Removed unused asset functions, refactored.
This commit is contained in:
parent
14f6a481f5
commit
67f3e21779
349
mainwindow.cpp
349
mainwindow.cpp
@ -278,12 +278,12 @@ QByteArray MainWindow::DecompressZLIB(QByteArray compressedData) {
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}
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/*
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OpenFastFile()
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GetFastFilePath()
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Opens a file dialog in the steam folder,
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and opens the selected file.
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*/
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QFile* MainWindow::OpenFastFile() {
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QString MainWindow::GetFastFilePath() {
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// Reset dialog before opening new file
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Reset();
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@ -299,22 +299,16 @@ QFile* MainWindow::OpenFastFile() {
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const QString fastFileStem = fastFilePath.split('/').last();
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setWindowTitle(QString("FastFile Wizard - %1").arg(fastFileStem));
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// Check fastfile can be read
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QFile *fastFile = new QFile(fastFilePath);
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if (!fastFile->open(QIODevice::ReadOnly)) {
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QMessageBox::warning(this, "Warning!", QString("%1 could not be read!.").arg(fastFilePath));
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return nullptr;
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}
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return fastFile;
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return fastFilePath;
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}
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/*
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OpenZoneFile()
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GetZoneFilePath()
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Opens a file dialog in the steam folder,
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and opens the selected file.
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*/
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QFile* MainWindow::OpenZoneFile() {
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QString MainWindow::GetZoneFilePath() {
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// Reset dialog before opening new file
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Reset();
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@ -330,13 +324,74 @@ QFile* MainWindow::OpenZoneFile() {
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const QString zoneFileStem = zoneFilePath.split('/').last();
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setWindowTitle(QString("FastFile Wizard - %1").arg(zoneFileStem));
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// Check fastfile can be read
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QFile *zoneFile = new QFile(zoneFilePath);
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if (!zoneFile->open(QIODevice::ReadOnly)) {
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QMessageBox::warning(this, "Warning!", QString("%1 could not be read!.").arg(zoneFilePath));
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return nullptr;
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return zoneFilePath;
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}
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return zoneFile;
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QByteArray MainWindow::OpenFastFile(QString aFastFilePath)
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{
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Reset();
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// Check fastfile can be read
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QFile *fastFile = new QFile(aFastFilePath);
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qDebug() << aFastFilePath;
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if (!fastFile->open(QIODevice::ReadOnly)) {
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QMessageBox::warning(this, "Warning!", QString("FastFile '%1' could not be read!.").arg(fastFile->fileName()));
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return QByteArray();
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}
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LogOpenedFile(fastFile->fileName());
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ui->lineEdit_FastFile->setText(fastFile->fileName());
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// Decompress fastfile and close
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const QByteArray fastFileData = fastFile->readAll();
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// Parse data from fast file header
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ParseFFHeader(fastFileData.mid(0, 12));
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fastFile->close();
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// Decompress fastfile and close
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const QByteArray decompressedData = DecompressZLIB(fastFileData.mid(12));
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// ui->plainTextEdit_ZoneDump->setPlainText(decompressedData.toHex());
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const QString zoneFilePath = aFastFilePath.replace(".ff", ".zone");
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ui->lineEdit_ZoneFile->setText(zoneFilePath);
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// Open zone file
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OpenZoneFile(zoneFilePath);
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// Clean up & return
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delete fastFile;
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return fastFileData;
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}
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QByteArray MainWindow::OpenZoneFile(QString aZoneFilePath)
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{
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Reset();
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// Check zone file is writeable
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QFile *zoneFile = new QFile(aZoneFilePath);
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if (!zoneFile->open(QIODevice::ReadOnly)) {
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QMessageBox::warning(this, "Warning!", QString("ZoneFile '%1' could not be read!.").arg(zoneFile->fileName()));
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return QByteArray();
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}
