Update fastfile class logic.

This commit is contained in:
= 2025-04-04 20:36:58 -04:00
parent 917784b4cb
commit 810c6b9f95
8 changed files with 129 additions and 83 deletions

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@ -1,7 +1,7 @@
#include "fastfile_cod2.h" #include "fastfile_cod2.h"
#include "utils.h" #include "utils.h"
#include "compressor.h" #include "compression.h"
#include "zonefile_cod2.h" #include "zonefile_cod2.h"
#include <QFile> #include <QFile>
@ -15,6 +15,10 @@ FastFile_COD2::~FastFile_COD2() {
} }
QByteArray FastFile_COD2::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD2::Load(const QString aFilePath) { bool FastFile_COD2::Load(const QString aFilePath) {
if (aFilePath.isEmpty()) { if (aFilePath.isEmpty()) {
return false; return false;
@ -58,7 +62,7 @@ bool FastFile_COD2::Load(const QByteArray aData) {
Utils::ReadUntilHex(&fastFileStream, "78"); Utils::ReadUntilHex(&fastFileStream, "78");
QByteArray compressedData = aData.mid(fastFileStream.device()->pos()); QByteArray compressedData = aData.mid(fastFileStream.device()->pos());
QByteArray decompressedData = Compressor::DecompressZLIB(compressedData); QByteArray decompressedData = Compression::DecompressZLIB(compressedData);
QDir exportsDir(QDir::currentPath()); QDir exportsDir(QDir::currentPath());
exportsDir.mkdir("exports"); exportsDir.mkdir("exports");
@ -71,7 +75,8 @@ bool FastFile_COD2::Load(const QByteArray aData) {
// Load the zone file with the decompressed data (using an Xbox platform flag). // Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD2 zoneFile; ZoneFile_COD2 zoneFile;
zoneFile.Load(decompressedData, GetStem() + ".zone", FF_PLATFORM_XBOX); zoneFile.SetStem(GetStem());
zoneFile.Load(decompressedData, FF_PLATFORM_XBOX);
SetZoneFile(std::make_shared<ZoneFile_COD2>(zoneFile)); SetZoneFile(std::make_shared<ZoneFile_COD2>(zoneFile));
return true; return true;

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@ -9,6 +9,8 @@ public:
FastFile_COD2(); FastFile_COD2();
~FastFile_COD2(); ~FastFile_COD2();
QByteArray GetBinaryData() override;
bool Load(const QString aFilePath) override; bool Load(const QString aFilePath) override;
bool Load(const QByteArray aData) override; bool Load(const QByteArray aData) override;
}; };

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@ -2,7 +2,7 @@
#include "zonefile_cod5.h" #include "zonefile_cod5.h"
#include "utils.h" #include "utils.h"
#include "compressor.h" #include "compression.h"
#include "statusbarmanager.h" #include "statusbarmanager.h"
#include <QFile> #include <QFile>
@ -16,6 +16,10 @@ FastFile_COD5::~FastFile_COD5() {
} }
QByteArray FastFile_COD5::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD5::Load(const QString aFilePath) { bool FastFile_COD5::Load(const QString aFilePath) {
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000); StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000);
@ -64,7 +68,7 @@ bool FastFile_COD5::Load(const QByteArray aData) {
SetGame("COD5"); SetGame("COD5");
// For COD5, simply decompress from offset 12. // For COD5, simply decompress from offset 12.
decompressedData = Compressor::DecompressZLIB(aData.mid(12)); decompressedData = Compression::DecompressZLIB(aData.mid(12));
Utils::ExportData(GetStem() + ".zone", decompressedData); Utils::ExportData(GetStem() + ".zone", decompressedData);
@ -77,7 +81,7 @@ bool FastFile_COD5::Load(const QByteArray aData) {
ZoneFile_COD5 zoneFile; ZoneFile_COD5 zoneFile;
zoneFile.SetStem(GetStem()); zoneFile.SetStem(GetStem());
//zoneFile.Load(decompressedData, GetStem() + ".zone", platform); zoneFile.Load(decompressedData, platform);
SetZoneFile(std::make_shared<ZoneFile_COD5>(zoneFile)); SetZoneFile(std::make_shared<ZoneFile_COD5>(zoneFile));
return true; return true;

View File

@ -9,6 +9,8 @@ public:
FastFile_COD5(); FastFile_COD5();
~FastFile_COD5(); ~FastFile_COD5();
QByteArray GetBinaryData() override;
bool Load(const QString aFilePath) override; bool Load(const QString aFilePath) override;
bool Load(const QByteArray aData) override; bool Load(const QByteArray aData) override;
}; };

