Zonefile changes and additions.
This commit is contained in:
parent
67050e6a67
commit
23827f4ffa
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
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~ZoneFile_COD10_360();
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~ZoneFile_COD10_360();
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bool Load(const QByteArray aFileData) override;
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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protected:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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void pParseAsset_FX(QDataStream *aZoneFileStream) override;
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Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
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MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
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void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
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StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
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};
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};
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#endif // ZONEFILE_COD10_360_H
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#endif // ZONEFILE_COD10_360_H
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File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
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~ZoneFile_COD11_360();
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~ZoneFile_COD11_360();
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bool Load(const QByteArray aFileData) override;
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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protected:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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void pParseAsset_FX(QDataStream *aZoneFileStream) override;
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Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
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MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
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void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
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StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
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};
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};
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#endif // ZONEFILE_COD11_360_H
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#endif // ZONEFILE_COD11_360_H
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File diff suppressed because it is too large
Load Diff
@ -10,44 +10,7 @@ public:
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~ZoneFile_COD12_360();
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~ZoneFile_COD12_360();
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bool Load(const QByteArray aFileData) override;
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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protected:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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GscFile pParseAsset_GSCFile(QDataStream *aZoneFileStream) ;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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void pParseAsset_FX(QDataStream *aZoneFileStream) override;
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Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
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MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
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void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
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StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
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};
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};
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#endif // ZONEFILE_COD12_PC_H
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#endif // ZONEFILE_COD12_PC_H
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File diff suppressed because it is too large
Load Diff
@ -10,55 +10,7 @@ public:
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~ZoneFile_COD2_360();