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LogOpenedFile(zoneFile->fileName());
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ui->lineEdit_ZoneFile->setText(zoneFile->fileName());
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// Parse & close zone file
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QByteArray zoneFileData = zoneFile->readAll();
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ParseZoneFile(zoneFileData);
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zoneFile->close();
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// Check if corresponding zone file exists
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const QString fastFilePath = zoneFile->fileName().replace(".zone", ".ff");
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if (QFile::exists(fastFilePath)) {
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ui->lineEdit_FastFile->setText(fastFilePath);
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LogOpenedFile(fastFilePath);
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}
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// Clean up & return
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delete zoneFile;
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return zoneFileData;
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}
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void MainWindow::ParseFFCompany(QDataStream *afastFileStream) {
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@ -420,9 +475,9 @@ void MainWindow::ParseFFVersion(QDataStream *afastFileStream) {
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}
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}
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void MainWindow::ParseFFHeader(QFile *aFastFilePtr) {
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void MainWindow::ParseFFHeader(QByteArray aFastFileData) {
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// Open stream to fastfile
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QDataStream afastFileStream(aFastFilePtr);
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QDataStream afastFileStream(aFastFileData);
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afastFileStream.setByteOrder(QDataStream::LittleEndian);
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ParseFFCompany(&afastFileStream);
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@ -759,10 +814,6 @@ void MainWindow::ParseAsset_RawFile(QDataStream *aZoneFileStream) {
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// qDebug() << QString("%1: %2").arg(rawFilePath).arg(rawFileContents);
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}
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void MainWindow::ParseAsset_PhysPreset(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_XModel(QDataStream *aZoneFileStream) {
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}
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@ -793,10 +844,6 @@ void MainWindow::ParseAsset_TechSet(QDataStream *aZoneFileStream) {
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//qDebug() << "Tech Set: " << techSetName;
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}
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void MainWindow::ParseAsset_Image(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_LoadedSound(QDataStream *aZoneFileStream) {
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}
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@ -805,34 +852,14 @@ void MainWindow::ParseAsset_ColMapMP(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_GameMapSP(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_GameMapMP(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_LightDef(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_UIMap(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_AIType(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_FX(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_Font(QDataStream *aZoneFileStream) {
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}
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void MainWindow::ParseAsset_XAnim(QDataStream *aZoneFileStream) {
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// Read in pointer to x_anim name
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QByteArray namePtr(4, Qt::Uninitialized);
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@ -1413,37 +1440,62 @@ void MainWindow::ParseAsset_StringTable(QDataStream *aZoneFileStream) {
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}
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void MainWindow::on_pushButton_FastFile_clicked() {
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// Try to prompt user to open fastfile
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QFile *fastFile;
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if (!(fastFile = OpenFastFile())) {
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QMessageBox::warning(this, "Warning!", QString("Failed to open FastFile!."));
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return;
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// Open fast file
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QString fastFilePath = GetFastFilePath();
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OpenFastFile(fastFilePath);
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}
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// Parse data from fast file header
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ParseFFHeader(fastFile);
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// Decompress fastfile and close
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const QByteArray fastFileData = fastFile->readAll();
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const QByteArray decompressedData = DecompressZLIB(fastFileData);
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// ui->plainTextEdit_ZoneDump->setPlainText(decompressedData.toHex());
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const QString zoneFilePath = fastFile->fileName().replace(".ff", ".zone");
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fastFile->close();
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// Check zone file is writeable
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QFile *zoneFile = new QFile(zoneFilePath);
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if (!zoneFile->open(QIODevice::ReadWrite)) {
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qDebug() << QString("Zone file could not be written to: '%1'").arg(zoneFilePath);
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return;
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void MainWindow::on_pushButton_ZoneFile_clicked() {
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const QString zoneFilePath = GetZoneFilePath();
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OpenZoneFile(zoneFilePath);
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}
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// Write zone data
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zoneFile->write(decompressedData);
