Removed unused header files.
This commit is contained in:
parent
72846f4733
commit
22062c2a6e
396
bink.h
396
bink.h
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/* xoreos - A reimplementation of BioWare's Aurora engine
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*
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* xoreos is the legal property of its developers, whose names
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* can be found in the AUTHORS file distributed with this source
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* distribution.
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*
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* xoreos is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* xoreos is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with xoreos. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file
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* Decoding RAD Game Tools' Bink videos.
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*/
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/* Based on the Bink implementation in FFmpeg (<https://ffmpeg.org/)>,
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* which is released under the terms of version 2 or later of the GNU
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* Lesser General Public License.
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*
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* The original copyright notes in the files
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* - libavformat/bink.c
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* - libavcodec/bink.c
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* - libavcodec/binkdata.h
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* - libavcodec/binkdsp.c
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* - libavcodec/binkdsp.h
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* - libavcodec/binkaudio.c
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* read as follows:
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*
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* Bink demuxer
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* Copyright (c) 2008-2010 Peter Ross (pross@xvid.org)
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* Copyright (c) 2009 Daniel Verkamp (daniel@drv.nu)
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*
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* Bink video decoder
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* Copyright (c) 2009 Konstantin Shishkov
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* Copyright (C) 2011 Peter Ross <pross@xvid.org>
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*
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* Bink video decoder
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* Copyright (C) 2009 Konstantin Shishkov
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*
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* Bink DSP routines
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* Copyright (c) 2009 Konstantin Shishkov
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*
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* Bink Audio decoder
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* Copyright (c) 2007-2011 Peter Ross (pross@xvid.org)
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* Copyright (c) 2009 Daniel Verkamp (daniel@drv.nu)
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef VIDEO_BINK_H
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#define VIDEO_BINK_H
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#include <vector>
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#include <memory>
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#include "src/common/types.h"
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#include "src/common/rational.h"
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#include "src/video/decoder.h"
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namespace Common {
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class SeekableReadStream;
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class BitStream;
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class Huffman;
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class RDFT;
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class DCT;
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}
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namespace Sound {
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class PacketizedAudioStream;
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}
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namespace Video {
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/** A decoder for RAD Game Tools' Bink videos. */
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class Bink : public VideoDecoder {
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public:
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Bink(Common::SeekableReadStream *bink);
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~Bink();
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protected:
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void decodeNextTrackFrame(VideoTrack &track);
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void checkAudioBuffer(AudioTrack &track, const Common::Timestamp &endTime);
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private:
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static const int kAudioChannelsMax = 2;
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static const int kAudioBlockSizeMax = (kAudioChannelsMax << 11);
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enum AudioCodec {
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kAudioCodecDCT,
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kAudioCodecRDFT
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};
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/** An audio track. */
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struct AudioInfo {
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uint16_t flags;
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uint32_t sampleRate;
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uint8_t channels;
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uint32_t outSampleRate;
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uint8_t outChannels;
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AudioCodec codec;
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bool first;
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uint32_t frameLen;
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uint32_t overlapLen;
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uint32_t blockSize;
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uint32_t bandCount;
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uint32_t *bands;
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float root;
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float coeffs[16 * kAudioBlockSizeMax];
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int16_t prevCoeffs[kAudioBlockSizeMax];
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float *coeffsPtr[kAudioChannelsMax];
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Common::RDFT *rdft;
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Common::DCT *dct;
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AudioInfo();
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AudioInfo(const AudioInfo &audioInfo) = default;
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~AudioInfo();
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};
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/** A video frame. */
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struct VideoFrame {
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bool keyFrame;
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uint32_t offset;
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uint32_t size;
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Common::BitStream *bits;
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VideoFrame();
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VideoFrame(const VideoFrame &videoFrame) = default;
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~VideoFrame();
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};
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std::unique_ptr<Common::SeekableReadStream> _bink;
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std::vector<AudioInfo> _audioTracks; ///< All audio tracks.
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std::vector<VideoFrame> _frames; ///< All video frames.
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uint32_t _audioTrack; ///< Audio track to use.
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/** Load a Bink file. */
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void load();
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class BinkVideoTrack : public FixedRateVideoTrack {
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public:
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BinkVideoTrack(uint32_t width, uint32_t height, uint32_t frameCount, const Common::Rational &frameRate, bool swapPlanes, bool hasAlpha, uint32_t id);
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uint32_t getWidth() const { return _width; }
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uint32_t getHeight() const { return _height; }
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int getCurFrame() const { return _curFrame; }
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int getFrameCount() const { return _frameCount; }
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/** Decode a video packet. */
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void decodePacket(Graphics::Surface &surface, VideoFrame &frame);
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protected:
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Common::Rational getFrameRate() const { return _frameRate; }
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private:
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/** A decoder state. */
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struct DecodeContext {
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VideoFrame *video;
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uint32_t planeIdx;
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uint32_t blockX;
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uint32_t blockY;
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byte *dest;
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byte *prev;
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byte *destStart, *destEnd;
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byte *prevStart, *prevEnd;
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uint32_t pitch;
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int coordMap[64];
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int coordScaledMap1[64];
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int coordScaledMap2[64];
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int coordScaledMap3[64];
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int coordScaledMap4[64];
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};
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/** IDs for different data types used in Bink video codec. */
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enum Source {
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kSourceBlockTypes = 0, ///< 8x8 block types.
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kSourceSubBlockTypes , ///< 16x16 block types (a subset of 8x8 block types).
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kSourceColors , ///< Pixel values used for different block types.
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kSourcePattern , ///< 8-bit values for 2-color pattern fill.
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kSourceXOff , ///< X components of motion value.
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kSourceYOff , ///< Y components of motion value.
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kSourceIntraDC , ///< DC values for intrablocks with DCT.
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kSourceInterDC , ///< DC values for interblocks with DCT.
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kSourceRun , ///< Run lengths for special fill block.
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kSourceMAX
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};
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/** Bink video block types. */
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enum BlockType {
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kBlockSkip = 0, ///< Skipped block.
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kBlockScaled , ///< Block has size 16x16.
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kBlockMotion , ///< Block is copied from previous frame with some offset.
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kBlockRun , ///< Block is composed from runs of colors with custom scan order.