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~ZoneFile_COD2_360();
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bool Load(const QByteArray aFileData) override;
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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void SetMiscCount(quint32 aMiscCount) {
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mMiscCount = aMiscCount;
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}
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quint32 GetMiscCount() {
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return mMiscCount;
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}
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protected:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseMiscTags(QDataStream *aZoneFileStream);
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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void pParseAsset_FX(QDataStream *aZoneFileStream) override;
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Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
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MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
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void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
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StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
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private:
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quint32 mMiscCount;
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};
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};
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#endif // ZONEFILE_COD2_360_H
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#endif // ZONEFILE_COD2_360_H
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File diff suppressed because it is too large
Load Diff
@ -12,43 +12,10 @@ public:
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~ZoneFile_COD4_360();
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~ZoneFile_COD4_360();
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bool Load(const QByteArray aFileData) override;
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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private:
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private:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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//Assets_COD4_360 assets;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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void pParseAsset_FX(QDataStream *aZoneFileStream) override;
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Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
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MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
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void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
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StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
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};
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};
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#endif // ZONEFILE_COD4_360_H
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#endif // ZONEFILE_COD4_360_H
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File diff suppressed because it is too large
Load Diff
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~ZoneFile_COD5_360();
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~ZoneFile_COD5_360();
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bool Load(const QByteArray aFileData) override;
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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private:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD5_360_H
|
#endif // ZONEFILE_COD5_360_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD6_360();
|
~ZoneFile_COD6_360();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD6_360_H
|
#endif // ZONEFILE_COD6_360_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD7_360();
|
~ZoneFile_COD7_360();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD7_360_H
|
#endif // ZONEFILE_COD7_360_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD8_360();
|
~ZoneFile_COD8_360();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD8_360_H
|
#endif // ZONEFILE_COD8_360_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD9_360();
|
