From 4fbf77e661771920f99a7b85f4163d0540f6e1e6 Mon Sep 17 00:00:00 2001 From: njohnson Date: Wed, 10 Sep 2025 21:55:33 -0400 Subject: [PATCH] Fix: Use XDataStream instead of QDataStream Change the type of the data stream from `QDataStream` to `XDataStream` for consistency and to align with the rest of the codebase. --- libs/fastfile/PS3/fastfile_cod8_ps3.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/libs/fastfile/PS3/fastfile_cod8_ps3.cpp b/libs/fastfile/PS3/fastfile_cod8_ps3.cpp index a186912..2be7db7 100644 --- a/libs/fastfile/PS3/fastfile_cod8_ps3.cpp +++ b/libs/fastfile/PS3/fastfile_cod8_ps3.cpp @@ -72,9 +72,9 @@ bool FastFile_COD8_PS3::Load(const QString aFilePath) { bool FastFile_COD8_PS3::Load(const QByteArray aData) { QByteArray decompressedData; - // Create a QDataStream on the input data. - QDataStream fastFileStream(aData); - fastFileStream.setByteOrder(QDataStream::LittleEndian); + // Create a XDataStream on the input data. + XDataStream fastFileStream(aData); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); @@ -90,9 +90,9 @@ bool FastFile_COD8_PS3::Load(const QByteArray aData) { zoneFile->SetStem(GetBaseStem() + ".zone"); // For COD7/COD9, use BigEndian. - fastFileStream.setByteOrder(QDataStream::BigEndian); + fastFileStream.setByteOrder(XDataStream::BigEndian); if (GetPlatform() == "PC") { - fastFileStream.setByteOrder(QDataStream::LittleEndian); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Select key based on game. QByteArray key;