse_menu_items
Feature/parse menu items
This commit is contained in:
commit
8e71f570c4
8
.gitignore
vendored
8
.gitignore
vendored
@ -1,4 +1,12 @@
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/build/
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/build/
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/data/dlls/
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/data/dlls/
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/data/fastfiles/
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/data/fastfiles/
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# Ignore Qt Creator user files
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*.pro.user
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*.pro.user
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*.pro.user.*
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*.qbs.user
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*.qbs.user.*
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*.creator.user
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*.creator.user.*
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*.creator.*
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565
enums.h
565
enums.h
@ -99,6 +99,571 @@ enum BSPVERSION_TYPE
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BSPVERSION_COD_BO = 45
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BSPVERSION_COD_BO = 45
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};
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};
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enum MENU_ITEM_TYPE {
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ITEM_TYPE_TEXT = 0, // simple text
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ITEM_TYPE_BUTTON = 1, // button, basically text with a border
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ITEM_TYPE_RADIOBUTTON = 2, // toggle button, may be grouped
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ITEM_TYPE_CHECKBOX = 3, // check box
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ITEM_TYPE_EDITFIELD = 4, // editable text, associated with a dvar
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ITEM_TYPE_COMBO = 5, // drop down list
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ITEM_TYPE_LISTBOX = 6, // scrollable list
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ITEM_TYPE_MODEL = 7, // model
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ITEM_TYPE_OWNERDRAW = 8, // owner draw, name specs what it is
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ITEM_TYPE_NUMERICFIELD = 9, // editable text, associated with a dvar
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ITEM_TYPE_SLIDER = 10, // mouse speed, volume, etc.
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ITEM_TYPE_YESNO = 11, // yes no dvar setting
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ITEM_TYPE_MULTI = 12, // multiple list setting, enumerated
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ITEM_TYPE_DVARENUM = 13, // multiple list setting, enumerated from a dvar
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ITEM_TYPE_BIND = 14, // bind
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ITEM_TYPE_MENUMODEL = 15, // special menu model
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ITEM_TYPE_VALIDFILEFIELD = 16, // text must be valid for use in a dos filename
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ITEM_TYPE_DECIMALFIELD = 17, // editable text, associated with a dvar, which allows decimal input
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ITEM_TYPE_UPREDITFIELD = 18, // editable text, associated with a dvar
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ITEM_TYPE_GAME_MESSAGE_WINDOW = 19, // game message window
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ITEM_TYPE_SCALEFORM = 20, // Flash movie for Scaleform GFx
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ITEM_TYPE_BIND2 = 21, // bind2
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};
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enum MENU_ITEM_H_ALIGN {
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ITEM_ALIGN_LEFT = 0, // aligns left of text to left of containing rectangle
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ITEM_ALIGN_CENTER = 1, // aligns center of text to center of containing rectangle
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ITEM_ALIGN_RIGHT = 2, // aligns right of text to right of containing rectangle
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ITEM_ALIGN_X_MASK = 3,
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};
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enum MENU_ITEM_V_ALIGN {
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ITEM_ALIGN_LEGACY = 0, // aligns bottom of text to top of containing rectangle
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ITEM_ALIGN_TOP = 4, // aligns top of text to top of containing rectangle
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ITEM_ALIGN_MIDDLE = 8, // aligns middle of text to middle of containing rectangle
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ITEM_ALIGN_BOTTOM = 12, // aligns bottom of text to bottom of containing rectangle
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ITEM_ALIGN_Y_MASK = 12,
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};
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enum MENU_ITEM_ALIGN {
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ITEM_ALIGN_LEGACY_LEFT = 0,
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ITEM_ALIGN_LEGACY_CENTER = 1,
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ITEM_ALIGN_LEGACY_RIGHT = 2,
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ITEM_ALIGN_TOP_LEFT = 4,
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ITEM_ALIGN_TOP_CENTER = 5,
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ITEM_ALIGN_TOP_RIGHT = 6,
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ITEM_ALIGN_MIDDLE_LEFT = 8,
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ITEM_ALIGN_MIDDLE_CENTER = 9,
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ITEM_ALIGN_MIDDLE_RIGHT = 10,
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ITEM_ALIGN_BOTTOM_LEFT = 12,
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ITEM_ALIGN_BOTTOM_CENTER = 13,
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ITEM_ALIGN_BOTTOM_RIGHT = 14
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};
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enum MENU_ITEM_TEXTSTYLE {
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ITEM_TEXTSTYLE_NORMAL = 0, // normal text
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ITEM_TEXTSTYLE_BLINK = 1, // fast blinking
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ITEM_TEXTSTYLE_SHADOWED = 3, // drop shadow ( need a color for this )
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ITEM_TEXTSTYLE_SHADOWEDMORE = 6, // drop shadow ( need a color for this )
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ITEM_TEXTSTYLE_MONOSPACE = 128
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};
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enum MENU_WINDOW_BORDER {
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WINDOW_BORDER_NONE = 0, // no border
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WINDOW_BORDER_FULL = 1, // full border based on border color ( single pixel )
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WINDOW_BORDER_HORZ = 2, // horizontal borders only
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WINDOW_BORDER_VERT = 3, // vertical borders only
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WINDOW_BORDER_KCGRADIENT = 4, // horizontal border using the gradient bars
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WINDOW_BORDER_RAISED = 5, // darken the bottom and right sides of the border
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WINDOW_BORDER_SUNKEN = 6 // darken the top and left sides of the border
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};
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enum MENU_WINDOW_STYLE {