~ZoneFile_COD9_360();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD9_360_H
|
#endif // ZONEFILE_COD9_360_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD10_PC();
|
~ZoneFile_COD10_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD10_PC_H
|
#endif // ZONEFILE_COD10_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD11_PC();
|
~ZoneFile_COD11_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD11_H
|
#endif // ZONEFILE_COD11_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,44 +10,7 @@ public:
|
|||||||
~ZoneFile_COD12_PC();
|
~ZoneFile_COD12_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
GscFile pParseAsset_GSCFile(QDataStream *aZoneFileStream) ;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD12_PC_H
|
#endif // ZONEFILE_COD12_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD4_PC();
|
~ZoneFile_COD4_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD4_PC_H
|
#endif // ZONEFILE_COD4_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD5_PC();
|
~ZoneFile_COD5_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD5_PC_H
|
#endif // ZONEFILE_COD5_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD6_PC();
|
~ZoneFile_COD6_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD6_PC_H
|
#endif // ZONEFILE_COD6_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD7_PC();
|
~ZoneFile_COD7_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD7_PC_H
|
#endif // ZONEFILE_COD7_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD8_PC();
|
~ZoneFile_COD8_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD7_PC_H
|
#endif // ZONEFILE_COD7_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD9_PC();
|
~ZoneFile_COD9_PC();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD9_PC_H
|
#endif // ZONEFILE_COD9_PC_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,6 @@ public:
|
|||||||
~ZoneFile_COD10_PS3();
|
~ZoneFile_COD10_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;};
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // ZONEFILE_COD10_PS3_H
|
#endif // ZONEFILE_COD10_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD11_PS3();
|
~ZoneFile_COD11_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD11_PS3_H
|
#endif // ZONEFILE_COD11_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD12_PS3();
|
~ZoneFile_COD12_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD12_PS3_H
|
#endif // ZONEFILE_COD12_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD4_PS3();
|
~ZoneFile_COD4_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD4_PS3_H
|
#endif // ZONEFILE_COD4_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD5_PS3();
|
~ZoneFile_COD5_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD5_PS3_H
|
#endif // ZONEFILE_COD5_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -12,43 +12,7 @@ public:
|
|||||||
~ZoneFile_COD6_PS3();
|
~ZoneFile_COD6_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD6_PS3_H
|
#endif // ZONEFILE_COD6_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD7_PS3();
|
~ZoneFile_COD7_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD7_PS3_H
|
#endif // ZONEFILE_COD7_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD8_PS3();
|
~ZoneFile_COD8_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD8_PS3_H
|
#endif // ZONEFILE_COD8_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD9_PS3();
|
~ZoneFile_COD9_PS3();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD9_PS3_H
|
#endif // ZONEFILE_COD9_PS3_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD4_Wii();
|
~ZoneFile_COD4_Wii();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD4_WII_H
|
#endif // ZONEFILE_COD4_WII_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD7_Wii();
|
~ZoneFile_COD7_Wii();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD7_WII_H
|
#endif // ZONEFILE_COD7_WII_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD8_Wii();
|
~ZoneFile_COD8_Wii();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD8_WII_H
|
#endif // ZONEFILE_COD8_WII_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD10_WiiU();
|
~ZoneFile_COD10_WiiU();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD10_WIIU_H
|
#endif // ZONEFILE_COD10_WIIU_H
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -10,43 +10,7 @@ public:
|
|||||||
~ZoneFile_COD9_WiiU();
|
~ZoneFile_COD9_WiiU();
|
||||||
|
|
||||||
bool Load(const QByteArray aFileData) override;
|
bool Load(const QByteArray aFileData) override;
|
||||||
AssetType AssetStrToEnum(const QString aAssetType) override;
|
