Fix: Use XDataStream instead of QDataStream for COD7/COD9 parsing.

This commit is contained in:
njohnson 2025-09-10 21:55:25 -04:00
parent 990d413673
commit 7bfe92eb9c

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@ -72,9 +72,9 @@ bool FastFile_COD8_PC::Load(const QString aFilePath) {
bool FastFile_COD8_PC::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Create a XDataStream on the input data.
XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Parse header values.
SetCompany(pParseFFCompany(&fastFileStream));
@ -87,7 +87,7 @@ bool FastFile_COD8_PC::Load(const QByteArray aData) {
SetGame("COD7");
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::LittleEndian);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Select key based on game.
QByteArray key;