Update texture handling structures
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@ -1,21 +1,30 @@
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#include "xsoundfile.h"
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#include "xgfxtexture.h"
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XSoundFile::XSoundFile()
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#include "xd3dbasetexture.h"
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#include "xgfximageloaddef.h"
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XGfxTexture::XGfxTexture()
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: XAsset()
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, mBaseMap(new XD3DBaseTexture())
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, mMap(new XD3DTexture())
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, mVolMap(new XD3DVolumeTexture())
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, mCubeMap(new XD3DCubeTexture())
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, mLoadDef(new XGfxImageLoadDef())
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{
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}
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XSoundFile::~XSoundFile()
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XGfxTexture::~XGfxTexture()
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{
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}
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void XSoundFile::ParseData(QDataStream *aStream)
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void XGfxTexture::ParseData(QDataStream *aStream)
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{
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}
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void XSoundFile::Clear()
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void XGfxTexture::Clear()
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{
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}
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@ -2,7 +2,12 @@
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#define XGFXTEXTURE_H
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#include "xasset.h"
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#include "xgfximageloaddef.h"
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#include "xd3dtexture.h"
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#include "xd3dvolumetexture.h"
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#include "xd3dcubetexture.h"
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class XD3DBaseTexture;
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class XGfxImageLoadDef;
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class XGfxTexture : public XAsset
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{
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