Refactor: Use QVector3D for leaf min/max coordinates
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@ -3,7 +3,7 @@
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#include "xasset.h"
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#include "xasset.h"
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#include <QVector>
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#include <QVector3D>
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class XCLeaf : public XAsset
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class XCLeaf : public XAsset
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{
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{
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@ -11,40 +11,17 @@ public:
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explicit XCLeaf();
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explicit XCLeaf();
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~XCLeaf();
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~XCLeaf();
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void ParseData(QDataStream *aStream) override;
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void ParseData(XDataStream *aStream) override;
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void Clear() override;
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quint32 GetFirstCollAabbIndex() const;
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void SetFirstCollAabbIndex(quint32 index);
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quint32 GetCollAabbCount() const;
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void SetCollAabbCount(quint32 count);
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int GetBrushContents() const;
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void SetBrushContents(int contents);
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int GetTerrainContents() const;
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void SetTerrainContents(int contents);
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QVector<float> GetMins() const;
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void SetMins(QVector<float> aMins);
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QVector<float> GetMaxs() const;
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void SetMaxs(QVector<float> aMaxs);
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int GetLeafBrushNode() const;
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void SetLeafBrushNode(int node);
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qint16 GetCluster() const;
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void SetCluster(qint16 cluster);
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private:
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private:
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quint32 mFirstCollAabbIndex;
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quint32 mFirstCollAabbIndex;
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quint32 mCollAabbCount;
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quint32 mCollAabbCount;
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int mBrushContents;
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qint32 mBrushContents;
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int mTerrainContents;
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qint32 mTerrainContents;
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QVector<float> mMins;
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QVector3D mMins;
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QVector<float> mMaxs;
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QVector3D mMaxs;
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int mLeafBrushNode;
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qint32 mLeafBrushNode;
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qint16 mCluster;
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qint16 mCluster;
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};
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};
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