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zoneFile->close();
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void MainWindow::LogOpenedFile(QString aFileName)
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{
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mRecentFiles.enqueue(aFileName);
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mRecentFiles.removeDuplicates();
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RefreshRecentFileMenu();
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}
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void MainWindow::RefreshRecentFileMenu()
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{
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foreach (QAction* action, mRecentFileActions) {
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ui->menuRecent_Fast_Files->removeAction(action);
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ui->menuRecent_Zone_Files->removeAction(action);
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action->deleteLater();
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}
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mRecentFileActions.clear();
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foreach (QString recentFileText, mRecentFiles) {
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if (recentFileText.contains(".ff")) {
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QAction *recentFastFileAction = new QAction(ui->menuRecent_Fast_Files);
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recentFastFileAction->setText(recentFileText);
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mRecentFileActions << recentFastFileAction;
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ui->menuRecent_Fast_Files->addAction(recentFastFileAction);
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connect(recentFastFileAction, &QAction::triggered, this, [&, this, recentFileText](bool checked = false) {
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OpenFastFile(recentFileText);
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});
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} else if (recentFileText.contains(".zone")) {
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QAction *recentZoneFileAction = new QAction(ui->menuRecent_Zone_Files);
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recentZoneFileAction->setText(recentFileText);
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mRecentFileActions << recentZoneFileAction;
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ui->menuRecent_Zone_Files->addAction(recentZoneFileAction);
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connect(recentZoneFileAction, &QAction::triggered, this, [&, this, recentFileText](bool checked = false) {
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OpenZoneFile(recentFileText);
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});
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}
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}
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}
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void MainWindow::ParseZoneFile(QByteArray aDecompressedData) {
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// Open zone file as little endian stream
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QDataStream zoneFileStream(decompressedData);
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QDataStream zoneFileStream(aDecompressedData);
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zoneFileStream.setByteOrder(QDataStream::LittleEndian);
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zoneFileStream.setFloatingPointPrecision(QDataStream::SinglePrecision);
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// Parse data from zone file header
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ParseZoneHeader(&zoneFileStream);
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@ -1472,157 +1524,40 @@ void MainWindow::on_pushButton_FastFile_clicked() {
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const QString typeStr = Utils::AssetTypeToString(typeHex);
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// qDebug() << "Parsing Asset of Type: " << typeHex;
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if (typeStr == "LOCAL STRING") { // localized string asset
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ParseAsset_LocalString(&zoneFileStream);
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} else if (typeStr == "RAW FILE") { // gsc
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ParseAsset_RawFile(&zoneFileStream);
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} else if (typeStr == "PHYS PRESET") { // physpreset
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ParseAsset_PhysPreset(&zoneFileStream);
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if (typeStr == "ANIMATION") { // aitype
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ParseAsset_XAnim(&zoneFileStream);
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} else if (typeStr == "MODEL") { // xmodel
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ParseAsset_XModel(&zoneFileStream);
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} else if (typeStr == "MATERIAL") { // material
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ParseAsset_Material(&zoneFileStream);
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} else if (typeStr == "SHADER") { // pixelshader
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ParseAsset_PixelShader(&zoneFileStream);
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} else if (typeStr == "TECH SET") { // techset include
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ParseAsset_TechSet(&zoneFileStream);
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} else if (typeStr == "IMAGE") { // image
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ParseAsset_Image(&zoneFileStream);
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} else if (typeStr == "SOUND") { // loaded_sound
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ParseAsset_LoadedSound(&zoneFileStream);
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} else if (typeStr == "COLLISION MAP") { // col_map_mp
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ParseAsset_ColMapMP(&zoneFileStream);
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} else if (typeStr == "MP MAP") { // game_map_sp
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ParseAsset_GameMapSP(&zoneFileStream);
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} else if (typeStr == "SP MAP") { // game_map_mp
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ParseAsset_GameMapMP(&zoneFileStream);
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} else if (typeStr == "LIGHT DEF") { // lightdef
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ParseAsset_LightDef(&zoneFileStream);
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} else if (typeStr == "UI MAP") { // ui_map
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ParseAsset_UIMap(&zoneFileStream);
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} else if (typeStr == "SND DRIVER GLOBALS") { // snddriverglobals