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kBlockResidue , ///< Motion block with some difference added.
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kBlockIntra , ///< Intra DCT block.
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kBlockFill , ///< Block is filled with single color.
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kBlockInter , ///< Motion block with DCT applied to the difference.
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kBlockPattern , ///< Block is filled with two colors following custom pattern.
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kBlockRaw ///< Uncoded 8x8 block.
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};
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/** Data structure for decoding and translating Huffman'd data. */
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struct Huffman {
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int index; ///< Index of the Huffman codebook to use.
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byte symbols[16]; ///< Huffman symbol => Bink symbol translation list.
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Huffman();
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};
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/** Data structure used for decoding a single Bink data type. */
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struct Bundle {
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int countLengths[2]; ///< Lengths of number of entries to decode (in bits).
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int countLength; ///< Length of number of entries to decode (in bits) for the current plane.
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Huffman huffman; ///< Huffman codebook.
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std::unique_ptr<byte[]> data; ///< Buffer for decoded symbols.
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byte *dataEnd; ///< Pointer to the data end end.
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byte *curDec; ///< Pointer to the data that wasn't yet decoded.
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byte *curPtr; ///< Pointer to the data that wasn't yet read.
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Bundle();
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};
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uint32_t _width;
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uint32_t _height;
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int _curFrame; ///< Current Frame.
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int _frameCount;
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Common::Rational _frameRate; ///< The frame rate of the video.
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bool _swapPlanes; ///< Are the planes ordered (A)YVU instead of (A)YUV?
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bool _hasAlpha; ///< Do video frames have alpha?
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uint32_t _id; ///< The BIK FourCC.
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Bundle _bundles[kSourceMAX]; ///< Bundles for decoding all data types.
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std::unique_ptr<Common::Huffman> _huffman[16]; ///< The 16 Huffman codebooks used in Bink decoding.
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/** Huffman codebooks to use for decoding high nibbles in color data types. */
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Huffman _colHighHuffman[16];
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/** Value of the last decoded high nibble in color data types. */
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int _colLastVal;
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std::unique_ptr<byte[]> _curPlanes[4]; ///< The 4 color planes, YUVA, current frame.
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std::unique_ptr<byte[]> _oldPlanes[4]; ///< The 4 color planes, YUVA, last frame.
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/** Initialize the bundles. */
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void initBundles();
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/** Initialize the Huffman decoders. */
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void initHuffman();
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/** Decode a video packet. */
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void videoPacket(VideoFrame &video);
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/** Decode a plane. */
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void decodePlane(VideoFrame &video, int planeIdx, bool isChroma);
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/** Read/Initialize a bundle for decoding a plane. */
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void readBundle(VideoFrame &video, Source source);
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/** Read the symbols for a Huffman code. */
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void readHuffman(VideoFrame &video, Huffman &huffman);
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/** Merge two Huffman symbol lists. */
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void mergeHuffmanSymbols(VideoFrame &video, byte *dst, const byte *src, int size);
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/** Read and translate a symbol out of a Huffman code. */
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byte getHuffmanSymbol(VideoFrame &video, Huffman &huffman);
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/** Get a direct value out of a bundle. */
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int32_t getBundleValue(Source source);
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/** Read a count value out of a bundle. */
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uint32_t readBundleCount(VideoFrame &video, Bundle &bundle);
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// Handle the block types
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void blockSkip (DecodeContext &ctx);
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void blockScaledSkip (DecodeContext &ctx);
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void blockScaledRun (DecodeContext &ctx);
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void blockScaledIntra (DecodeContext &ctx);
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void blockScaledFill (DecodeContext &ctx);
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void blockScaledPattern(DecodeContext &ctx);
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void blockScaledRaw (DecodeContext &ctx);
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void blockScaled (DecodeContext &ctx);
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void blockMotion (DecodeContext &ctx);
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void blockRun (DecodeContext &ctx);
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void blockResidue (DecodeContext &ctx);
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void blockIntra (DecodeContext &ctx);
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void blockFill (DecodeContext &ctx);
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void blockInter (DecodeContext &ctx);
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void blockPattern (DecodeContext &ctx);
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void blockRaw (DecodeContext &ctx);
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// Read the bundles
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void readRuns (VideoFrame &video, Bundle &bundle);
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void readMotionValues(VideoFrame &video, Bundle &bundle);
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void readBlockTypes (VideoFrame &video, Bundle &bundle);
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void readPatterns (VideoFrame &video, Bundle &bundle);
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void readColors (VideoFrame &video, Bundle &bundle);
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void readDCS (VideoFrame &video, Bundle &bundle, int startBits, bool hasSign);
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void readDCTCoeffs (VideoFrame &video, int16_t *block, bool isIntra);
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void readResidue (VideoFrame &video, int16_t *block, int masksCount);
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// Bink video IDCT
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void IDCT(int16_t *block);
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void IDCTPut(DecodeContext &ctx, int16_t *block);
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void IDCTAdd(DecodeContext &ctx, int16_t *block);
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};
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class BinkAudioTrack : public AudioTrack {
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public:
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BinkAudioTrack(size_t index, AudioInfo &audio);
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~BinkAudioTrack();
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bool canBufferData() const;
