Fix: Use XDataStream and BigEndian for COD8/COD9

This commit replaces `QDataStream` with `XDataStream` and ensures `BigEndian` byte order is used, aligning with the specific requirements for COD8/COD9 file loading.
This commit is contained in:
njohnson 2025-09-10 21:55:18 -04:00
parent c799f53687
commit 415156256a

View File

@ -69,12 +69,12 @@ bool FastFile_COD8_360::Load(const QString aFilePath) {
bool FastFile_COD8_360::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Create a XDataStream on the input data.
XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::BigEndian);
fastFileStream.setByteOrder(XDataStream::BigEndian);
// Select key based on game.
QByteArray key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");