Fix: Use XDataStream and BigEndian for COD8/COD9
This commit replaces `QDataStream` with `XDataStream` and ensures `BigEndian` byte order is used, aligning with the specific requirements for COD8/COD9 file loading.
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@ -69,12 +69,12 @@ bool FastFile_COD8_360::Load(const QString aFilePath) {
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bool FastFile_COD8_360::Load(const QByteArray aData) {
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bool FastFile_COD8_360::Load(const QByteArray aData) {
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QByteArray decompressedData;
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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// Create a XDataStream on the input data.
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QDataStream fastFileStream(aData);
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XDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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fastFileStream.setByteOrder(XDataStream::LittleEndian);
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// For COD7/COD9, use BigEndian.
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// For COD7/COD9, use BigEndian.
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fastFileStream.setByteOrder(QDataStream::BigEndian);
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fastFileStream.setByteOrder(XDataStream::BigEndian);
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// Select key based on game.
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// Select key based on game.
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QByteArray key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
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QByteArray key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
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