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/** Decode audio data up to endTime. */
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void decodeAudio(Common::SeekableReadStream& bink, const std::vector<VideoFrame>& frames, const std::vector<AudioInfo>& audioTracks, const Common::Timestamp& endTime);
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protected:
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Sound::AudioStream *getAudioStream() const;
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private:
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size_t _index;
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AudioInfo &_info;
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Sound::PacketizedAudioStream *_audioStream;
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uint32_t _curFrame;
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Common::Timestamp _audioBuffered;
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float getFloat(Common::BitStream &bits);
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/** Decode an audio block. */
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void audioBlock(Common::BitStream &bits, int16_t *out);
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/** Decode a DCT'd audio block. */
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void audioBlockDCT(Common::BitStream &bits);
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/** Decode a RDFT'd audio block. */
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void audioBlockRDFT(Common::BitStream &bits);
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void readAudioCoeffs(Common::BitStream &bits, float *coeffs);
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static void floatToInt16Interleave(int16_t *dst, const float **src, uint32_t length, uint8_t channels);
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};
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void initAudioTrack(AudioInfo &audio);
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};
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} // End of namespace Video
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#endif // VIDEO_BINK_H
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670
enums.h
670
enums.h
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#ifndef ENUMS_H
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#define ENUMS_H
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#include "qtypes.h"
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enum LUMP_TYPE
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{
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LUMP_MATERIALS = 0x0,
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LUMP_LIGHTBYTES = 0x1,
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LUMP_LIGHTGRIDENTRIES = 0x2,
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LUMP_LIGHTGRIDCOLORS = 0x3,
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LUMP_PLANES = 0x4,
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LUMP_BRUSHSIDES = 0x5,
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LUMP_BRUSHSIDEEDGECOUNTS = 0x6,
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LUMP_BRUSHEDGES = 0x7,
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LUMP_BRUSHES = 0x8,
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LUMP_TRIANGLES = 0x9,
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LUMP_DRAWVERTS = 0xA,
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LUMP_DRAWINDICES = 0xB,
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LUMP_CULLGROUPS = 0xC,
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LUMP_CULLGROUPINDICES = 0xD,
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LUMP_OBSOLETE_1 = 0xE,
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LUMP_OBSOLETE_2 = 0xF,
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LUMP_OBSOLETE_3 = 0x10,
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LUMP_OBSOLETE_4 = 0x11,
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LUMP_OBSOLETE_5 = 0x12,
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LUMP_PORTALVERTS = 0x13,
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LUMP_OBSOLETE_6 = 0x14,
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LUMP_UINDS = 0x15,
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LUMP_BRUSHVERTSCOUNTS = 0x16,
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LUMP_BRUSHVERTS = 0x17,
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LUMP_AABBTREES = 0x18,
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LUMP_CELLS = 0x19,
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LUMP_PORTALS = 0x1A,
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LUMP_NODES = 0x1B,
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LUMP_LEAFS = 0x1C,
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LUMP_LEAFBRUSHES = 0x1D,
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LUMP_LEAFSURFACES = 0x1E,
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LUMP_COLLISIONVERTS = 0x1F,
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LUMP_COLLISIONTRIS = 0x20,
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LUMP_COLLISIONEDGEWALKABLE = 0x21,
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LUMP_COLLISIONBORDERS = 0x22,
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LUMP_COLLISIONPARTITIONS = 0x23,
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LUMP_COLLISIONAABBS = 0x24,
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LUMP_MODELS = 0x25,
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LUMP_VISIBILITY = 0x26,
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LUMP_ENTITIES = 0x27,
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LUMP_PATHCONNECTIONS = 0x28,
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LUMP_REFLECTION_PROBES = 0x29,
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LUMP_VERTEX_LAYER_DATA = 0x2A,
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LUMP_PRIMARY_LIGHTS = 0x2B,
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LUMP_LIGHTGRIDHEADER = 0x2C,
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LUMP_LIGHTGRIDROWS = 0x2D,
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LUMP_OBSOLETE_10 = 0x2E,
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//Obsolete in BO1/////////////////
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LUMP_UNLAYERED_TRIANGLES = 0x2F,
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LUMP_UNLAYERED_DRAWVERTS = 0x30,
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LUMP_UNLAYERED_DRAWINDICES = 0x31,
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LUMP_UNLAYERED_CULLGROUPS = 0x32,
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LUMP_UNLAYERED_AABBTREES = 0x33,
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//////////////////////////////////
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LUMP_WATERHEADER = 0x34,
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LUMP_WATERCELLS = 0x35,
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LUMP_WATERCELLDATA = 0x36,
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LUMP_BURNABLEHEADER = 0x37,
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LUMP_BURNABLECELLS = 0x38,
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LUMP_BURNABLECELLDATA = 0x39,
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LUMP_SIMPLELIGHTMAPBYTES = 0x3A,
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LUMP_LODCHAINS = 0x3B,
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LUMP_LODINFOS = 0x3C,
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LUMP_LODSURFACES = 0x3D,
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LUMP_LIGHTREGIONS = 0x3E,
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LUMP_LIGHTREGION_HULLS = 0x3F,
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LUMP_LIGHTREGION_AXES = 0x40,
|
||||
LUMP_WIILIGHTGRID = 0x41,
|
||||
LUMP_LIGHTGRID2D_LIGHTS = 0x42,
|
||||
LUMP_LIGHTGRID2D_INDICES = 0x43,
|
||||
LUMP_LIGHTGRID2D_POINTS = 0x44,
|
||||
LUMP_LIGHTGRID2D_CELLS = 0x45,
|
||||
LUMP_LIGHT_CORONAS = 0x46,
|
||||
|
||||
//BO Specific/////////////////////////
|
||||
LUMP_SHADOWMAP_VOLUMES = 0x47,
|
||||
LUMP_SHADOWMAP_VOLUME_PLANES = 0x48,
|
||||
LUMP_EXPOSURE_VOLUMES = 0x49,
|
||||
LUMP_EXPOSURE_VOLUME_PLANES = 0x4A,
|
||||
LUMP_OCCLUDERS = 0x4B,
|
||||
LUMP_OUTDOORBOUNDS = 0x4C,
|
||||
LUMP_HERO_ONLY_LIGHTS = 0x4D,
|
||||
//////////////////////////////////////
|
||||
|
||||
INFO_LUMP_TYPE_COUNT
|
||||
};
|
||||
|
||||
enum BSPVERSION_TYPE
|
||||
{
|
||||
BSPVERSION_COD_WAW = 31,
|
||||
BSPVERSION_COD_BO = 45
|
||||
};
|
||||
|
||||
enum MENU_ITEM_TYPE {
|
||||
ITEM_TYPE_TEXT = 0, // simple text
|
||||
ITEM_TYPE_BUTTON = 1, // button, basically text with a border
|
||||
ITEM_TYPE_RADIOBUTTON = 2, // toggle button, may be grouped
|
||||
ITEM_TYPE_CHECKBOX = 3, // check box
|
||||
ITEM_TYPE_EDITFIELD = 4, // editable text, associated with a dvar
|
||||
ITEM_TYPE_COMBO = 5, // drop down list
|
||||
ITEM_TYPE_LISTBOX = 6, // scrollable list
|
||||
ITEM_TYPE_MODEL = 7, // model
|
||||
ITEM_TYPE_OWNERDRAW = 8, // owner draw, name specs what it is
|
||||
ITEM_TYPE_NUMERICFIELD = 9, // editable text, associated with a dvar
|
||||
ITEM_TYPE_SLIDER = 10, // mouse speed, volume, etc.