View File

@ -2,7 +2,8 @@
#include "zonefile_cod7.h" #include "zonefile_cod7.h"
#include "utils.h" #include "utils.h"
#include "compressor.h" #include "compression.h"
#include "encryption.h"
#include <QFile> #include <QFile>
#include <QDebug> #include <QDebug>
@ -15,6 +16,10 @@ FastFile_COD7::~FastFile_COD7() {
} }
QByteArray FastFile_COD7::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD7::Load(const QString aFilePath) { bool FastFile_COD7::Load(const QString aFilePath) {
if (aFilePath.isEmpty()) { if (aFilePath.isEmpty()) {
return false; return false;
@ -58,84 +63,105 @@ bool FastFile_COD7::Load(const QByteArray aData) {
SetPlatform(pCalculateFFPlatform(version)); SetPlatform(pCalculateFFPlatform(version));
SetGame("COD7"); SetGame("COD7");
// Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD7 zoneFile;
zoneFile.SetStem(GetStem());
// For COD7/COD9, use BigEndian. // For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::BigEndian); fastFileStream.setByteOrder(QDataStream::BigEndian);
if (GetPlatform() == "PC") { if (GetPlatform() == "PC") {
fastFileStream.setByteOrder(QDataStream::LittleEndian); fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Select key based on game.
QByteArray key;
fastFileStream.skipRawData(4);
if (GetPlatform() == "360") {
key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d");
} else if (GetPlatform() == "PS3") {
key = QByteArray::fromHex("46D3F997F29C9ACE175B0DAE3AB8C0C1B8E423E2E3BF7E3C311EA35245BF193A");
// or
// key = QByteArray::fromHex("0C99B3DDB8D6D0845D1147E470F28A8BF2AE69A8A9F534767B54E9180FF55370");
}
// Read the 8-byte magic.
QByteArray fileMagic(8, Qt::Uninitialized);
fastFileStream.readRawData(fileMagic.data(), 8);
if (fileMagic != "PHEEBs71") {
qWarning() << "Invalid fast file magic!";
return false;
}
fastFileStream.skipRawData(4);
// Read IV table name (32 bytes).
QByteArray fileName(32, Qt::Uninitialized);
fastFileStream.readRawData(fileName.data(), 32);
// Build the IV table from the fileName.
QByteArray ivTable = Encryption::InitIVTable(fileName);
// Skip the RSA signature (256 bytes).
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
// Now the stream should be positioned at 0x13C, where sections begin.
int sectionIndex = 0;
while (true) {
qint32 sectionSize = 0;
fastFileStream >> sectionSize;
qDebug() << "Section index:" << sectionIndex << "Size:" << sectionSize
<< "Pos:" << fastFileStream.device()->pos();
if (sectionSize == 0)
break;
// Read the section data.
QByteArray sectionData;
sectionData.resize(sectionSize);
fastFileStream.readRawData(sectionData.data(), sectionSize);
// Compute the IV for this section.
QByteArray iv = Encryption::GetIV(ivTable, sectionIndex);
// Decrypt the section using Salsa20.
QByteArray decData = Encryption::salsa20DecryptSection(sectionData, key, iv);
// Compute SHA1 hash of the decrypted data.
QByteArray sectionHash = QCryptographicHash::hash(decData, QCryptographicHash::Sha1);
// Update the IV table based on the section hash.
Encryption::UpdateIVTable(ivTable, sectionIndex, sectionHash);
// Build a compressed data buffer by prepending the two-byte zlib header.
QByteArray compressedData;
compressedData.append(char(0x78));
compressedData.append(char(0x01));
compressedData.append(decData);
decompressedData.append(Compression::DecompressZLIB(compressedData));
sectionIndex++;
}
zoneFile.Load(decompressedData, FF_PLATFORM_XBOX);
} else if (GetPlatform() == "Wii") {
// For COD7, simply decompress from offset 12.
decompressedData = Compression::DecompressZLIB(aData.mid(12));
Utils::ExportData(GetStem() + ".zone", decompressedData);
QDir workingDir = QDir::currentPath();
workingDir.mkdir("exports");
QFile outputFile("exports/" + GetStem() + ".zone");
if (!outputFile.open(QIODevice::WriteOnly)) {
qDebug() << "Failed to extract IPAK file.";
}
qDebug() << " - File Name: " << outputFile.fileName();
outputFile.write(decompressedData);
outputFile.close();
zoneFile.Load(decompressedData, FF_PLATFORM_WII);
} }
// Select key based on game.
QByteArray key;
fastFileStream.skipRawData(4);
if (GetPlatform() == "360") {
key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d");
} else if (GetPlatform() == "PS3") {
key = QByteArray::fromHex("46D3F997F29C9ACE175B0DAE3AB8C0C1B8E423E2E3BF7E3C311EA35245BF193A");
// or
// key = QByteArray::fromHex("0C99B3DDB8D6D0845D1147E470F28A8BF2AE69A8A9F534767B54E9180FF55370");
}
// Read the 8-byte magic.
QByteArray fileMagic(8, Qt::Uninitialized);
fastFileStream.readRawData(fileMagic.data(), 8);
if (fileMagic != "PHEEBs71") {
qWarning() << "Invalid fast file magic!";
return false;
}
fastFileStream.skipRawData(4);
// Read IV table name (32 bytes).
QByteArray fileName(32, Qt::Uninitialized);
fastFileStream.readRawData(fileName.data(), 32);
// Build the IV table from the fileName.
QByteArray ivTable = Encryption::InitIVTable(fileName);
// Skip the RSA signature (256 bytes).
QByteArray rsaSignature(256, Qt::Uninitialized);
fastFileStream.readRawData(rsaSignature.data(), 256);
// Now the stream should be positioned at 0x13C, where sections begin.
int sectionIndex = 0;
while (true) {
qint32 sectionSize = 0;
fastFileStream >> sectionSize;
qDebug() << "Section index:" << sectionIndex << "Size:" << sectionSize
<< "Pos:" << fastFileStream.device()->pos();
if (sectionSize == 0)
break;
// Read the section data.
QByteArray sectionData;
sectionData.resize(sectionSize);
fastFileStream.readRawData(sectionData.data(), sectionSize);
// Compute the IV for this section.
QByteArray iv = Encryption::GetIV(ivTable, sectionIndex);
// Decrypt the section using Salsa20.
QByteArray decData = Encryption::salsa20DecryptSection(sectionData, key, iv);
// Compute SHA1 hash of the decrypted data.
QByteArray sectionHash = QCryptographicHash::hash(decData, QCryptographicHash::Sha1);
// Update the IV table based on the section hash.
Encryption::UpdateIVTable(ivTable, sectionIndex, sectionHash);
// Build a compressed data buffer by prepending the two-byte zlib header.
QByteArray compressedData;
compressedData.append(char(0x78));
compressedData.append(char(0x01));
compressedData.append(decData);
decompressedData.append(Compressor::DecompressZLIB(compressedData));
sectionIndex++;
}
// Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD7 zoneFile;
zoneFile.Load(decompressedData, GetStem() + ".zone", FF_PLATFORM_XBOX);
SetZoneFile(std::make_shared<ZoneFile_COD7>(zoneFile)); SetZoneFile(std::make_shared<ZoneFile_COD7>(zoneFile));
return true; return true;