Utils::AssetType AssetStrToEnum(const QString aAssetType) override;
|
||||||
|
|
||||||
QByteArray GetBinaryData() override;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void pParseZoneHeader(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
|
|
||||||
quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
|
|
||||||
QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
|
|
||||||
QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
|
|
||||||
AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
|
|
||||||
LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
|
|
||||||
RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
|
|
||||||
Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
|
|
||||||
Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
|
|
||||||
Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
|
|
||||||
TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
|
|
||||||
Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
|
|
||||||
SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_FX(QDataStream *aZoneFileStream) override;
|
|
||||||
Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
|
|
||||||
MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
|
|
||||||
void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
|
|
||||||
StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ZONEFILE_COD9_H
|
#endif // ZONEFILE_COD9_H
|
||||||
|
|||||||
@ -1,6 +1,4 @@
|
|||||||
#include "zonefile.h"
|
#include "zonefile.h"
|
||||||
#include "utils.h"
|
|
||||||
#include "logmanager.h"
|
|
||||||
|
|
||||||
#include <QFile>
|
#include <QFile>
|
||||||
#include <QDataStream>
|
#include <QDataStream>
|
||||||
@ -44,357 +42,6 @@ ZoneFile &ZoneFile::operator=(const ZoneFile &other) {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
QString ZoneFile::AssetEnumToStr(const AssetType aAssetType)
|
|
||||||
{
|
|
||||||
if (aAssetType == ASSET_LOCAL_STRING) {
|
|
||||||
return "LOCAL_STRING";
|
|
||||||
} else if (aAssetType == ASSET_RAW_FILE) {
|
|
||||||
return "RAW_FILE";
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_PARSE_TREE) {
|
|
||||||
return "GSC_FILE";
|
|
||||||
} else if (aAssetType == ASSET_EFFECT) {
|
|
||||||
return "EFFECT";
|
|
||||||
} else if (aAssetType == ASSET_SOUND) {
|
|
||||||
return "SOUND";
|
|
||||||
} else if (aAssetType == ASSET_ANIMATION) {
|
|
||||||
return "ANIMATION";
|
|
||||||
} else if (aAssetType == ASSET_COLLISION_MAP) {
|
|
||||||
return "COLLISION_MAP";
|
|
||||||
} else if (aAssetType == ASSET_STRING_TABLE) {
|
|
||||||
return "STRING_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_MENU) {
|
|
||||||
return "MENU";
|
|
||||||
} else if (aAssetType == ASSET_TECH_SET) {
|
|
||||||
return "TECH_SET";
|
|
||||||
} else if (aAssetType == ASSET_WEAPON) {
|
|
||||||
return "WEAPON";
|
|
||||||
} else if (aAssetType == ASSET_GFX_MAP) {
|
|
||||||
return "GFX_MAP";
|
|
||||||
} else if (aAssetType == ASSET_LIGHT_DEF) {
|
|
||||||
return "LIGHT_DEF";
|
|
||||||
} else if (aAssetType == ASSET_FONT) {
|
|
||||||
return "FONT";
|
|
||||||
} else if (aAssetType == ASSET_MODEL) {
|
|
||||||
return "MODEL";
|
|
||||||
} else if (aAssetType == ASSET_D3DBSP) {
|
|
||||||
return "D3DBSP";
|
|
||||||
} else if (aAssetType == ASSET_IMAGE) {
|
|
||||||
return "IMAGE";
|
|
||||||
} else if (aAssetType == ASSET_GAME_MAP_SP) {
|
|
||||||
return "GAME_MAP_SP";
|
|
||||||
} else if (aAssetType == ASSET_COL_MAP_SP) {
|
|
||||||
return "COL_MAP_SP";
|
|
||||||
} else if (aAssetType == ASSET_COL_MAP_SP) {
|
|
||||||
return "COL_MAP_SP";
|
|
||||||
} else if (aAssetType == ASSET_UI_MAP) {
|
|
||||||
return "UI_MAP";
|
|
||||||
} else if (aAssetType == ASSET_DESTRUCTIBLE) {
|
|
||||||
return "DESTRUCTIBLE";
|
|
||||||
} else if (aAssetType == ASSET_MATERIAL) {
|
|
||||||
return "MATERIAL";
|
|
||||||
} else if (aAssetType == ASSET_PHYS_PRESET) {
|
|
||||||
return "PHYS_PRESET";
|
|
||||||
} else if (aAssetType == ASSET_COMPUTE_SHADER_SET) {
|
|
||||||
return "COMPUTE_SHADER_SET";
|
|
||||||
} else if (aAssetType == ASSET_STRUCTURED_TABLE) {
|
|
||||||
return "STRUCTURED_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_LEADERBOARD_DEF) {
|
|
||||||
return "LEADERBOARD_DEF";
|
|
||||||
} else if (aAssetType == ASSET_DDL) {
|
|
||||||
return "DDL";
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_PARSE_TREE) {
|
|
||||||
return "SCRIPT_PARSE_TREE";
|
|
||||||
} else if (aAssetType == ASSET_KEY_VALUE_PAIRS) {
|
|
||||||
return "KEY_VALUE_PAIRS";
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_BUNDLE) {
|
|
||||||