|
||||
ITEM_TYPE_YESNO = 11, // yes no dvar setting
|
||||
ITEM_TYPE_MULTI = 12, // multiple list setting, enumerated
|
||||
ITEM_TYPE_DVARENUM = 13, // multiple list setting, enumerated from a dvar
|
||||
ITEM_TYPE_BIND = 14, // bind
|
||||
ITEM_TYPE_MENUMODEL = 15, // special menu model
|
||||
ITEM_TYPE_VALIDFILEFIELD = 16, // text must be valid for use in a dos filename
|
||||
ITEM_TYPE_DECIMALFIELD = 17, // editable text, associated with a dvar, which allows decimal input
|
||||
ITEM_TYPE_UPREDITFIELD = 18, // editable text, associated with a dvar
|
||||
ITEM_TYPE_GAME_MESSAGE_WINDOW = 19, // game message window
|
||||
ITEM_TYPE_SCALEFORM = 20, // Flash movie for Scaleform GFx
|
||||
ITEM_TYPE_BIND2 = 21, // bind2
|
||||
};
|
||||
|
||||
enum MENU_ITEM_H_ALIGN {
|
||||
ITEM_ALIGN_LEFT = 0, // aligns left of text to left of containing rectangle
|
||||
ITEM_ALIGN_CENTER = 1, // aligns center of text to center of containing rectangle
|
||||
ITEM_ALIGN_RIGHT = 2, // aligns right of text to right of containing rectangle
|
||||
ITEM_ALIGN_X_MASK = 3,
|
||||
};
|
||||
|
||||
enum MENU_ITEM_V_ALIGN {
|
||||
ITEM_ALIGN_LEGACY = 0, // aligns bottom of text to top of containing rectangle
|
||||
ITEM_ALIGN_TOP = 4, // aligns top of text to top of containing rectangle
|
||||
ITEM_ALIGN_MIDDLE = 8, // aligns middle of text to middle of containing rectangle
|
||||
ITEM_ALIGN_BOTTOM = 12, // aligns bottom of text to bottom of containing rectangle
|
||||
ITEM_ALIGN_Y_MASK = 12,
|
||||
};
|
||||
|
||||
enum MENU_ITEM_ALIGN {
|
||||
ITEM_ALIGN_LEGACY_LEFT = 0,
|
||||
ITEM_ALIGN_LEGACY_CENTER = 1,
|
||||
ITEM_ALIGN_LEGACY_RIGHT = 2,
|
||||
ITEM_ALIGN_TOP_LEFT = 4,
|
||||
ITEM_ALIGN_TOP_CENTER = 5,
|
||||
ITEM_ALIGN_TOP_RIGHT = 6,
|
||||
ITEM_ALIGN_MIDDLE_LEFT = 8,
|
||||
ITEM_ALIGN_MIDDLE_CENTER = 9,
|
||||
ITEM_ALIGN_MIDDLE_RIGHT = 10,
|
||||
ITEM_ALIGN_BOTTOM_LEFT = 12,
|
||||
ITEM_ALIGN_BOTTOM_CENTER = 13,
|
||||
ITEM_ALIGN_BOTTOM_RIGHT = 14
|
||||
};
|
||||
|
||||
enum MENU_ITEM_TEXTSTYLE {
|
||||
ITEM_TEXTSTYLE_NORMAL = 0, // normal text
|
||||
ITEM_TEXTSTYLE_BLINK = 1, // fast blinking
|
||||
ITEM_TEXTSTYLE_SHADOWED = 3, // drop shadow ( need a color for this )
|
||||
ITEM_TEXTSTYLE_SHADOWEDMORE = 6, // drop shadow ( need a color for this )
|
||||
ITEM_TEXTSTYLE_MONOSPACE = 128
|
||||
};
|
||||
|
||||
enum MENU_WINDOW_BORDER {
|
||||
WINDOW_BORDER_NONE = 0, // no border
|
||||
WINDOW_BORDER_FULL = 1, // full border based on border color ( single pixel )
|
||||
WINDOW_BORDER_HORZ = 2, // horizontal borders only
|
||||
WINDOW_BORDER_VERT = 3, // vertical borders only
|
||||
WINDOW_BORDER_KCGRADIENT = 4, // horizontal border using the gradient bars
|
||||
WINDOW_BORDER_RAISED = 5, // darken the bottom and right sides of the border
|
||||
WINDOW_BORDER_SUNKEN = 6 // darken the top and left sides of the border
|
||||
};
|
||||
|
||||
enum MENU_WINDOW_STYLE {
|
||||
WINDOW_STYLE_EMPTY = 0, // no background
|
||||
WINDOW_STYLE_FILLED = 1, // filled with background color
|
||||
WINDOW_STYLE_GRADIENT = 2, // gradient bar based on background color
|
||||
WINDOW_STYLE_SHADER = 3, // shader based on background color
|
||||
WINDOW_STYLE_TEAMCOLOR = 4, // team color
|
||||
WINDOW_STYLE_DVAR_SHADER = 5, // draws the shader specified by the dvar
|
||||
WINDOW_STYLE_LOADBAR = 6, // shader based on background color
|
||||
};
|
||||
|
||||
enum MENU_MODE {
|
||||
MODE_BOTTOMUP_ALIGN_TOP = 0, // text appears on bottom of list and moves up to specified Y coordinate as old text fades out
|
||||
MODE_BOTTOMUP_ALIGN_BOTTOM = 1, // text appears on bottom of list and moves away from specified Y coordinate as new text pushes it up
|
||||
MODE_TOPDOWN_ALIGN_TOP = 2, // text appears on top of list and moves away from specified Y coordinate as new text pushes it down
|
||||
MODE_TOPDOWN_ALIGN_BOTTOM = 3 // text appears on top of list and moves down to specified Y coordinate as old text fades out
|
||||
};
|
||||
|
||||
enum MENU_BOOL {
|
||||