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WINDOW_STYLE_EMPTY = 0, // no background
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WINDOW_STYLE_FILLED = 1, // filled with background color
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WINDOW_STYLE_GRADIENT = 2, // gradient bar based on background color
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WINDOW_STYLE_SHADER = 3, // shader based on background color
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WINDOW_STYLE_TEAMCOLOR = 4, // team color
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WINDOW_STYLE_DVAR_SHADER = 5, // draws the shader specified by the dvar
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WINDOW_STYLE_LOADBAR = 6, // shader based on background color
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};
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enum MENU_MODE {
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MODE_BOTTOMUP_ALIGN_TOP = 0, // text appears on bottom of list and moves up to specified Y coordinate as old text fades out
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MODE_BOTTOMUP_ALIGN_BOTTOM = 1, // text appears on bottom of list and moves away from specified Y coordinate as new text pushes it up
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MODE_TOPDOWN_ALIGN_TOP = 2, // text appears on top of list and moves away from specified Y coordinate as new text pushes it down
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MODE_TOPDOWN_ALIGN_BOTTOM = 3 // text appears on top of list and moves down to specified Y coordinate as old text fades out
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};
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enum MENU_BOOL {
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MENU_TRUE = 1,
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MENU_FALSE = 0
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};
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enum MENU_ORIENTATION {
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HUD_VERTICAL = 0x00,
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HUD_HORIZONTAL = 0x01
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};
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enum MENU_RANGETYPE {
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RANGETYPE_ABSOLUTE = 0,
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RANGETYPE_RELATIVE = 1
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};
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// list box element types
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enum MENU_LIST_BOX {
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LISTBOX_TEXT = 0x00,
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LISTBOX_IMAGE = 0x01
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};
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// list feeders
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enum MENU_FEEDERS {
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FEEDER_HEADS = 0x00, // model heads
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FEEDER_MAPS = 0x01, // text maps based on game type
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FEEDER_SERVERS = 0x02, // servers
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FEEDER_CLAN_MEMBERS = 0x03, // clan names
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FEEDER_ALLMAPS = 0x04, // all maps available, in graphic format
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FEEDER_REDTEAM_LIST = 0x05, // red team members
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FEEDER_BLUETEAM_LIST = 0x06, // blue team members
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FEEDER_PLAYER_LIST = 0x07, // players
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FEEDER_TEAM_LIST = 0x08, // team members for team voting
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FEEDER_MODS = 0x09, // team members for team voting
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FEEDER_DEMOS = 0x0a, // team members for team voting
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FEEDER_SCOREBOARD = 0x0b, // team members for team voting
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FEEDER_Q3HEADS = 0x0c, // model heads
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FEEDER_SERVERSTATUS = 0x0d, // server status
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FEEDER_FINDPLAYER = 0x0e, // find player
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FEEDER_CINEMATICS = 0x0f, // cinematics
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FEEDER_SAVEGAMES = 0x10, // savegames
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FEEDER_PICKSPAWN = 0x11, // pickspawn
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FEEDER_LOBBY_MEMBERS = 0x12, // list of players in your party
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FEEDER_LOBBY_MEMBERS_TALK = 0x13, // icon for whether they are speaking or not
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FEEDER_MUTELIST = 0x14, // list of musted players
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FEEDER_PLAYERSTALKING = 0x15, // list of players who are currently talking
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FEEDER_SPLITSCREENPLAYERS = 0x16, // list of all players who are playing splitscreen
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FEEDER_LOBBY_MEMBERS_READY = 0x17, // icon for whether they are ready or not
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FEEDER_PLAYER_PROFILES = 0x18, // player profiles
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FEEDER_PARTY_MEMBERS = 0x19, // list of players in your party
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FEEDER_PARTY_MEMBERS_TALK = 0x1a, // icon for whether they are speaking or not
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FEEDER_PARTY_MEMBERS_READY = 0x1b, // icon for whether they are ready or not
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FEEDER_PLAYLISTS = 0x1c, // list of all playlists
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FEEDER_GAMEMODES = 0x1d, // list of all game type modes, including any player custom modes
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FEEDER_CATEGORIES = 0x1e, // list of all categories
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FEEDER_LEADERBOARD = 0x1f, // list of rows for a leaderboard
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FEEDER_MYTEAM_MEMBERS = 0x20, // list of marine team members
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FEEDER_MYTEAM_MEMBERS_TALK = 0x21, // icon for whether they are speaking
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FEEDER_ENEMY_MEMBERS = 0x22, // list of opfor team members
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FEEDER_ENEMY_MEMBERS_TALK = 0x23, // icon for whether they are speaking
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FEEDER_LOBBY_MEMBERS_STAT = 0x24, // last round stats for lobby members
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FEEDER_MYTEAM_MEMBERS_STAT = 0x25, // last round stats for marine team members
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FEEDER_ENEMY_MEMBERS_STAT = 0x26, // last round stats for opfor team members
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FEEDER_ONLINEFRIENDS = 0x27, // list of your online friends
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FEEDER_LOBBY_MEMBERS_RANK = 0x28, // rank icon
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FEEDER_PARTY_MEMBERS_RANK = 0x29, // rank icon
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FEEDER_ENEMY_MEMBERS_RANK = 0x2a, // rank icon
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FEEDER_MYTEAM_MEMBERS_RANK = 0x2b, // rank icon
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FEEDER_TESTMAPS = 0x2c, // department test maps
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FEEDER_SYSTEMLINK_LOBBY_MEMBERS = 0x2d, // list of players in a system link lobby
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FEEDER_LOBBY_MEMBERS_CONTROLLER = 0x2e, // icon for controller quadrant for splitscreen
