Re-add hex to item type name.
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parent
070854b888
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34d97c3c65
37
utils.h
37
utils.h
@ -16,39 +16,42 @@ public:
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Convert asset type string to asset desc string
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*/
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static QString AssetTypeToString(ASSET_TYPE aAssetType) {
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qDebug() << "aAssetType: " << (int)aAssetType;
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QString assetStr;
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if (aAssetType == ASSET_ANIMATION) { // x_anim PARTIALLY VERIFIED
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return "ANIMATION";
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assetStr = "ANIMATION";
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} else if (aAssetType == ASSET_MODEL) { // xmodel PARTIALLY VERIFIED
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return "MODEL";
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assetStr = "MODEL";
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} else if (aAssetType == ASSET_MATERIAL) { // material VERIFIED
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return "MATERIAL";
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assetStr = "MATERIAL";
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} else if (aAssetType == ASSET_TECH_SET) { // tech set VERIFIED
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return "TECH SET";
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assetStr = "TECH SET";
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} else if (aAssetType == ASSET_SOUND) { // loaded_sound VERIFIED
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return "SOUND";
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assetStr = "SOUND";
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} else if (aAssetType == ASSET_COLLISION_MAP) { // collision_map PARTIALLY VERIFIED
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return "COLLISION MAP";
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assetStr = "COLLISION MAP";
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} else if (aAssetType == ASSET_SHADER) { // shader PARTIALLY VERIFIED
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return "SHADER";
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assetStr = "SHADER";
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} else if (aAssetType == ASSET_D3DBSP_DUMP) { // d3dbsp dump VERIFIED
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return "D3DBSP DUMP";
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assetStr = "D3DBSP DUMP";
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} else if (aAssetType == ASSET_FONT) { // font PARTIALLY VERIFIED
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return "FONT";
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assetStr = "FONT";
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} else if (aAssetType == ASSET_MENU) { // menu_file PARTIALLY VERIFIED
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return "MENU";
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assetStr = "MENU";
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} else if (aAssetType == ASSET_LOCAL_STRING) { // localized string PARTIALLY VERIFIED
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return "LOCAL STRING";
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assetStr = "LOCAL STRING";
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} else if (aAssetType == ASSET_WEAPON) { // weapon PARTIALLY VERIFIED
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return "WEAPON";
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assetStr = "WEAPON";
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} else if (aAssetType == ASSET_EFFECT) { // fx VERIFIED
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return "EFFECT";
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assetStr = "EFFECT";
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} else if (aAssetType == ASSET_RAW_FILE) { // raw_file VERIFIED
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return "RAW FILE";
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assetStr = "RAW FILE";
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} else if (aAssetType == ASSET_STRING_TABLE) { // string_table PARTIALLY VERIFIED
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return "STRING TABLE";
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assetStr = "STRING TABLE";
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} else {
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assetStr = "UNKNOWN";
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}
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return "UNKNOWN";
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assetStr += QString(" [%1]").arg(QString::number(aAssetType, 16).rightJustified(2, '0').leftJustified(8, '0').toUpper());
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return assetStr;
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}
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/*
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