MENU_TRUE = 1,
|
||||
MENU_FALSE = 0
|
||||
};
|
||||
|
||||
enum MENU_ORIENTATION {
|
||||
HUD_VERTICAL = 0x00,
|
||||
HUD_HORIZONTAL = 0x01
|
||||
};
|
||||
|
||||
enum MENU_RANGETYPE {
|
||||
RANGETYPE_ABSOLUTE = 0,
|
||||
RANGETYPE_RELATIVE = 1
|
||||
};
|
||||
|
||||
// list box element types
|
||||
enum MENU_LIST_BOX {
|
||||
LISTBOX_TEXT = 0x00,
|
||||
LISTBOX_IMAGE = 0x01
|
||||
};
|
||||
|
||||
// list feeders
|
||||
enum MENU_FEEDERS {
|
||||
FEEDER_HEADS = 0x00, // model heads
|
||||
FEEDER_MAPS = 0x01, // text maps based on game type
|
||||
FEEDER_SERVERS = 0x02, // servers
|
||||
FEEDER_CLAN_MEMBERS = 0x03, // clan names
|
||||
FEEDER_ALLMAPS = 0x04, // all maps available, in graphic format
|
||||
FEEDER_REDTEAM_LIST = 0x05, // red team members
|
||||
FEEDER_BLUETEAM_LIST = 0x06, // blue team members
|
||||
FEEDER_PLAYER_LIST = 0x07, // players
|
||||
FEEDER_TEAM_LIST = 0x08, // team members for team voting
|
||||
FEEDER_MODS = 0x09, // team members for team voting
|
||||
FEEDER_DEMOS = 0x0a, // team members for team voting
|
||||
FEEDER_SCOREBOARD = 0x0b, // team members for team voting
|
||||
FEEDER_Q3HEADS = 0x0c, // model heads
|
||||
FEEDER_SERVERSTATUS = 0x0d, // server status
|
||||
FEEDER_FINDPLAYER = 0x0e, // find player
|
||||
FEEDER_CINEMATICS = 0x0f, // cinematics
|
||||
FEEDER_SAVEGAMES = 0x10, // savegames
|
||||
FEEDER_PICKSPAWN = 0x11, // pickspawn
|
||||
FEEDER_LOBBY_MEMBERS = 0x12, // list of players in your party
|
||||
FEEDER_LOBBY_MEMBERS_TALK = 0x13, // icon for whether they are speaking or not
|
||||
FEEDER_MUTELIST = 0x14, // list of musted players
|
||||
FEEDER_PLAYERSTALKING = 0x15, // list of players who are currently talking
|
||||
FEEDER_SPLITSCREENPLAYERS = 0x16, // list of all players who are playing splitscreen
|
||||
FEEDER_LOBBY_MEMBERS_READY = 0x17, // icon for whether they are ready or not
|
||||
FEEDER_PLAYER_PROFILES = 0x18, // player profiles
|
||||
FEEDER_PARTY_MEMBERS = 0x19, // list of players in your party
|
||||
FEEDER_PARTY_MEMBERS_TALK = 0x1a, // icon for whether they are speaking or not
|
||||
FEEDER_PARTY_MEMBERS_READY = 0x1b, // icon for whether they are ready or not
|
||||
FEEDER_PLAYLISTS = 0x1c, // list of all playlists
|
||||
FEEDER_GAMEMODES = 0x1d, // list of all game type modes, including any player custom modes
|
||||
FEEDER_CATEGORIES = 0x1e, // list of all categories
|
||||
FEEDER_LEADERBOARD = 0x1f, // list of rows for a leaderboard
|
||||
FEEDER_MYTEAM_MEMBERS = 0x20, // list of marine team members
|
||||
FEEDER_MYTEAM_MEMBERS_TALK = 0x21, // icon for whether they are speaking
|
||||
FEEDER_ENEMY_MEMBERS = 0x22, // list of opfor team members
|
||||
FEEDER_ENEMY_MEMBERS_TALK = 0x23, // icon for whether they are speaking
|
||||
FEEDER_LOBBY_MEMBERS_STAT = 0x24, // last round stats for lobby members
|
||||
FEEDER_MYTEAM_MEMBERS_STAT = 0x25, // last round stats for marine team members
|
||||
FEEDER_ENEMY_MEMBERS_STAT = 0x26, // last round stats for opfor team members
|
||||
FEEDER_ONLINEFRIENDS = 0x27, // list of your online friends
|
||||
FEEDER_LOBBY_MEMBERS_RANK = 0x28, // rank icon
|
||||
FEEDER_PARTY_MEMBERS_RANK = 0x29, // rank icon
|
||||
FEEDER_ENEMY_MEMBERS_RANK = 0x2a, // rank icon
|
||||
FEEDER_MYTEAM_MEMBERS_RANK = 0x2b, // rank icon
|
||||
FEEDER_TESTMAPS = 0x2c, // department test maps
|
||||
FEEDER_SYSTEMLINK_LOBBY_MEMBERS = 0x2d, // list of players in a system link lobby
|
||||
FEEDER_LOBBY_MEMBERS_CONTROLLER = 0x2e, // icon for controller quadrant for splitscreen
|
||||
FEEDER_PARTY_MEMBERS_CONTROLLER = 0x2f, // icon for controller quadrant for splitscreen
|
||||
FEEDER_MYTEAM_MEMBERS_SQUAD = 0x30, // squad icon
|
||||
FEEDER_ENEMY_MEMBERS_SQUAD = 0x31, // squad icon
|
||||
FEEDER_INGAME_SQUAD_MEMBERS = 0x32, // Squad members displayed in MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_MEMBERS_FULL = 0x33, // Squad members' name, rank, talk, leader displayed in PC MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_NAMES = 0x34, // Squad names displayed in MP 'Join Squad' menu