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ParseAsset_SNDDriverGlobals(&zoneFileStream);
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} else if (typeStr == "AI TYPE") { // aitype
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ParseAsset_AIType(&zoneFileStream);
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} else if (typeStr == "EFFECT") { // aitype
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ParseAsset_FX(&zoneFileStream);
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} else if (typeStr == "ANIMATION") { // aitype
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ParseAsset_XAnim(&zoneFileStream);
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} else if (typeStr == "STRING TABLE") { // string_table
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ParseAsset_StringTable(&zoneFileStream);
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} else if (typeStr == "MENU") { // string_table
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ParseAsset_MenuFile(&zoneFileStream);
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} else if (typeStr == "WEAPON") { // string_table
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ParseAsset_Weapon(&zoneFileStream);
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} else if (typeStr == "SHADER") { // pixelshader
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ParseAsset_PixelShader(&zoneFileStream);
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} else if (typeStr == "D3DBSP DUMP") { // string_table
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ParseAsset_D3DBSP(&zoneFileStream);
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} else if (typeStr != "UNKNOWN") {
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qDebug() << "Found bad asset type!" << typeStr;
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}
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}
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// Close zone file
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zoneFile->close();
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// Clean up
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delete zoneFile;
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delete fastFile;
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}
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void MainWindow::on_pushButton_FastFile_2_clicked() {
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// Check zone file is writeable
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QFile *zoneFile;
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if (!(zoneFile = OpenZoneFile())) {
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QMessageBox::warning(this, "Warning!", QString("Failed to open FastFile!."));
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return;
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}
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const QByteArray decompressedData = zoneFile->readAll();
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// Open zone file as little endian stream
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QDataStream zoneFileStream(decompressedData);
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zoneFileStream.setByteOrder(QDataStream::LittleEndian);
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// Parse data from zone file header
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ParseZoneHeader(&zoneFileStream);
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ParseZoneIndex(&zoneFileStream);
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// Track current and consecutive assets
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int assetIndex = 0;
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// Iterate asset types found in index
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for (auto [assetType, assetCount] : mTypeMap.asKeyValueRange()) {
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// Get asset description from type
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QString assetStr = Utils::AssetTypeToString(assetType);
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// Insert row and populate
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ui->tableWidget_Index->insertRow(assetIndex);
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ui->tableWidget_Index->setItem(assetIndex, 0, new QTableWidgetItem(assetType));
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ui->tableWidget_Index->setItem(assetIndex, 1, new QTableWidgetItem(assetStr));
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ui->tableWidget_Index->setItem(assetIndex, 2, new QTableWidgetItem(QString::number(assetCount)));
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// Update count
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assetIndex++;
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}
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for (int i = 0; i < mTypeOrder.size(); i++) {
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const QString typeHex = mTypeOrder[i];
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const QString typeStr = Utils::AssetTypeToString(typeHex);
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// qDebug() << "Parsing Asset of Type: " << typeHex;
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if (typeStr == "LOCAL STRING") { // localized string asset
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} else if (typeStr == "FONT") { // font
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ParseAsset_Font(&zoneFileStream);
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} else if (typeStr == "MENU") { // string_table
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ParseAsset_MenuFile(&zoneFileStream);
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} else if (typeStr == "LOCAL STRING") { // localized string asset
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ParseAsset_LocalString(&zoneFileStream);
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} else if (typeStr == "WEAPON") { // string_table
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ParseAsset_Weapon(&zoneFileStream);
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} else if (typeStr == "EFFECT") { // aitype
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ParseAsset_FX(&zoneFileStream);
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} else if (typeStr == "RAW FILE") { // gsc
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ParseAsset_RawFile(&zoneFileStream);
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} else if (typeStr == "PHYS PRESET") { // physpreset
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ParseAsset_PhysPreset(&zoneFileStream);
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} else if (typeStr == "MODEL") { // xmodel
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ParseAsset_XModel(&zoneFileStream);
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} else if (typeStr == "MATERIAL") { // material
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ParseAsset_Material(&zoneFileStream);