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FEEDER_PARTY_MEMBERS_CONTROLLER = 0x2f, // icon for controller quadrant for splitscreen
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FEEDER_MYTEAM_MEMBERS_SQUAD = 0x30, // squad icon
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FEEDER_ENEMY_MEMBERS_SQUAD = 0x31, // squad icon
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FEEDER_INGAME_SQUAD_MEMBERS = 0x32, // Squad members displayed in MP 'Pause' menu
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FEEDER_INGAME_SQUAD_MEMBERS_FULL = 0x33, // Squad members' name, rank, talk, leader displayed in PC MP 'Pause' menu
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FEEDER_INGAME_SQUAD_NAMES = 0x34, // Squad names displayed in MP 'Join Squad' menu
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FEEDER_INGAME_SQUAD_NAMES2 = 0x35, // Squad names displayed in MP 'Pause' menu
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FEEDER_INGAME_SQUAD_NAMES_FULL = 0x36, // Squad names, lock, invite displayed in PC MP 'Pause' menu
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FEEDER_CUSTOM_GAMETYPES = 0x37, // list of all the gametypes for custom matches
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FEEDER_INGAME_SQUAD_MEMBER_RANK = 0x38, // Squad members' rank displayed in MP 'Pause' menu
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FEEDER_INGAME_SQUAD_MEMBER_TALK = 0x39, // Squad members' talk icon displayed in MP 'Pause' menu
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FEEDER_INGAME_SQUAD_LOCKED = 0x3a, // Squad lock icon displayed in MP 'Pause' menu
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FEEDER_INGAME_SQUAD_MEMBER_INVITED = 0x3b, // Squad invite icon displayed in MP 'Pause' menu
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FEEDER_INGAME_SQUAD_INVITE = 0x3c, // Squad invite icon displayed in MP 'Join Squad' menu
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FEEDER_INGAME_SQUAD_LEADER = 0x3d, // Squad leader icon displayled in MP 'Pause' menu
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FEEDER_FRIENDS = 0x3e, // list of your friends
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FEEDER_PENDINGFRIENDS = 0x3f, // list of your pending friends
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FEEDER_INVITES = 0x40, // list of the game invites from your friends
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};
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// display flags
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enum MENU_DISPLAY_FLAG {
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CG_SHOW_BLUE_TEAM_HAS_REDFLAG = 0x00000001,
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CG_SHOW_RED_TEAM_HAS_BLUEFLAG = 0x00000002,
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CG_SHOW_ANYTEAMGAME = 0x00000004,
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CG_SHOW_CTF = 0x00000020,
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CG_SHOW_OBELISK = 0x00000040,
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CG_SHOW_HEALTHCRITICAL = 0x00000080,
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CG_SHOW_SINGLEPLAYER = 0x00000100,
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CG_SHOW_TOURNAMENT = 0x00000200,
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CG_SHOW_DURINGINCOMINGVOICE = 0x00000400,
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CG_SHOW_IF_PLAYER_HAS_FLAG = 0x00000800,
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CG_SHOW_LANPLAYONLY = 0x00001000,
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CG_SHOW_MINED = 0x00002000,
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CG_SHOW_HEALTHOK = 0x00004000,
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CG_SHOW_TEAMINFO = 0x00008000,
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CG_SHOW_NOTEAMINFO = 0x00010000,
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CG_SHOW_OTHERTEAMHASFLAG = 0x00020000,
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CG_SHOW_YOURTEAMHASENEMYFLAG = 0x00040000,
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CG_SHOW_ANYNONTEAMGAME = 0x00080000,
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CG_SHOW_TEXTASINT = 0x00200000,
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CG_SHOW_HIGHLIGHTED = 0x00100000,
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CG_SHOW_NOT_V_CLEAR = 0x02000000,
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CG_SHOW_2DONLY = 0x10000000
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};
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enum MENU_UI_FLAG{
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UI_SHOW_LEADER = 0x00000001,
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UI_SHOW_NOTLEADER = 0x00000002,
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UI_SHOW_FAVORITESERVERS = 0x00000004,
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UI_SHOW_ANYNONTEAMGAME = 0x00000008,
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UI_SHOW_ANYTEAMGAME = 0x00000010,
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UI_SHOW_NEWHIGHSCORE = 0x00000020,
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UI_SHOW_DEMOAVAILABLE = 0x00000040,
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UI_SHOW_NEWBESTTIME = 0x00000080,
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UI_SHOW_FFA = 0x00000100,
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UI_SHOW_NOTFFA = 0x00000200,
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UI_SHOW_NETANYNONTEAMGAME = 0x00000400,
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UI_SHOW_NETANYTEAMGAME = 0x00000800,
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UI_SHOW_NOTFAVORITESERVERS = 0x00001000
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};
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// font types
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enum MENU_FONT_TYPE{
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UI_FONT_DEFAULT = 0, // auto-chose betwen big/reg/small
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UI_FONT_NORMAL = 1,
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UI_FONT_BIG = 2,
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UI_FONT_SMALL = 3,
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UI_FONT_BOLD = 4,
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UI_FONT_CONSOLE = 5,
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UI_FONT_OBJECTIVE = 6,
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UI_FONT_MAX = 6,
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};
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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enum MENU_OWNER_DRAW_TYPE {
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CG_OWNERDRAW_BASE = 1,
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CG_PLAYER_AMMO_VALUE = 5,
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CG_PLAYER_AMMO_BACKDROP = 6,
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CG_PLAYER_HEAT_VALUE = 7,
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CG_PLAYER_STANCE = 20,
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CG_SPECTATORS = 60,
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CG_HOLD_BREATH_HINT = 71,
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CG_CURSORHINT = 72,
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CG_PLAYER_POWERUP = 73,
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CG_PLAYER_HOLDABLE = 74,
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CG_PLAYER_INVENTORY = 75,
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CG_CURSORHINT_STATUS = 78, // like 'health' bar when pointing at a func_explosive
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CG_PLAYER_BAR_HEALTH = 79,
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CG_MANTLE_HINT = 80,
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CG_PLAYER_WEAPON_NAME = 81,
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CG_PLAYER_WEAPON_NAME_BACK = 82,
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CG_CENTER_MESSAGE = 90, // for things like "You were killed by ..."