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@ -9,6 +9,8 @@ public:
FastFile_COD7(); FastFile_COD7();
~FastFile_COD7(); ~FastFile_COD7();
QByteArray GetBinaryData() override;
bool Load(const QString aFilePath) override; bool Load(const QString aFilePath) override;
bool Load(const QByteArray aData) override; bool Load(const QByteArray aData) override;
}; };

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@ -1,8 +1,6 @@
#include "fastfile_cod9.h" #include "fastfile_cod9.h"
#include "zonefile_cod9.h" #include "zonefile_cod9.h"
#include "encryption.h"
#include "utils.h"
#include "compressor.h"
#include <QFile> #include <QFile>
#include <QDebug> #include <QDebug>
@ -15,6 +13,10 @@ FastFile_COD9::~FastFile_COD9() {
} }
QByteArray FastFile_COD9::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD9::Load(const QString aFilePath) { bool FastFile_COD9::Load(const QString aFilePath) {
if (aFilePath.isEmpty()) { if (aFilePath.isEmpty()) {
return false; return false;
@ -104,7 +106,8 @@ bool FastFile_COD9::Load(const QByteArray aData) {
// Load the zone file with the decompressed data (using an Xbox platform flag). // Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD9 zoneFile; ZoneFile_COD9 zoneFile;
zoneFile.Load(decompressedData, GetStem() + ".zone", FF_PLATFORM_PC); zoneFile.SetStem(GetStem());
zoneFile.Load(decompressedData, FF_PLATFORM_PC);
SetZoneFile(std::make_shared<ZoneFile_COD9>(zoneFile)); SetZoneFile(std::make_shared<ZoneFile_COD9>(zoneFile));
return true; return true;

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@ -9,6 +9,8 @@ public:
FastFile_COD9(); FastFile_COD9();
~FastFile_COD9(); ~FastFile_COD9();
QByteArray GetBinaryData() override;
bool Load(const QString aFilePath) override; bool Load(const QString aFilePath) override;
bool Load(const QByteArray aData) override; bool Load(const QByteArray aData) override;
}; };