Add xmaterialpixelshaderprogram structures
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libs/xassets/xmaterialpixelshaderprogram.cpp
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libs/xassets/xmaterialpixelshaderprogram.cpp
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#include "xmaterialpixelshaderprogram.h"
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XMaterialPixelShaderProgram::XMaterialPixelShaderProgram()
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: XAsset()
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, mPixelShader(nullptr)
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, mLoadDef()
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{
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}
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XMaterialPixelShaderProgram::~XMaterialPixelShaderProgram()
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{
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delete mPixelShader;
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}
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void XMaterialPixelShaderProgram::Clear()
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{
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mPixelShader->Clear();
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mLoadDef.Clear();
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}
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void XMaterialPixelShaderProgram::ParseData(QDataStream *aStream)
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{
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}
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libs/xassets/xmaterialpixelshaderprogram.h
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libs/xassets/xmaterialpixelshaderprogram.h
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#ifndef XMATERIALPIXELSHADERPROGRAM_H
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#define XMATERIALPIXELSHADERPROGRAM_H
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#include "xasset.h"
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#include "xd3dpixelshader.h"
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#include "xgfxpixelshaderloaddef.h"
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#include <QVector>
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#include <QtTypes>
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class XMaterialPixelShaderProgram : public XAsset
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{
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public:
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explicit XMaterialPixelShaderProgram();
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~XMaterialPixelShaderProgram();
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void Clear() override;
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void ParseData(QDataStream *aStream) override;
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private:
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XD3DPixelShader *mPixelShader;
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XGfxPixelShaderLoadDef mLoadDef;
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};
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#endif // XMATERIALPIXELSHADERPROGRAM_H
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