return "SCRIPT_BUNDLE";
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_BUNDLE_LIST) {
|
|
||||||
return "SCRIPT_BUNDLE_LIST";
|
|
||||||
} else if (aAssetType == ASSET_LIGHT_DEF) {
|
|
||||||
return "LIGHT_DEF";
|
|
||||||
} else if (aAssetType == ASSET_BIT_FIELD) {
|
|
||||||
return "BIT_FIELD";
|
|
||||||
} else if (aAssetType == ASSET_MAP_TABLE) {
|
|
||||||
return "MAP_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_MAP_TABLE_LOADING_IMAGES) {
|
|
||||||
return "MAP_TABLE_LOADING_IMAGES";
|
|
||||||
} else if (aAssetType == ASSET_SURFACE_SOUND_DEF) {
|
|
||||||
return "SURFACE_SOUND_DEF";
|
|
||||||
} else if (aAssetType == ASSET_SURFACE_FX_TABLE) {
|
|
||||||
return "SURFACE_FX_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_RUMBLE) {
|
|
||||||
return "RUMBLE";
|
|
||||||
} else if (aAssetType == ASSET_AIM_TABLE) {
|
|
||||||
return "AIM_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_MEDAL) {
|
|
||||||
return "MEDAL";
|
|
||||||
} else if (aAssetType == ASSET_MEDAL_TABLE) {
|
|
||||||
return "MEDAL_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_OBJECTIVE) {
|
|
||||||
return "OBJECTIVE";
|
|
||||||
} else if (aAssetType == ASSET_OBJECTIVE_LIST) {
|
|
||||||
return "OBJECTIVE_LIST";
|
|
||||||
} else if (aAssetType == ASSET_LASER) {
|
|
||||||
return "LASER";
|
|
||||||
} else if (aAssetType == ASSET_BEAM) {
|
|
||||||
return "BEAM";
|
|
||||||
} else if (aAssetType == ASSET_STREAMER_HINT) {
|
|
||||||
return "STREAMER_HINT";
|
|
||||||
} else if (aAssetType == ASSET_ANIM_SELECTOR_TABLE) {
|
|
||||||
return "ANIM_SELECTOR_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_ANIM_MAPPING_TABLE) {
|
|
||||||
return "ANIM_MAPPING_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_ANIM_STATE_MACHINE) {
|
|
||||||
return "ANIM_STATE_MACHINE";
|
|
||||||
} else if (aAssetType == ASSET_BEHAVIOR_TREE) {
|
|
||||||
return "BEHAVIOR_TREE";
|
|
||||||
} else if (aAssetType == ASSET_BEHAVIOR_STATE_MACHINE) {
|
|
||||||
return "BEHAVIOR_STATE_MACHINE";
|
|
||||||
} else if (aAssetType == ASSET_FOOTSTEP_TABLE) {
|
|
||||||
return "FOOTSTEP_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_ENTITY_FX_IMPACTS) {
|
|
||||||
return "ENTITY_FX_IMPACTS";
|
|
||||||
} else if (aAssetType == ASSET_ENTITY_SOUND_IMPACTS) {
|
|
||||||
return "ENTITY_SOUND_IMPACTS";
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE_FX_DEF) {
|
|
||||||
return "VEHICLE_FX_DEF";
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE_SOUND_DEF) {
|
|
||||||
return "VEHICLE_SOUND_DEF";
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE) {
|
|
||||||
return "VEHICLE";
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE_TRACER) {
|
|
||||||
return "VEHICLE_TRACER";
|
|
||||||
} else if (aAssetType == ASSET_PLAYER_SOUNDS_TABLE) {
|
|
||||||
return "PLAYER_SOUNDS_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_PLAYER_FX_TABLE) {
|
|
||||||
return "PLAYER_FX_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_SHARED_WEAPON_SOUNDS) {
|
|
||||||
return "SHARED_WEAPON_SOUNDS";
|
|
||||||
} else if (aAssetType == ASSET_ATTACHMENT) {
|
|
||||||
return "ATTACHMENT";
|
|
||||||
} else if (aAssetType == ASSET_ATTACHMENT_UNIQUE) {
|
|
||||||
return "ATTACHMENT_UNIQUE";
|
|
||||||
} else if (aAssetType == ASSET_WEAPON_CAMO) {
|
|
||||||
return "WEAPON_CAMO";
|
|
||||||
} else if (aAssetType == ASSET_CUSTOMIZATION_TABLE) {
|
|
||||||
return "CUSTOMIZATION_TABLE";
|
|
||||||
} else if (aAssetType == ASSET_CUSTOMIZATION_TABLE_FEIMAGES) {
|
|
||||||
return "CUSTOMIZATION_TABLE_FEIMAGES";
|
|
||||||
} else if (aAssetType == ASSET_CUSTOMIZATION_TABLE_COLOR) {
|
|
||||||
return "CUSTOMIZATION_TABLE_COLOR";
|
|
||||||
} else if (aAssetType == ASSET_PHYS_CONSTRAINTS) {
|
|
||||||
return "PHYS_CONSTRAINTS";
|
|
||||||
} else if (aAssetType == ASSET_DESTRUCTIBLE_DEF) {
|
|
||||||
return "DESTRUCTIBLE_DEF";
|
|
||||||
} else if (aAssetType == ASSET_MODEL_MESH) {
|
|
||||||
return "MODEL_MESH";
|
|
||||||
} else if (aAssetType == ASSET_S_ANIM) {
|
|
||||||
return "S_ANIM";
|
|
||||||
} else if (aAssetType == ASSET_SOUND) {
|
|
||||||
return "SOUND";
|
|
||||||
} else if (aAssetType == ASSET_FONT_ICON) {
|
|
||||||
return "FONT_ICON";
|
|
||||||
} else if (aAssetType == ASSET_SHOCK_FILE) {
|
|
||||||
return "SHOCK_FILE";
|
|
||||||
} else if (aAssetType == ASSET_FAST_FILE) {
|
|
||||||
return "FAST_FILE";
|
|
||||||
} else if (aAssetType == ASSET_ZONE_FILE) {
|
|
||||||
return "ZONE_FILE";
|
|
||||||
} else if (aAssetType == ASSET_SOUND_DRIVER_GLOBALS) {
|
|
||||||