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CG_TANK_BODY_DIR = 95,
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CG_TANK_BARREL_DIR = 96,
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CG_DEADQUOTE = 97,
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CG_PLAYER_BAR_HEALTH_BACK = 98,
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CG_MISSION_OBJECTIVE_HEADER = 99,
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CG_MISSION_OBJECTIVE_LIST = 100,
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CG_MISSION_OBJECTIVE_BACKDROP = 101,
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CG_PAUSED_MENU_LINE = 102,
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CG_OFFHAND_WEAPON_ICON_FRAG = 103,
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CG_OFFHAND_WEAPON_ICON_SMOKEFLASH = 104,
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CG_OFFHAND_WEAPON_AMMO_FRAG = 105,
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CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH = 106,
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CG_OFFHAND_WEAPON_NAME_FRAG = 107,
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CG_OFFHAND_WEAPON_NAME_SMOKEFLASH = 108,
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CG_OFFHAND_WEAPON_SELECT_FRAG = 109,
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CG_OFFHAND_WEAPON_SELECT_SMOKEFLASH = 110,
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CG_SAVING = 111,
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CG_PLAYER_LOW_HEALTH_OVERLAY = 112,
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CG_INVALID_CMD_HINT = 113,
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CG_PLAYER_SPRINT_METER = 114,
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CG_PLAYER_SPRINT_BACK = 115,
|
||||||
|
CG_PLAYER_WEAPON_BACKGROUND = 116,
|
||||||
|
CG_PLAYER_WEAPON_AMMO_CLIP_GRAPHIC = 117,
|
||||||
|
CG_PLAYER_WEAPON_PRIMARY_ICON = 118,
|
||||||
|
CG_PLAYER_WEAPON_AMMO_STOCK = 119,
|
||||||
|
CG_PLAYER_WEAPON_LOW_AMMO_WARNING = 120,
|
||||||
|
CG_BATTLE_COMPASS_MARKERS = 122,
|
||||||
|
CG_BATTLE_FULLMAP_MARKERS = 123,
|
||||||
|
CG_SUCCESSFUL_CMD_HINT = 130,
|
||||||
|
CG_WAR_TEXT = 135,
|
||||||
|
CG_PLAYER_COMPASS_TICKERTAPE = 145,
|
||||||
|
CG_PLAYER_COMPASS_TICKERTAPE_NO_OBJ = 146,
|
||||||
|
CG_PLAYER_COMPASS_DOGS = 147,
|
||||||
|
CG_PLAYER_COMPASS_ARTILLERY_ICON = 148,
|
||||||
|
CG_PLAYER_COMPASS_SQUAD_OBJECTIVE = 149,
|
||||||
|
CG_PLAYER_COMPASS_PLAYER = 150,
|
||||||
|
CG_PLAYER_COMPASS_BACK = 151,
|
||||||
|
CG_PLAYER_COMPASS_POINTERS = 152,
|
||||||
|
CG_PLAYER_COMPASS_ACTORS = 153,
|
||||||
|
CG_PLAYER_COMPASS_TANKS = 154,
|
||||||
|
CG_PLAYER_COMPASS_HELICOPTERS = 155,
|
||||||
|
CG_PLAYER_COMPASS_PLANES = 156,
|
||||||
|
CG_PLAYER_COMPASS_AUTOMOBILES = 157,
|
||||||
|
CG_PLAYER_COMPASS_FRIENDS = 158,
|
||||||
|
CG_PLAYER_COMPASS_MAP = 159,
|
||||||
|
CG_PLAYER_COMPASS_NORTHCOORD = 160,
|
||||||
|
CG_PLAYER_COMPASS_EASTCOORD = 161,
|
||||||
|
CG_PLAYER_COMPASS_NCOORD_SCROLL = 162,
|
||||||
|
CG_PLAYER_COMPASS_ECOORD_SCROLL = 163,
|
||||||
|
CG_PLAYER_COMPASS_GOALDISTANCE = 164,
|
||||||
|
CG_PLAYER_ACTIONSLOT_DPAD = 165,
|
||||||
|
CG_PLAYER_ACTIONSLOT_1 = 166,
|
||||||
|
CG_PLAYER_ACTIONSLOT_2 = 167,
|
||||||
|
CG_PLAYER_ACTIONSLOT_3 = 168,
|
||||||
|
CG_PLAYER_ACTIONSLOT_4 = 169,
|
||||||
|
CG_PLAYER_COMPASS_ENEMIES = 170,
|
||||||
|
CG_PLAYER_FULLMAP_DOGS = 176,
|
||||||
|
CG_PLAYER_FULLMAP_VEHICLES = 177,
|
||||||
|
CG_PLAYER_FULLMAP_ARTILLERY_ICON = 178,
|
||||||
|
CG_PLAYER_FULLMAP_SQUAD_OBJECTIVE = 179,
|
||||||
|
CG_PLAYER_FULLMAP_BACK = 180,
|
||||||
|
CG_PLAYER_FULLMAP_MAP = 181,
|
||||||
|
CG_PLAYER_FULLMAP_POINTERS = 182,
|
||||||
|
CG_PLAYER_FULLMAP_PLAYER = 183,
|
||||||
|
CG_PLAYER_FULLMAP_ACTORS = 184,
|
||||||
|
CG_PLAYER_FULLMAP_FRIENDS = 185,
|
||||||
|
CG_PLAYER_FULLMAP_LOCATION_SELECTOR = 186,
|
||||||
|
CG_PLAYER_FULLMAP_BORDER = 187,
|
||||||
|
CG_PLAYER_FULLMAP_ENEMIES = 188,
|
||||||
|
CG_PLAYER_COMPASS = 189,
|
||||||
|
CG_VEHICLE_RETICLE = 190,
|
||||||
|
CG_HUD_TARGETS_VEHICLE = 191,
|
||||||
|
CG_HUD_TARGETS_JAVELIN = 192,
|
||||||
|
CG_TALKER1 = 193,
|
||||||
|
CG_TALKER2 = 194,
|
||||||
|
CG_TALKER3 = 195,
|
||||||
|
CG_TALKER4 = 196,
|
||||||
|
CG_FRIENDLYARROWS = 197,
|
||||||
|
CG_FRIENDLYNAMES = 198,
|
||||||
|
UI_OWNERDRAW_BASE = 200,
|
||||||
|
UI_HANDICAP = 200,
|
||||||
|
UI_EFFECTS = 201,
|
||||||
|
UI_PLAYERMODEL = 202,
|
||||||
|
UI_GAMETYPE = 205,
|
||||||
|