|
||||
FEEDER_INGAME_SQUAD_NAMES2 = 0x35, // Squad names displayed in MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_NAMES_FULL = 0x36, // Squad names, lock, invite displayed in PC MP 'Pause' menu
|
||||
FEEDER_CUSTOM_GAMETYPES = 0x37, // list of all the gametypes for custom matches
|
||||
FEEDER_INGAME_SQUAD_MEMBER_RANK = 0x38, // Squad members' rank displayed in MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_MEMBER_TALK = 0x39, // Squad members' talk icon displayed in MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_LOCKED = 0x3a, // Squad lock icon displayed in MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_MEMBER_INVITED = 0x3b, // Squad invite icon displayed in MP 'Pause' menu
|
||||
FEEDER_INGAME_SQUAD_INVITE = 0x3c, // Squad invite icon displayed in MP 'Join Squad' menu
|
||||
FEEDER_INGAME_SQUAD_LEADER = 0x3d, // Squad leader icon displayled in MP 'Pause' menu
|
||||
FEEDER_FRIENDS = 0x3e, // list of your friends
|
||||
FEEDER_PENDINGFRIENDS = 0x3f, // list of your pending friends
|
||||
FEEDER_INVITES = 0x40, // list of the game invites from your friends
|
||||
};
|
||||
|
||||
// display flags
|
||||
enum MENU_DISPLAY_FLAG {
|
||||
CG_SHOW_BLUE_TEAM_HAS_REDFLAG = 0x00000001,
|
||||
CG_SHOW_RED_TEAM_HAS_BLUEFLAG = 0x00000002,
|
||||
CG_SHOW_ANYTEAMGAME = 0x00000004,
|
||||
CG_SHOW_CTF = 0x00000020,
|
||||
CG_SHOW_OBELISK = 0x00000040,
|
||||
CG_SHOW_HEALTHCRITICAL = 0x00000080,
|
||||
CG_SHOW_SINGLEPLAYER = 0x00000100,
|
||||
CG_SHOW_TOURNAMENT = 0x00000200,
|
||||
CG_SHOW_DURINGINCOMINGVOICE = 0x00000400,
|
||||
CG_SHOW_IF_PLAYER_HAS_FLAG = 0x00000800,
|
||||
CG_SHOW_LANPLAYONLY = 0x00001000,
|
||||
CG_SHOW_MINED = 0x00002000,
|
||||
CG_SHOW_HEALTHOK = 0x00004000,
|
||||
CG_SHOW_TEAMINFO = 0x00008000,
|
||||
CG_SHOW_NOTEAMINFO = 0x00010000,
|
||||
CG_SHOW_OTHERTEAMHASFLAG = 0x00020000,
|
||||
CG_SHOW_YOURTEAMHASENEMYFLAG = 0x00040000,
|
||||
CG_SHOW_ANYNONTEAMGAME = 0x00080000,
|
||||
CG_SHOW_TEXTASINT = 0x00200000,
|
||||
CG_SHOW_HIGHLIGHTED = 0x00100000,
|
||||
CG_SHOW_NOT_V_CLEAR = 0x02000000,
|
||||
CG_SHOW_2DONLY = 0x10000000
|
||||
};
|
||||
|
||||
enum MENU_UI_FLAG{
|
||||
UI_SHOW_LEADER = 0x00000001,
|
||||
UI_SHOW_NOTLEADER = 0x00000002,
|
||||
UI_SHOW_FAVORITESERVERS = 0x00000004,
|
||||
UI_SHOW_ANYNONTEAMGAME = 0x00000008,
|
||||
UI_SHOW_ANYTEAMGAME = 0x00000010,
|
||||
UI_SHOW_NEWHIGHSCORE = 0x00000020,
|
||||
UI_SHOW_DEMOAVAILABLE = 0x00000040,
|
||||
UI_SHOW_NEWBESTTIME = 0x00000080,
|
||||
UI_SHOW_FFA = 0x00000100,
|
||||
UI_SHOW_NOTFFA = 0x00000200,
|
||||
UI_SHOW_NETANYNONTEAMGAME = 0x00000400,
|
||||
UI_SHOW_NETANYTEAMGAME = 0x00000800,
|
||||
UI_SHOW_NOTFAVORITESERVERS = 0x00001000
|
||||
};
|
||||
|
||||
// font types
|
||||
enum MENU_FONT_TYPE{
|
||||
UI_FONT_DEFAULT = 0, // auto-chose betwen big/reg/small
|
||||
UI_FONT_NORMAL = 1,
|
||||
UI_FONT_BIG = 2,
|
||||
UI_FONT_SMALL = 3,
|
||||
UI_FONT_BOLD = 4,
|
||||
UI_FONT_CONSOLE = 5,
|
||||
UI_FONT_OBJECTIVE = 6,
|
||||
UI_FONT_MAX = 6,
|
||||
};
|
||||
|
||||
// owner draw types
|
||||
// ideally these should be done outside of this file but
|
||||
// this makes it much easier for the macro expansion to
|
||||
// convert them for the designers ( from the .menu files )
|
||||
enum MENU_OWNER_DRAW_TYPE {
|
||||
CG_OWNERDRAW_BASE = 1,
|
||||
CG_PLAYER_AMMO_VALUE = 5,
|
||||
CG_PLAYER_AMMO_BACKDROP = 6,
|
||||
CG_PLAYER_HEAT_VALUE = 7,
|
||||
CG_PLAYER_STANCE = 20,
|
||||
CG_SPECTATORS = 60,
|
||||
CG_HOLD_BREATH_HINT = 71,
|
||||
CG_CURSORHINT = 72,
|
||||
CG_PLAYER_POWERUP = 73,
|
||||
CG_PLAYER_HOLDABLE = 74,
|
||||
CG_PLAYER_INVENTORY = 75,
|
||||
CG_CURSORHINT_STATUS = 78, // like 'health' bar when pointing at a func_explosive
|
||||
CG_PLAYER_BAR_HEALTH = 79,
|
||||
CG_MANTLE_HINT = 80,
|
||||
CG_PLAYER_WEAPON_NAME = 81,
|
||||
CG_PLAYER_WEAPON_NAME_BACK = 82,
|
||||
CG_CENTER_MESSAGE = 90, // for things like "You were killed by ..."