return "SOUND_DRIVER_GLOBALS";
|
|
||||||
}
|
|
||||||
return "UNKNOWN";
|
|
||||||
}
|
|
||||||
QIcon ZoneFile::AssetTypeToIcon(const AssetType aAssetType) {
|
|
||||||
QString assetCode;
|
|
||||||
const QStringList parts = AssetEnumToStr(aAssetType).split('_');
|
|
||||||
foreach (const QString part, parts) {
|
|
||||||
assetCode.append(part[0]);
|
|
||||||
}
|
|
||||||
if (parts.size() == 1) {
|
|
||||||
assetCode.append(parts[0][1]);
|
|
||||||
}
|
|
||||||
return Utils::CreateAssetIcon(assetCode);
|
|
||||||
|
|
||||||
if (aAssetType == ASSET_NONE) {
|
|
||||||
return Utils::CreateAssetIcon("NO");
|
|
||||||
} else if (aAssetType == ASSET_RAW_FILE) {
|
|
||||||
return Utils::CreateAssetIcon("RAW");
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_PARSE_TREE) {
|
|
||||||
return Utils::CreateAssetIcon("PT");
|
|
||||||
} else if (aAssetType == ASSET_EFFECT) {
|
|
||||||
return Utils::CreateAssetIcon("EF");
|
|
||||||
} else if (aAssetType == ASSET_SOUND) {
|
|
||||||
return Utils::CreateAssetIcon("SN");
|
|
||||||
} else if (aAssetType == ASSET_ANIMATION) {
|
|
||||||
return Utils::CreateAssetIcon("AN");
|
|
||||||
} else if (aAssetType == ASSET_COLLISION_MAP) {
|
|
||||||
return Utils::CreateAssetIcon("CM");
|
|
||||||
} else if (aAssetType == ASSET_STRING_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("ST");
|
|
||||||
} else if (aAssetType == ASSET_MENU) {
|
|
||||||
return Utils::CreateAssetIcon("MN");
|
|
||||||
} else if (aAssetType == ASSET_TECH_SET) {
|
|
||||||
return Utils::CreateAssetIcon("TS");
|
|
||||||
} else if (aAssetType == ASSET_WEAPON) {
|
|
||||||
return Utils::CreateAssetIcon("WP");
|
|
||||||
} else if (aAssetType == ASSET_GFX_MAP) {
|
|
||||||
return Utils::CreateAssetIcon("GFM");
|
|
||||||
} else if (aAssetType == ASSET_LIGHT_DEF) {
|
|
||||||
return Utils::CreateAssetIcon("LDF");
|
|
||||||
} else if (aAssetType == ASSET_FONT) {
|
|
||||||
return Utils::CreateAssetIcon("FN");
|
|
||||||
} else if (aAssetType == ASSET_MODEL) {
|
|
||||||
return Utils::CreateAssetIcon("MD");
|
|
||||||
} else if (aAssetType == ASSET_D3DBSP) {
|
|
||||||
return Utils::CreateAssetIcon("BSP");
|
|
||||||
} else if (aAssetType == ASSET_IMAGE) {
|
|
||||||
return Utils::CreateAssetIcon("IM");
|
|
||||||
} else if (aAssetType == ASSET_GAME_MAP_SP) {
|
|
||||||
return Utils::CreateAssetIcon("GMS");
|
|
||||||
} else if (aAssetType == ASSET_COL_MAP_SP) {
|
|
||||||
return Utils::CreateAssetIcon("CMS");
|
|
||||||
} else if (aAssetType == ASSET_PHYS_PRESET) {
|
|
||||||
return Utils::CreateAssetIcon("PP");
|
|
||||||
} else if (aAssetType == ASSET_DESTRUCTIBLE) {
|
|
||||||
return Utils::CreateAssetIcon("DE");
|
|
||||||
} else if (aAssetType == ASSET_LOCAL_STRING) {
|
|
||||||
return Utils::CreateAssetIcon("LS");
|
|
||||||
} else if (aAssetType == ASSET_SHADER) {
|
|
||||||
return Utils::CreateAssetIcon("SH");
|
|
||||||
} else if (aAssetType == ASSET_MP_MAP) {
|
|
||||||
return Utils::CreateAssetIcon("MM");
|
|
||||||
} else if (aAssetType == ASSET_SP_MAP) {
|
|
||||||
return Utils::CreateAssetIcon("SM");
|
|
||||||
} else if (aAssetType == ASSET_UI_MAP) {
|
|
||||||
return Utils::CreateAssetIcon("UM");
|
|
||||||
} else if (aAssetType == ASSET_SND_DRIVER_GLOBALS) {
|
|
||||||
return Utils::CreateAssetIcon("DG");
|
|
||||||
} else if (aAssetType == ASSET_AI_TYPE) {
|
|
||||||
return Utils::CreateAssetIcon("AT");
|
|
||||||
} else if (aAssetType == ASSET_MATERIAL) {
|
|
||||||
return Utils::CreateAssetIcon("MT");
|
|
||||||
} else if (aAssetType == ASSET_COMPUTE_SHADER_SET) {
|
|
||||||
return Utils::CreateAssetIcon("CSH");
|
|
||||||
} else if (aAssetType == ASSET_LIGHT_DESCRIPTION) {
|
|
||||||
return Utils::CreateAssetIcon("LDS");
|
|
||||||
} else if (aAssetType == ASSET_BIT_FIELD) {
|
|
||||||
return Utils::CreateAssetIcon("BF");
|
|
||||||
} else if (aAssetType == ASSET_STRUCTURED_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("SDT");
|
|
||||||
} else if (aAssetType == ASSET_LEADERBOARD_DEF) {
|
|
||||||
return Utils::CreateAssetIcon("LBD");
|
|
||||||
} else if (aAssetType == ASSET_DDL) {
|
|
||||||
return Utils::CreateAssetIcon("DDL");
|
|
||||||
} else if (aAssetType == ASSET_KEY_VALUE_PAIRS) {
|
|
||||||
return Utils::CreateAssetIcon("KV");
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_BUNDLE) {
|
|
||||||
return Utils::CreateAssetIcon("SB");
|
|
||||||
} else if (aAssetType == ASSET_SCRIPT_BUNDLE_LIST) {
|
|
||||||
return Utils::CreateAssetIcon("SBL");
|
|
||||||
} else if (aAssetType == ASSET_MAP_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("MT");