UI_SKILL = 207,
|
||||||
|
UI_NETSOURCE = 220,
|
||||||
|
UI_NETFILTER = 222,
|
||||||
|
UI_VOTE_KICK = 238,
|
||||||
|
UI_NETGAMETYPE = 245,
|
||||||
|
UI_SERVERREFRESHDATE = 247,
|
||||||
|
UI_SERVERMOTD = 248,
|
||||||
|
UI_GLINFO = 249,
|
||||||
|
UI_KEYBINDSTATUS = 250,
|
||||||
|
UI_JOINGAMETYPE = 253,
|
||||||
|
UI_MAPPREVIEW = 254,
|
||||||
|
UI_MENUMODEL = 257,
|
||||||
|
UI_SAVEGAME_SHOT = 258,
|
||||||
|
UI_SAVEGAMENAME = 262,
|
||||||
|
UI_SAVEGAMEINFO = 263,
|
||||||
|
UI_LOADPROFILING = 264,
|
||||||
|
UI_RECORDLEVEL = 265,
|
||||||
|
UI_AMITALKING = 266,
|
||||||
|
UI_TALKER1 = 267,
|
||||||
|
UI_TALKER2 = 268,
|
||||||
|
UI_TALKER3 = 269,
|
||||||
|
UI_TALKER4 = 270,
|
||||||
|
UI_PARTYSTATUS = 271,
|
||||||
|
UI_LOGGEDINUSER = 272,
|
||||||
|
UI_RESERVEDSLOTS = 273,
|
||||||
|
UI_PLAYLISTNAME = 274,
|
||||||
|
UI_PLAYLISTDESCRIPTION = 275,
|
||||||
|
UI_USERNAME = 276,
|
||||||
|
UI_CINEMATIC = 277,
|
||||||
|
UI_TOTALONLINE = 278,
|
||||||
|
UI_CATEGORYNAME = 279,
|
||||||
|
UI_CATEGORYDESCRIPTION = 280,
|
||||||
|
UI_PLAYLISTICON = 281,
|
||||||
|
UI_CATEGORYICON = 282,
|
||||||
|
UI_GAMETYPE_MAPNAME = 283,
|
||||||
|
CG_HUD_WAR_MOMENTUM_PROGRESS = 284,
|
||||||
|
CG_HUD_WAR_MOMENTUM_MULTIPLIER = 285,
|
||||||
|
CG_HUD_WAR_MOMENTUM_MULTIPLIER_DETAIL = 286,
|
||||||
|
CG_HUD_WAR_MOMENTUM_MULTIPLIER_BLITZKRIEG = 287,
|
||||||
|
CG_COMPETITIVE_MODE_SCORES = 288,
|
||||||
|
UI_LOAD_STATUS_SCREEN = 289,
|
||||||
|
UI_LEADERBOARD_GAMEMODE = 290,
|
||||||
|
CG_PLAYER_ACTIONSLOT_BACK_1 = 290,
|
||||||
|
CG_PLAYER_ACTIONSLOT_BACK_2 = 291,
|
||||||
|
CG_PLAYER_ACTIONSLOT_BACK_3 = 292,
|
||||||
|
CG_PLAYER_ACTIONSLOT_BACK_4 = 293,
|
||||||
|
CG_PLAYER_ACTIONSLOT_ARROW_1 = 294,
|
||||||
|
CG_PLAYER_ACTIONSLOT_ARROW_2 = 295,
|
||||||
|
CG_PLAYER_ACTIONSLOT_ARROW_3 = 296,
|
||||||
|
CG_PLAYER_ACTIONSLOT_ARROW_4 = 297,
|
||||||
|
UI_DIFFICULTY_INFO = 298,
|
||||||
|
UI_DIFFICULTY_ICON = 299,
|
||||||
|
UI_LOBBY_CHAT = 300
|
||||||
|
};
|
||||||
|
|
||||||
|
// Edge relative placement values for rect->h_align and rect->v_align
|
||||||
|
enum MENU_H_ALIGNMENT {
|
||||||
|
HORIZONTAL_ALIGN_SUBLEFT = 0, // left edge of a 4:3 screen (safe area not included)
|
||||||
|
HORIZONTAL_ALIGN_LEFT = 1, // left viewable (safe area) edge
|
||||||
|
HORIZONTAL_ALIGN_CENTER = 2, // center of the screen (reticle)
|
||||||
|
HORIZONTAL_ALIGN_RIGHT = 3, // right viewable (safe area) edge
|
||||||
|
HORIZONTAL_ALIGN_FULLSCREEN = 4, // disregards safe area
|
||||||
|
HORIZONTAL_ALIGN_NOSCALE = 5, // uses exact parameters - neither adjusts for safe area nor scales for screen size
|
||||||
|
HORIZONTAL_ALIGN_TO640 = 6, // scales a real-screen resolution x down into the 0 - 640 range
|
||||||
|
HORIZONTAL_ALIGN_CENTER_SAFEAREA = 7, // center of the safearea
|
||||||
|
HORIZONTAL_ALIGN_MAX = HORIZONTAL_ALIGN_CENTER_SAFEAREA,
|
||||||
|
HORIZONTAL_ALIGN_DEFAULT = HORIZONTAL_ALIGN_SUBLEFT
|
||||||
|
};
|
||||||
|
|
||||||
|
enum MENU_V_ALIGNMENT {
|
||||||
|
VERTICAL_ALIGN_SUBTOP = 0, // top edge of the 4:3 screen (safe area not included)
|
||||||
|
VERTICAL_ALIGN_TOP = 1, // top viewable (safe area) edge
|
||||||
|
VERTICAL_ALIGN_CENTER = 2, // center of the screen (reticle)
|
||||||
|
VERTICAL_ALIGN_BOTTOM = 3, // bottom viewable (safe area) edge
|
||||||
|
VERTICAL_ALIGN_FULLSCREEN = 4, // disregards safe area
|
||||||
|
VERTICAL_ALIGN_NOSCALE = 5, // uses exact parameters - neither adjusts for safe area nor scales for screen size
|
||||||
|
VERTICAL_ALIGN_TO480 = 6, // scales a real-screen resolution y down into the 0 - 480 range
|
||||||
|
VERTICAL_ALIGN_CENTER_SAFEAREA = 7, // center of the save area
|
||||||
|
VERTICAL_ALIGN_MAX = VERTICAL_ALIGN_CENTER_SAFEAREA,
|
||||||
|
VERTICAL_ALIGN_DEFAULT = VERTICAL_ALIGN_SUBTOP
|
||||||
|
};
|
||||||
|
|
||||||
|
enum MENU_BUTTON {
|
||||||
|
BUTTON_A = 1,
|
||||||
|
BUTTON_B = 2,
|
||||||
|
BUTTON_X = 3,
|
||||||
|
BUTTON_Y = 4,
|
||||||
|
BUTTON_LSHLDR = 5,
|
||||||
|
BUTTON_RSHLDR = 6,
|
||||||
|
BUTTON_START = 14,
|
||||||
|
BUTTON_BACK = 15,
|
||||||
|
BUTTON_LSTICK = 16,
|
||||||
|
BUTTON_RSTICK = 17,
|
||||||
|
BUTTON_LTRIG = 18,
|
||||||
|
BUTTON_RTRIG = 19,
|
||||||
|
DPAD_UP = 20,
|
||||||
|
DPAD_DOWN = 21,
|
||||||
|
DPAD_LEFT = 22,
|
||||||
|
DPAD_RIGHT = 23,
|
||||||
|
APAD_UP = 28,
|
||||||
|
APAD_DOWN = 29,
|
||||||
|
APAD_LEFT = 30,
|
||||||
|
APAD_RIGHT = 31
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ASSET_TYPE {
|
||||||
|
ASSET_UNKNOWN = 0,
|
||||||
|
ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED
|
||||||
|
ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED
|
||||||
|
ASSET_MATERIAL = 6, // material VERIFIED
|
||||||
|
ASSET_BIK_FILE = 7, // .bik file PARTIALLY VERIFIED
|
||||||
|
ASSET_SOUND = 9, // loaded_sound VERIFIED
|
||||||
|
ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED
|
||||||
|
ASSET_SHADER = 13, // shader PARTIALLY VERIFIED
|
||||||
|
ASSET_D3DBSP_DUMP = 17, // d3dbsp dump VERIFIED
|
||||||
|
ASSET_FONT = 20, // font PARTIALLY VERIFIED
|
||||||
|
ASSET_MENU = 21, // menu_file VERIFIED
|
||||||
|
ASSET_LOCAL_STRING = 23, // localized string VERIFIED
|
||||||
|
ASSET_WEAPON = 24, // weapon VERIFIED
|
||||||
|
ASSET_EFFECT = 26, // fx VERIFIED
|
||||||
|
ASSET_RAW_FILE = 32, // raw_file VERIFIED
|
||||||
|
ASSET_STRING_TABLE = 33 // string_table PARTIALLY VERIFIED
|
||||||
|
};
|
||||||
|
|
||||||
|
// Change this depending on the platform
|
||||||
|
// PC
|
||||||
|
#define DEVMAP_LEVEL_FIRST "devmap intro_pac"
|
||||||
|
#define DEVMAP "devmap"
|
||||||
|
// Not PC
|
||||||
|
// #define DEVMAP_LEVEL_FIRST "map intro_pac"
|
||||||
|
// #define DEVMAP "map"
|
||||||
|
|
||||||
|
// Remove this to restore full frontend instead of limited EPD frontend
|
||||||
|
#define COOP_EPD 0
|
||||||
|
|
||||||
|
// LDS - This enables a German SKU with Nazi Zombies enabled *SHOULD BE SET TO 0 IF NOT APPROVED*
|
||||||
|
#define GERMAN_ZOMBIE_BUILD 0
|
||||||
|
|
||||||
|
#define DEVMAP_LEVEL_TRAINING "devmap training"
|
||||||
|
#define LEVEL_FIRST "intro_pac"
|
||||||
|
#define LEVEL_TRAINING "training"
|
||||||
|
#define FIRST_PLAYABLE_CAMPAIGN_LEVEL "mak"
|
||||||
|
#define FIRST_PLAYABLE_ZOMBIE_LEVEL "nazi_zombie_prototype"
|
||||||
|
|
||||||
|
// Size define for the hud compass
|
||||||
|
// These are used for both the dynamic & non-dynamic compass drawing
|
||||||
|
// If these are changed, the cgame should be recompiled
|
||||||
|
#define COMPASS_SIZE 160
|
||||||
|
#define MINIMAP_X 11.5
|
||||||
|
#define MINIMAP_Y 5
|
||||||
|
#define MINIMAP_W 89.5
|
||||||
|
#define MINIMAP_H 89.5
|
||||||
|
|
||||||
|
#define COMPASS_SIZE_MP 125
|
||||||
|
#define MINIMAP_X_MP 0
|
||||||
|
#define MINIMAP_Y_MP 12
|
||||||
|
#define MINIMAP_W_MP 102
|
||||||
|
#define MINIMAP_H_MP 102
|
||||||
|
|
||||||
|
#define FULLSCREEN 0 0 640 480
|
||||||
|
#define FULLSCREEN_WIDE -107 0 854 480
|
||||||
|
|
||||||
|
// PC
|
||||||
|
#define ORIGIN_TITLE 30 34
|
||||||
|
// Not PC
|
||||||
|
// #define ORIGIN_TITLE 0 0
|
||||||
|
|
||||||
|
#define ORIGIN_TITLE_SS 104 120
|
||||||
|
|
||||||
|
#define FONTSCALE_SMALL 0.3095 //0.3750 // <-- COD4 // COD5 --> 0.30952//0.35897//0.24138 //14 pt //0.2900 //0.2750 // 18
|
||||||
|
#define FONTSCALE_LOBBY 0.26 // <--Slate // 0.3010 <-- Slate Compressed // 0.3750 // <-- COD4 CONDUIT ITC small
|
||||||
|
#define FONTSCALE_NORMAL 0.3810 //0.35897//0.4583
|
||||||
|
#define FONTSCALE_BOLD 0.5476 //0.4583
|
||||||
|
#define FONTSCALE_BIG 0.5476 //0.5833
|
||||||
|
#define FONTSCALE_EXTRABIG 1 //1.0000
|
||||||
|
|
||||||
|
// new settings
|
||||||
|
#define TEXTSIZE_SMALL FONTSCALE_SMALL
|
||||||
|
#define TEXTSIZE_SMALL_SS (FONTSCALE_SMALL*2)
|
||||||
|
#define TEXTSIZE_DEFAULT FONTSCALE_NORMAL
|
||||||
|
#define TEXTSIZE_DEFAULT_SS (FONTSCALE_NORMAL*2)
|
||||||
|
#define TEXTSIZE_TITLE FONTSCALE_BIG
|
||||||
|
#define TEXTSIZE_TITLE_SS 1
|
||||||
|
|
||||||
|
#define TEXTSIZE_BOLD TEXTSIZE_DEFAULT
|
||||||
|
#define TEXTSIZE_BIG TEXTSIZE_TITLE
|
||||||
|
|
||||||
|
//#define COLOR_TITLE 1 0.8 0.4 1
|
||||||
|
#define COLOR_TITLE 1 1 1 1
|
||||||
|
#define COLOR_HEADER 0.69 0.69 0.69 1
|
||||||
|
#define COLOR_FOCUSED 0.95294 0.72156 0.21176 1 //1 0.788 0.129 1
|
||||||
|
//#define COLOR_FOCUS_YELLOW 0.95294 0.72156 0.21176 1
|
||||||
|
#define COLOR_UNFOCUSED 0.4823 0.4823 0.4823 1
|
||||||
|
//#define COLOR_DISABLED 0.35 0.35 0.35 1
|
||||||
|
#define COLOR_SAFEAREA 0 0 1 1
|
||||||
|
|
||||||
|
#define COLOR_INFO_YELLOW COLOR_FOCUSED//1 0.84706 0 1
|
||||||
|
#define COLOR_TEXT 0.84313 0.84313 0.84313 1
|
||||||
|
#define COLOR_DISABLED 0.34118 0.36863 0.37647 1
|
||||||
|
#define COLOR_TITLEBAR 0.14510 0.16078 0.16862 0.3//1
|
||||||
|
#define COLOR_RED_TEXT 0.69020 0.00784 0.00784 1
|
||||||
|
|
||||||
|
#define COLOR_FADEOUT 0.09412 0.09412 0.04912 0.65
|
||||||
|
|
||||||
|
#define COLOR_BODY_TEXT 0.62745 0.66667 0.67451 1
|
||||||
|
|
||||||
|
#define COLOR_USMC 0 0.0196 0.41
|
||||||
|
#define COLOR_JPN 0.53 0.027 0.027
|