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} else if (typeStr == "SHADER") { // pixelshader
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ParseAsset_PixelShader(&zoneFileStream);
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} else if (typeStr == "TECH SET") { // techset include
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ParseAsset_TechSet(&zoneFileStream);
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} else if (typeStr == "IMAGE") { // image
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ParseAsset_Image(&zoneFileStream);
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} else if (typeStr == "SOUND") { // loaded_sound
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ParseAsset_LoadedSound(&zoneFileStream);
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} else if (typeStr == "COLLISION MAP") { // col_map_mp
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ParseAsset_ColMapMP(&zoneFileStream);
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} else if (typeStr == "MP MAP") { // game_map_sp
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ParseAsset_GameMapSP(&zoneFileStream);
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} else if (typeStr == "SP MAP") { // game_map_mp
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ParseAsset_GameMapMP(&zoneFileStream);
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} else if (typeStr == "LIGHT DEF") { // lightdef
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ParseAsset_LightDef(&zoneFileStream);
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} else if (typeStr == "UI MAP") { // ui_map
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ParseAsset_UIMap(&zoneFileStream);
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} else if (typeStr == "SND DRIVER GLOBALS") { // snddriverglobals
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ParseAsset_SNDDriverGlobals(&zoneFileStream);
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} else if (typeStr == "AI TYPE") { // aitype
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ParseAsset_AIType(&zoneFileStream);
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} else if (typeStr == "EFFECT") { // aitype
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ParseAsset_FX(&zoneFileStream);
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} else if (typeStr == "ANIMATION") { // aitype
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ParseAsset_XAnim(&zoneFileStream);
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} else if (typeStr == "STRING TABLE") { // string_table
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ParseAsset_StringTable(&zoneFileStream);
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} else if (typeStr == "MENU") { // string_table
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ParseAsset_MenuFile(&zoneFileStream);
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} else if (typeStr == "WEAPON") { // string_table
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ParseAsset_Weapon(&zoneFileStream);
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} else if (typeStr == "D3DBSP DUMP") { // string_table
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ParseAsset_D3DBSP(&zoneFileStream);
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} else if (typeStr != "UNKNOWN") {
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} else {
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qDebug() << "Found bad asset type!" << typeStr;
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}
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}
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// Close zone file
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zoneFile->close();
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// Clean up
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delete zoneFile;
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}
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int MainWindow::LoadFile_D3DBSP(const QString aFilePath) {
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30
mainwindow.h
30
mainwindow.h
@ -19,7 +19,7 @@
|
||||
#include <Qt3DRender/QCamera>
|
||||
#include <Qt3DRender/QCameraLens>
|
||||
#include <Qt3DCore/QTransform>
|
||||
#include <Qt3DCore/QAspectEngine>
|
||||
#include <Qt3DCore/QAspectEngine>>
|
||||
|
||||
#include <Qt3DInput/QInputAspect>
|
||||
|
||||
@ -84,7 +84,7 @@ public:
|
||||
|
||||
private slots:
|
||||
void on_pushButton_FastFile_clicked();
|
||||
void on_pushButton_FastFile_2_clicked();
|
||||
void on_pushButton_ZoneFile_clicked();
|
||||
|
||||
void LogOpenedFile(QString aFileName);
|
||||
void RefreshRecentFileMenu();
|
||||
@ -102,6 +102,7 @@ private slots:
|
||||
void ParseFFMagic(QDataStream *afastFileStream);
|
||||
void ParseFFVersion(QDataStream *afastFileStream);
|
||||
|
||||
void ParseZoneFile(QByteArray aDecompressedData);
|
||||
void ParseZoneHeader(QDataStream *aZoneFileStream);
|
||||
void ParseZoneSize(QDataStream *aZoneFileStream);
|
||||
|
||||
@ -113,28 +114,21 @@ private slots:
|
||||
void ParseZoneTags(QDataStream *aZoneFileStream);
|
||||
void ParseZoneIndex(QDataStream *aZoneFileStream);
|
||||
|
||||
void ParseAsset_LocalString(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_RawFile(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_PhysPreset(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_XAnim(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_XModel(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_Material(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_PixelShader(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_TechSet(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_Image(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_LoadedSound(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_ColMapMP(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_GameMapSP(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_GameMapMP(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_LightDef(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_UIMap(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_AIType(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_FX(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_XAnim(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_StringTable(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_MenuFile(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_Weapon(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_PixelShader(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_D3DBSP(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_Font(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_MenuFile(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_LocalString(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_Weapon(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_FX(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_RawFile(QDataStream *aZoneFileStream);
|
||||
void ParseAsset_StringTable(QDataStream *aZoneFileStream);
|
||||
|
||||
int LoadFile_D3DBSP(const QString aFilePath);
|
||||
|
||||
|
||||
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