|
|
||||||
} else if (aAssetType == ASSET_MAP_TABLE_LOADING_IMAGES) {
|
|
||||||
return Utils::CreateAssetIcon("LI");
|
|
||||||
} else if (aAssetType == ASSET_SURFACE_SOUND_DEF) {
|
|
||||||
return Utils::CreateAssetIcon("SSD");
|
|
||||||
} else if (aAssetType == ASSET_SURFACE_FX_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("FT");
|
|
||||||
} else if (aAssetType == ASSET_RUMBLE) {
|
|
||||||
return Utils::CreateAssetIcon("RM");
|
|
||||||
} else if (aAssetType == ASSET_AIM_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("AMT");
|
|
||||||
} else if (aAssetType == ASSET_MEDAL) {
|
|
||||||
return Utils::CreateAssetIcon("ME");
|
|
||||||
} else if (aAssetType == ASSET_MEDAL_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("MET");
|
|
||||||
} else if (aAssetType == ASSET_OBJECTIVE) {
|
|
||||||
return Utils::CreateAssetIcon("OB");
|
|
||||||
} else if (aAssetType == ASSET_OBJECTIVE_LIST) {
|
|
||||||
return Utils::CreateAssetIcon("OBL");
|
|
||||||
} else if (aAssetType == ASSET_LASER) {
|
|
||||||
return Utils::CreateAssetIcon("LS");
|
|
||||||
} else if (aAssetType == ASSET_BEAM) {
|
|
||||||
return Utils::CreateAssetIcon("BM");
|
|
||||||
} else if (aAssetType == ASSET_STREAMER_HINT) {
|
|
||||||
return Utils::CreateAssetIcon("SH");
|
|
||||||
} else if (aAssetType == ASSET_ANIM_SELECTOR_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("AST");
|
|
||||||
} else if (aAssetType == ASSET_ANIM_MAPPING_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("AMP");
|
|
||||||
} else if (aAssetType == ASSET_ANIM_STATE_MACHINE) {
|
|
||||||
return Utils::CreateAssetIcon("ASM");
|
|
||||||
} else if (aAssetType == ASSET_BEHAVIOR_TREE) {
|
|
||||||
return Utils::CreateAssetIcon("BT");
|
|
||||||
} else if (aAssetType == ASSET_BEHAVIOR_STATE_MACHINE) {
|
|
||||||
return Utils::CreateAssetIcon("BSM");
|
|
||||||
} else if (aAssetType == ASSET_FOOTSTEP_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("FT");
|
|
||||||
} else if (aAssetType == ASSET_ENTITY_FX_IMPACTS) {
|
|
||||||
return Utils::CreateAssetIcon("FI");
|
|
||||||
} else if (aAssetType == ASSET_ENTITY_SOUND_IMPACTS) {
|
|
||||||
return Utils::CreateAssetIcon("SI");
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE_FX_DEF) {
|
|
||||||
return Utils::CreateAssetIcon("FD");
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE_SOUND_DEF) {
|
|
||||||
return Utils::CreateAssetIcon("SDD");
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE) {
|
|
||||||
return Utils::CreateAssetIcon("VE");
|
|
||||||
} else if (aAssetType == ASSET_VEHICLE_TRACER) {
|
|
||||||
return Utils::CreateAssetIcon("VT");
|
|
||||||
} else if (aAssetType == ASSET_PLAYER_SOUNDS_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("SDT");
|
|
||||||
} else if (aAssetType == ASSET_PLAYER_FX_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("FXT");
|
|
||||||
} else if (aAssetType == ASSET_SHARED_WEAPON_SOUNDS) {
|
|
||||||
return Utils::CreateAssetIcon("SWS");
|
|
||||||
} else if (aAssetType == ASSET_ATTACHMENT) {
|
|
||||||
return Utils::CreateAssetIcon("AT");
|
|
||||||
} else if (aAssetType == ASSET_ATTACHMENT_UNIQUE) {
|
|
||||||
return Utils::CreateAssetIcon("AU");
|
|
||||||
} else if (aAssetType == ASSET_WEAPON_CAMO) {
|
|
||||||
return Utils::CreateAssetIcon("WPC");
|
|
||||||
} else if (aAssetType == ASSET_CUSTOMIZATION_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("CT");
|
|
||||||
} else if (aAssetType == ASSET_CUSTOMIZATION_TABLE_FEIMAGES) {
|
|
||||||
return Utils::CreateAssetIcon("CI");
|
|
||||||
} else if (aAssetType == ASSET_CUSTOMIZATION_TABLE_COLOR) {
|
|
||||||
return Utils::CreateAssetIcon("CC");
|
|
||||||
} else if (aAssetType == ASSET_PHYS_CONSTRAINTS) {
|
|
||||||
return Utils::CreateAssetIcon("PC");
|
|
||||||
} else if (aAssetType == ASSET_DESTRUCTIBLE_DEF) {
|
|
||||||
return Utils::CreateAssetIcon("DD");
|
|
||||||
} else if (aAssetType == ASSET_MODEL_MESH) {
|
|
||||||
return Utils::CreateAssetIcon("MM");
|
|
||||||
} else if (aAssetType == ASSET_S_ANIM) {
|
|
||||||
return Utils::CreateAssetIcon("SA");
|
|
||||||
} else if (aAssetType == ASSET_FONT_ICON) {
|
|
||||||
return Utils::CreateAssetIcon("FI");
|
|
||||||
} else if (aAssetType == ASSET_CG_MEDIA_TABLE) {
|
|
||||||
return Utils::CreateAssetIcon("MT");
|
|
||||||
} else if (aAssetType == ASSET_SHOCK_FILE) {
|
|
||||||
return Utils::CreateAssetIcon("SF");
|
|
||||||
} else if (aAssetType == ASSET_FAST_FILE) {
|
|
||||||
return Utils::CreateAssetIcon("FF");
|
|
||||||