|
||||
CG_TANK_BODY_DIR = 95,
|
||||
CG_TANK_BARREL_DIR = 96,
|
||||
CG_DEADQUOTE = 97,
|
||||
CG_PLAYER_BAR_HEALTH_BACK = 98,
|
||||
CG_MISSION_OBJECTIVE_HEADER = 99,
|
||||
CG_MISSION_OBJECTIVE_LIST = 100,
|
||||
CG_MISSION_OBJECTIVE_BACKDROP = 101,
|
||||
CG_PAUSED_MENU_LINE = 102,
|
||||
CG_OFFHAND_WEAPON_ICON_FRAG = 103,
|
||||
CG_OFFHAND_WEAPON_ICON_SMOKEFLASH = 104,
|
||||
CG_OFFHAND_WEAPON_AMMO_FRAG = 105,
|
||||
CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH = 106,
|
||||
CG_OFFHAND_WEAPON_NAME_FRAG = 107,
|
||||
CG_OFFHAND_WEAPON_NAME_SMOKEFLASH = 108,
|
||||
CG_OFFHAND_WEAPON_SELECT_FRAG = 109,
|
||||
CG_OFFHAND_WEAPON_SELECT_SMOKEFLASH = 110,
|
||||
CG_SAVING = 111,
|
||||
CG_PLAYER_LOW_HEALTH_OVERLAY = 112,
|
||||
CG_INVALID_CMD_HINT = 113,
|
||||
CG_PLAYER_SPRINT_METER = 114,
|
||||
CG_PLAYER_SPRINT_BACK = 115,
|
||||
CG_PLAYER_WEAPON_BACKGROUND = 116,
|
||||
CG_PLAYER_WEAPON_AMMO_CLIP_GRAPHIC = 117,
|
||||
CG_PLAYER_WEAPON_PRIMARY_ICON = 118,
|
||||
CG_PLAYER_WEAPON_AMMO_STOCK = 119,
|
||||
CG_PLAYER_WEAPON_LOW_AMMO_WARNING = 120,
|
||||
CG_BATTLE_COMPASS_MARKERS = 122,
|
||||
CG_BATTLE_FULLMAP_MARKERS = 123,
|
||||
CG_SUCCESSFUL_CMD_HINT = 130,
|
||||
CG_WAR_TEXT = 135,
|
||||
CG_PLAYER_COMPASS_TICKERTAPE = 145,
|
||||
CG_PLAYER_COMPASS_TICKERTAPE_NO_OBJ = 146,
|
||||
CG_PLAYER_COMPASS_DOGS = 147,
|
||||
CG_PLAYER_COMPASS_ARTILLERY_ICON = 148,
|
||||
CG_PLAYER_COMPASS_SQUAD_OBJECTIVE = 149,
|
||||
CG_PLAYER_COMPASS_PLAYER = 150,
|
||||
CG_PLAYER_COMPASS_BACK = 151,
|
||||
CG_PLAYER_COMPASS_POINTERS = 152,
|
||||
CG_PLAYER_COMPASS_ACTORS = 153,
|
||||
CG_PLAYER_COMPASS_TANKS = 154,
|
||||
CG_PLAYER_COMPASS_HELICOPTERS = 155,
|
||||
CG_PLAYER_COMPASS_PLANES = 156,
|
||||
CG_PLAYER_COMPASS_AUTOMOBILES = 157,
|
||||
CG_PLAYER_COMPASS_FRIENDS = 158,
|
||||
CG_PLAYER_COMPASS_MAP = 159,
|
||||
CG_PLAYER_COMPASS_NORTHCOORD = 160,
|
||||
CG_PLAYER_COMPASS_EASTCOORD = 161,
|
||||
CG_PLAYER_COMPASS_NCOORD_SCROLL = 162,
|
||||
CG_PLAYER_COMPASS_ECOORD_SCROLL = 163,
|
||||
CG_PLAYER_COMPASS_GOALDISTANCE = 164,
|
||||
CG_PLAYER_ACTIONSLOT_DPAD = 165,
|
||||
CG_PLAYER_ACTIONSLOT_1 = 166,
|
||||
CG_PLAYER_ACTIONSLOT_2 = 167,
|
||||
CG_PLAYER_ACTIONSLOT_3 = 168,
|
||||
CG_PLAYER_ACTIONSLOT_4 = 169,
|
||||
CG_PLAYER_COMPASS_ENEMIES = 170,
|
||||
CG_PLAYER_FULLMAP_DOGS = 176,
|
||||
CG_PLAYER_FULLMAP_VEHICLES = 177,
|
||||
CG_PLAYER_FULLMAP_ARTILLERY_ICON = 178,
|
||||
CG_PLAYER_FULLMAP_SQUAD_OBJECTIVE = 179,
|
||||
CG_PLAYER_FULLMAP_BACK = 180,
|
||||
CG_PLAYER_FULLMAP_MAP = 181,
|
||||
CG_PLAYER_FULLMAP_POINTERS = 182,
|
||||
CG_PLAYER_FULLMAP_PLAYER = 183,
|
||||
CG_PLAYER_FULLMAP_ACTORS = 184,
|
||||
CG_PLAYER_FULLMAP_FRIENDS = 185,
|
||||
CG_PLAYER_FULLMAP_LOCATION_SELECTOR = 186,
|
||||
CG_PLAYER_FULLMAP_BORDER = 187,
|
||||
CG_PLAYER_FULLMAP_ENEMIES = 188,
|
||||
CG_PLAYER_COMPASS = 189,
|
||||
CG_VEHICLE_RETICLE = 190,
|
||||
CG_HUD_TARGETS_VEHICLE = 191,
|
||||
CG_HUD_TARGETS_JAVELIN = 192,
|
||||
CG_TALKER1 = 193,
|
||||
CG_TALKER2 = 194,
|
||||
CG_TALKER3 = 195,
|
||||
CG_TALKER4 = 196,
|
||||
CG_FRIENDLYARROWS = 197,
|
||||
CG_FRIENDLYNAMES = 198,
|
||||
UI_OWNERDRAW_BASE = 200,
|
||||
UI_HANDICAP = 200,
|
||||
UI_EFFECTS = 201,
|
||||
UI_PLAYERMODEL = 202,
|
||||
UI_GAMETYPE = 205,
|
||||
UI_SKILL = 207,
|
||||
UI_NETSOURCE = 220,
|
||||
UI_NETFILTER = 222,
|
||||
UI_VOTE_KICK = 238,
|
||||
UI_NETGAMETYPE = 245,
|
||||
UI_SERVERREFRESHDATE = 247,
|
||||
UI_SERVERMOTD = 248,