||||||
|
#define COLOR_USSR 0.368 0.035 0.035
|
||||||
|
#define COLOR_GER 0.937 0.9 0.607
|
||||||
|
|
||||||
|
#define DEFAULT_MP_CFG "default_mp.cfg"
|
||||||
|
#define SPLITSCREEN_MP_CFG "default_splitscreen.cfg"
|
||||||
|
#define SYSTEMLINK_MP_CFG "default_systemlink.cfg"
|
||||||
|
#define XBOXLIVE_MP_CFG "default_xboxlive.cfg"
|
||||||
|
|
||||||
|
#define MAX_RANK int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1))
|
||||||
|
#define MAX_PRESTIGE int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1))
|
||||||
|
|
||||||
|
#define PRESTIGE_AVAIL (stat(2326) < MAX_PRESTIGE && stat(2301) == int(tableLookup("mp/rankTable.csv",0,MAX_RANK,7)))
|
||||||
|
#define PRESTIGE_NEXT (stat(2326) < MAX_PRESTIGE && stat(252) == MAX_RANK)
|
||||||
|
#define PRESTIGE_FINISH (stat(2326) == MAX_PRESTIGE)
|
||||||
|
|
||||||
|
#define CAN_RANK_UP (stat(252) < MAX_RANK || stat(2326) < MAX_PRESTIGE)
|
||||||
|
|
||||||
// Bink constants
|
// Bink constants
|
||||||
const quint32 BINK_SURFACE32RGBA = 6;
|
const quint32 BINK_SURFACE32RGBA = 6;
|
||||||
|
|
||||||
|
|||||||
55
localize.h
Normal file
55
localize.h
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
#ifndef LOCALIZE_H
|
||||||
|
#define LOCALIZE_H
|
||||||
|
|
||||||
|
#include <QDataStream>
|
||||||
|
#include <QString>
|
||||||
|
|
||||||
|
struct Localize {
|
||||||
|
quint32 valuePtr;
|
||||||
|
quint32 namePtr;
|
||||||
|
QString referenceStr;
|
||||||
|
QString localizedStr;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline QDataStream &operator<<(QDataStream &out, const Localize &localize) {
|
||||||
|
out << localize.valuePtr << localize.namePtr;
|
||||||
|
|
||||||
|
// Parse gsc contents
|
||||||
|
QByteArray localizedStrData(localize.localizedStr.toUtf8());
|
||||||
|
out.writeRawData(localizedStrData.data(), localizedStrData.size());
|
||||||
|
|
||||||
|
// Parse rawfile path
|
||||||
|
QByteArray refStrData(localize.referenceStr.toUtf8());
|
||||||
|
out.writeRawData(refStrData.data(), refStrData.size());
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline QDataStream &operator>>(QDataStream &in, Localize &localize) {
|
||||||
|
// Parse value and name pointers
|
||||||
|
in >> localize.valuePtr >> localize.namePtr;
|
||||||
|
|
||||||
|
// Parse localized string
|
||||||
|
QString localizedStr;
|
||||||
|
char localizedStrChar;
|
||||||
|
in >> localizedStrChar;
|
||||||
|
while (localizedStrChar != 0) {
|
||||||
|
localizedStr += localizedStrChar;
|
||||||
|
in >> localizedStrChar;
|
||||||
|
}
|
||||||
|
localize.localizedStr = localizedStr;
|
||||||
|
|
||||||
|
// Parse localized reference name
|
||||||
|
QString refStr;
|
||||||
|
char refStrChar;
|
||||||
|
in >> refStrChar;
|
||||||
|
while (refStrChar != 0) {
|
||||||
|
refStr += refStrChar;
|
||||||
|
in >> refStrChar;
|
||||||
|
}
|
||||||
|
localize.referenceStr = refStr;
|
||||||
|
|
||||||
|
return in;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // LOCALIZE_H
|
||||||
61
rawfile.h
Normal file
61
rawfile.h
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
#ifndef RAWFILE_H
|
||||||
|
#define RAWFILE_H
|
||||||
|
|
||||||
|
#include <qtcoreexports.h>
|
||||||
|
#include <QDataStream>
|
||||||
|
#include <QString>
|
||||||
|
|
||||||
|
struct RawFile {
|
||||||
|
quint32 gscNamePtr;
|
||||||
|
quint32 gscLength;
|
||||||
|
quint32 rawFilePathPtr;
|
||||||
|
QString rawFilePath;
|
||||||
|
QString rawFileContents;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline QDataStream &operator<<(QDataStream &out, const RawFile &rawFile) {
|
||||||
|
out << rawFile.gscNamePtr;
|
||||||
|
out << rawFile.gscLength;
|
||||||
|
out << rawFile.rawFilePathPtr;
|
||||||
|
|
||||||
|
// Parse rawfile path
|
||||||
|
QByteArray rawFilePathData(rawFile.rawFilePath.toUtf8());
|
||||||
|
out.writeRawData(rawFilePathData.data(), rawFilePathData.size());
|
||||||
|
|
||||||
|
// Parse gsc contents
|
||||||
|
QByteArray rawFileContentsData(rawFile.rawFileContents.toUtf8());
|
||||||
|
out.writeRawData(rawFileContentsData.data(), rawFileContentsData.size());
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline QDataStream &operator>>(QDataStream &in, RawFile &rawFile) {
|
||||||
|
in >> rawFile.gscNamePtr;
|
||||||
|
in >> rawFile.gscLength;
|
||||||
|
in >> rawFile.rawFilePathPtr;
|
||||||
|
|
||||||
|
// Parse rawfile path
|
||||||
|
QString rawFilePath;
|
||||||
|
char scriptPathChar;
|
||||||
|
in >> scriptPathChar;
|
||||||
|
while (scriptPathChar != 0) {
|
