From 34cafac1215f854210980a3190283b44ecf441d8 Mon Sep 17 00:00:00 2001 From: njohnson Date: Mon, 15 Sep 2025 18:50:18 -0400 Subject: [PATCH] Refactor: Update FastFileFactory and Open to use same parsing logic. --- tests/WiiU/autotest_cod10_wiiu.cpp | 2 +- tests/WiiU/autotest_cod9_wiiu.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/WiiU/autotest_cod10_wiiu.cpp b/tests/WiiU/autotest_cod10_wiiu.cpp index 358f048..f89ec90 100644 --- a/tests/WiiU/autotest_cod10_wiiu.cpp +++ b/tests/WiiU/autotest_cod10_wiiu.cpp @@ -118,7 +118,7 @@ void AutoTest_COD10_WiiU::testFactory() { const QString testName = "Factory ingest: " + fastFilePath; - FastFile* fastFile = FastFileFactory::Create(fastFilePath); + FastFile* fastFile = FastFile::Open(fastFilePath); const QString game = fastFile->GetGame(); bool correctGame = game == "COD10"; diff --git a/tests/WiiU/autotest_cod9_wiiu.cpp b/tests/WiiU/autotest_cod9_wiiu.cpp index ade7a5e..5721a49 100644 --- a/tests/WiiU/autotest_cod9_wiiu.cpp +++ b/tests/WiiU/autotest_cod9_wiiu.cpp @@ -118,7 +118,7 @@ void AutoTest_COD9_WiiU::testFactory() { const QString testName = "Factory ingest: " + fastFilePath; - FastFile* fastFile = FastFileFactory::Create(fastFilePath); + FastFile* fastFile = FastFile::Open(fastFilePath); const QString game = fastFile->GetGame(); bool correctGame = game == "COD9";