} else if (aAssetType == ASSET_ZONE_FILE) {
|
|
||||||
return Utils::CreateAssetIcon("ZF");
|
|
||||||
} else if (aAssetType == ASSET_SOUND_DRIVER_GLOBALS) {
|
|
||||||
return Utils::CreateAssetIcon("SDG");
|
|
||||||
}
|
|
||||||
return QIcon();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ZoneFile::SaveZoneFile(const QString aZoneFilePath) {
|
|
||||||
QFile zoneFile(aZoneFilePath);
|
|
||||||
if (!zoneFile.open(QIODevice::WriteOnly)) {
|
|
||||||
LogManager::instance().addEntry("Failed to write zone file! " + zoneFile.errorString());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
zoneFile.write(GetBinaryData());
|
|
||||||
zoneFile.close();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
QString ZoneFile::GetStem() {
|
QString ZoneFile::GetStem() {
|
||||||
return mStem;
|
return mStem;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,10 +1,11 @@
|
|||||||
#ifndef ZONEFILE_H
|
#ifndef ZONEFILE_H
|
||||||
#define ZONEFILE_H
|
#define ZONEFILE_H
|
||||||
|
|
||||||
#include "asset_structs.h"
|
#include "assetmap.h"
|
||||||
#include "qicon.h"
|
#include "utils.h"
|
||||||
|
|
||||||
#include <QStringList>
|
#include <QStringList>
|
||||||
|
#include <QIcon>
|
||||||
|
|
||||||
class ZoneFile
|
class ZoneFile
|
||||||
{
|
{
|
||||||
@ -15,12 +16,10 @@ public:
|
|||||||
ZoneFile &operator=(const ZoneFile &other);
|
ZoneFile &operator=(const ZoneFile &other);
|
||||||
|
|
||||||
virtual bool Load(const QByteArray aFileData) = 0;
|
virtual bool Load(const QByteArray aFileData) = 0;
|
||||||
virtual AssetType AssetStrToEnum(const QString aAssetType) = 0;
|
virtual Utils::AssetType AssetStrToEnum(const QString aAssetType) = 0;
|
||||||
static QString AssetEnumToStr(const AssetType aAssetType);
|
virtual QByteArray GetBinaryData() {
|
||||||
static QIcon AssetTypeToIcon(const AssetType aAssetType);
|
return {};
|
||||||
|
}
|
||||||
virtual QByteArray GetBinaryData() = 0;
|
|
||||||
virtual bool SaveZoneFile(const QString aZoneFilePath);
|
|
||||||
|
|
||||||
QString GetStem();
|
QString GetStem();
|
||||||
QString GetBaseStem();
|
QString GetBaseStem();
|
||||||
@ -39,40 +38,6 @@ public:
|
|||||||
void SetRecords(const QStringList aRecords);
|
void SetRecords(const QStringList aRecords);
|
||||||
void SetAssetMap(const AssetMap aAssetMap);
|
void SetAssetMap(const AssetMap aAssetMap);
|
||||||
|
|
||||||
private slots:
|
|
||||||
virtual void pParseZoneHeader(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual quint32 pParseZoneSize(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseZoneUnknownsA(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseZoneUnknownsB(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseZoneUnknownsC(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) = 0;
|
|
||||||
virtual QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) = 0;
|
|
||||||
virtual AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) = 0;
|
|
||||||
virtual LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual Model pParseAsset_Model(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual Material pParseAsset_Material(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual Shader pParseAsset_Shader(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual Image pParseAsset_Image(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_LightDef(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_UIMap(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_AIType(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_FX(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual Animation pParseAsset_Animation(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_Weapon(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) = 0;
|
|
||||||
virtual StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) = 0;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
QString mStem;
|
QString mStem;
|
||||||
quint32 mSize;
|
quint32 mSize;
|
||||||
|
|||||||
@ -87,12 +87,14 @@ HEADERS += \
|
|||||||
WiiU/zonefile_cod10_wiiu.h
|
WiiU/zonefile_cod10_wiiu.h
|
||||||
|
|
||||||
LIBS += \
|
LIBS += \
|
||||||
-L$$OUT_PWD/../libs/core -lcore
|
-L$$OUT_PWD/../ -lcore -lassets
|
||||||
|
|
||||||
INCLUDEPATH += \
|
INCLUDEPATH += \
|
||||||
$$PWD/../core \
|
$$PWD/../core \
|
||||||
|
$$PWD/../assets
|
||||||
|
|
||||||
DEPENDPATH += \
|
DEPENDPATH += \
|
||||||
$$PWD/../core
|
$$PWD/../core \
|
||||||
|
$$PWD/../assets
|
||||||
|
|
||||||
DESTDIR = $$OUT_PWD/../
|
DESTDIR = $$OUT_PWD/../
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user