||||||
|
rawFilePath += scriptPathChar;
|
||||||
|
in >> scriptPathChar;
|
||||||
|
}
|
||||||
|
rawFile.rawFilePath = rawFilePath;
|
||||||
|
|
||||||
|
// Parse gsc contents
|
||||||
|
QString rawFileContents;
|
||||||
|
char rawFileContentsChar;
|
||||||
|
in >> rawFileContentsChar;
|
||||||
|
while (rawFileContentsChar != 0 && rawFileContentsChar != -1) {
|
||||||
|
rawFileContents += rawFileContentsChar;
|
||||||
|
in >> rawFileContentsChar;
|
||||||
|
}
|
||||||
|
rawFile.rawFileContents = rawFileContents;
|
||||||
|
|
||||||
|
return in;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif // RAWFILE_H
|
||||||
124
zone.h
Normal file
124
zone.h
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
#ifndef ZONE_H
|
||||||
|
#define ZONE_H
|
||||||
|
|
||||||
|
#include "enums.h"
|
||||||
|
#include "qtypes.h"
|
||||||
|
#include <QDataStream>
|
||||||
|
#include <QVector>
|
||||||
|
|
||||||
|
struct Zone {
|
||||||
|
quint32 zoneFileSize;
|
||||||
|
quint32 unknown1;
|
||||||
|
quint32 unknown2;
|
||||||
|
quint32 unknown3;
|
||||||
|
quint32 unknown4;
|
||||||
|
quint32 unknown5;
|
||||||
|
quint32 unknown6;
|
||||||
|
quint32 unknown7;
|
||||||
|
quint32 unknown8;
|
||||||
|
quint32 tagCount;
|
||||||
|
quint32 unknown9;
|
||||||
|
quint32 recordCount;
|
||||||
|
quint32 unknown10;
|
||||||
|
quint32 unknown11;
|
||||||
|
QVector<quint32> tagPtrs;
|
||||||
|
QStringList tags;
|
||||||
|
|
||||||
|
QVector<ASSET_TYPE> assetTypes;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline QDataStream &operator<<(QDataStream &out, const Zone &zone) {
|
||||||
|
// Write adjusted fastfile size
|
||||||
|
out << zone.zoneFileSize - 36;
|
||||||
|
// Write unknowns 1-8
|
||||||
|
out << zone.unknown1;
|
||||||
|
out << zone.unknown2;
|
||||||
|
out << zone.unknown3;
|
||||||
|
out << zone.unknown4;
|
||||||
|
out << zone.unknown5;
|
||||||
|
out << zone.unknown6;
|
||||||
|
out << zone.unknown7;
|
||||||
|
out << zone.unknown8;
|
||||||
|
// Write tag count
|
||||||
|
out << zone.tagCount;
|
||||||
|
// Write unknown 9
|
||||||
|
out << zone.unknown9;
|
||||||
|
// Write record count
|
||||||
|
out << zone.recordCount;
|
||||||
|
// Write unknowns 10-11
|
||||||
|
out << zone.unknown10;
|
||||||
|
out << zone.unknown11;
|
||||||
|
// Write tag pointers
|
||||||
|
foreach (quint32 tagPtr, zone.tagPtrs) {
|
||||||
|
out << tagPtr;
|
||||||
|
}
|
||||||
|
// Write tags
|
||||||
|
foreach (QString tag, zone.tags) {
|
||||||
|
out << tag.toLocal8Bit();
|
||||||
|
}
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline QDataStream &operator>>(QDataStream &in, Zone &zone) {
|
||||||
|
// Parse file size
|
||||||
|
in >> zone.zoneFileSize;
|
||||||
|
zone.zoneFileSize += 36;
|
||||||
|
// Parse unknowns 1-8
|
||||||
|
in >> zone.unknown1;
|
||||||
|
in >> zone.unknown2;
|
||||||
|
in >> zone.unknown3;
|
||||||
|
in >> zone.unknown4;
|
||||||
|
in >> zone.unknown5;
|
||||||
|
in >> zone.unknown6;
|
||||||
|
in >> zone.unknown7;
|
||||||
|
in >> zone.unknown8;
|
||||||
|
// Parse tag count
|
||||||
|
in >> zone.tagCount;
|
||||||
|
// Parse unknown 9
|
||||||
|
in >> zone.unknown9;
|
||||||
|
// Parse record count
|
||||||
|
in >> zone.recordCount;
|
||||||
|
|
||||||
|
in >> zone.unknown10;
|
||||||
|
if (zone.tagCount) {
|
||||||
|
// Parse unknowns 10-11
|
||||||
|
in >> zone.unknown11;
|
||||||
|
|
||||||
|
// Parse tag ptrs
|
||||||
|
for (quint32 i = 0; i < zone.tagCount - 1; i++) {
|
||||||
|
quint32 tagPtr;
|
||||||
|
in >> tagPtr;
|
||||||
|
|
||||||
|
zone.tagPtrs.push_back(tagPtr);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse tags/strings before index
|
||||||
|
QString zoneTag;
|
||||||
|
char zoneTagChar;
|
||||||
|
for (quint32 i = 0; i < zone.tagCount - 1; i++) {
|
||||||
|
in >> zoneTagChar;
|
||||||
|
while (zoneTagChar != 0) {
|
||||||
|
zoneTag += zoneTagChar;
|
||||||
|
in >> zoneTagChar;
|
||||||
|
}
|
||||||
|
zone.tags.push_back(zoneTag);
|
||||||
|
zoneTag.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse index
|
||||||
|
for (quint32 i = 0; i < zone.recordCount; i++) {
|
||||||
|
// Parse asset type
|
||||||
|
quint32 assetType;
|
||||||
|
in >> assetType;
|
||||||
|
// Add asset type to vector
|
||||||
|
zone.assetTypes << (ASSET_TYPE)assetType;
|
||||||
|
// Skip separator
|
||||||
|
in.skipRawData(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
return in;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // ZONE_H
|
||||||
Loading…
x
Reference in New Issue
Block a user