Refactor: Use QVector3D for leaf min/max coordinates

This commit is contained in:
njohnson 2025-09-10 21:57:03 -04:00
parent c7291b567f
commit 48d7c3e692

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@ -3,7 +3,7 @@
#include "xasset.h" #include "xasset.h"
#include <QVector> #include <QVector3D>
class XCLeaf : public XAsset class XCLeaf : public XAsset
{ {
@ -11,40 +11,17 @@ public:
explicit XCLeaf(); explicit XCLeaf();
~XCLeaf(); ~XCLeaf();
void ParseData(QDataStream *aStream) override; void ParseData(XDataStream *aStream) override;
void Clear() override;
quint32 GetFirstCollAabbIndex() const;
void SetFirstCollAabbIndex(quint32 index);
quint32 GetCollAabbCount() const;
void SetCollAabbCount(quint32 count);
int GetBrushContents() const;
void SetBrushContents(int contents);
int GetTerrainContents() const;
void SetTerrainContents(int contents);
QVector<float> GetMins() const;
void SetMins(QVector<float> aMins);
QVector<float> GetMaxs() const;
void SetMaxs(QVector<float> aMaxs);
int GetLeafBrushNode() const;
void SetLeafBrushNode(int node);
qint16 GetCluster() const;
void SetCluster(qint16 cluster);
private: private:
quint32 mFirstCollAabbIndex; quint32 mFirstCollAabbIndex;
quint32 mCollAabbCount; quint32 mCollAabbCount;
int mBrushContents; qint32 mBrushContents;
int mTerrainContents; qint32 mTerrainContents;
QVector<float> mMins; QVector3D mMins;
QVector<float> mMaxs; QVector3D mMaxs;
int mLeafBrushNode; qint32 mLeafBrushNode;
qint16 mCluster; qint16 mCluster;
}; };