|
||||
UI_GLINFO = 249,
|
||||
UI_KEYBINDSTATUS = 250,
|
||||
UI_JOINGAMETYPE = 253,
|
||||
UI_MAPPREVIEW = 254,
|
||||
UI_MENUMODEL = 257,
|
||||
UI_SAVEGAME_SHOT = 258,
|
||||
UI_SAVEGAMENAME = 262,
|
||||
UI_SAVEGAMEINFO = 263,
|
||||
UI_LOADPROFILING = 264,
|
||||
UI_RECORDLEVEL = 265,
|
||||
UI_AMITALKING = 266,
|
||||
UI_TALKER1 = 267,
|
||||
UI_TALKER2 = 268,
|
||||
UI_TALKER3 = 269,
|
||||
UI_TALKER4 = 270,
|
||||
UI_PARTYSTATUS = 271,
|
||||
UI_LOGGEDINUSER = 272,
|
||||
UI_RESERVEDSLOTS = 273,
|
||||
UI_PLAYLISTNAME = 274,
|
||||
UI_PLAYLISTDESCRIPTION = 275,
|
||||
UI_USERNAME = 276,
|
||||
UI_CINEMATIC = 277,
|
||||
UI_TOTALONLINE = 278,
|
||||
UI_CATEGORYNAME = 279,
|
||||
UI_CATEGORYDESCRIPTION = 280,
|
||||
UI_PLAYLISTICON = 281,
|
||||
UI_CATEGORYICON = 282,
|
||||
UI_GAMETYPE_MAPNAME = 283,
|
||||
CG_HUD_WAR_MOMENTUM_PROGRESS = 284,
|
||||
CG_HUD_WAR_MOMENTUM_MULTIPLIER = 285,
|
||||
CG_HUD_WAR_MOMENTUM_MULTIPLIER_DETAIL = 286,
|
||||
CG_HUD_WAR_MOMENTUM_MULTIPLIER_BLITZKRIEG = 287,
|
||||
CG_COMPETITIVE_MODE_SCORES = 288,
|
||||
UI_LOAD_STATUS_SCREEN = 289,
|
||||
UI_LEADERBOARD_GAMEMODE = 290,
|
||||
CG_PLAYER_ACTIONSLOT_BACK_1 = 290,
|
||||
CG_PLAYER_ACTIONSLOT_BACK_2 = 291,
|
||||
CG_PLAYER_ACTIONSLOT_BACK_3 = 292,
|
||||
CG_PLAYER_ACTIONSLOT_BACK_4 = 293,
|
||||
CG_PLAYER_ACTIONSLOT_ARROW_1 = 294,
|
||||
CG_PLAYER_ACTIONSLOT_ARROW_2 = 295,
|
||||
CG_PLAYER_ACTIONSLOT_ARROW_3 = 296,
|
||||
CG_PLAYER_ACTIONSLOT_ARROW_4 = 297,
|
||||
UI_DIFFICULTY_INFO = 298,
|
||||
UI_DIFFICULTY_ICON = 299,
|
||||
UI_LOBBY_CHAT = 300
|
||||
};
|
||||
|
||||
// Edge relative placement values for rect->h_align and rect->v_align
|
||||
enum MENU_H_ALIGNMENT {
|
||||
HORIZONTAL_ALIGN_SUBLEFT = 0, // left edge of a 4:3 screen (safe area not included)
|
||||
HORIZONTAL_ALIGN_LEFT = 1, // left viewable (safe area) edge
|
||||
HORIZONTAL_ALIGN_CENTER = 2, // center of the screen (reticle)
|
||||
HORIZONTAL_ALIGN_RIGHT = 3, // right viewable (safe area) edge
|
||||
HORIZONTAL_ALIGN_FULLSCREEN = 4, // disregards safe area
|
||||
HORIZONTAL_ALIGN_NOSCALE = 5, // uses exact parameters - neither adjusts for safe area nor scales for screen size
|
||||
HORIZONTAL_ALIGN_TO640 = 6, // scales a real-screen resolution x down into the 0 - 640 range
|
||||
HORIZONTAL_ALIGN_CENTER_SAFEAREA = 7, // center of the safearea
|
||||
HORIZONTAL_ALIGN_MAX = HORIZONTAL_ALIGN_CENTER_SAFEAREA,
|
||||
HORIZONTAL_ALIGN_DEFAULT = HORIZONTAL_ALIGN_SUBLEFT
|
||||
};
|
||||
|
||||
enum MENU_V_ALIGNMENT {
|
||||
VERTICAL_ALIGN_SUBTOP = 0, // top edge of the 4:3 screen (safe area not included)
|
||||
VERTICAL_ALIGN_TOP = 1, // top viewable (safe area) edge
|
||||
VERTICAL_ALIGN_CENTER = 2, // center of the screen (reticle)
|
||||
VERTICAL_ALIGN_BOTTOM = 3, // bottom viewable (safe area) edge
|
||||
VERTICAL_ALIGN_FULLSCREEN = 4, // disregards safe area
|
||||
VERTICAL_ALIGN_NOSCALE = 5, // uses exact parameters - neither adjusts for safe area nor scales for screen size
|
||||
VERTICAL_ALIGN_TO480 = 6, // scales a real-screen resolution y down into the 0 - 480 range
|
||||
VERTICAL_ALIGN_CENTER_SAFEAREA = 7, // center of the save area
|
||||
VERTICAL_ALIGN_MAX = VERTICAL_ALIGN_CENTER_SAFEAREA,
|
||||
VERTICAL_ALIGN_DEFAULT = VERTICAL_ALIGN_SUBTOP
|
||||
};
|
||||
|
||||
enum MENU_BUTTON {
|
||||
BUTTON_A = 1,
|
||||
BUTTON_B = 2,
|
||||
BUTTON_X = 3,
|
||||
BUTTON_Y = 4,
|
||||
BUTTON_LSHLDR = 5,
|
||||
BUTTON_RSHLDR = 6,
|
||||
BUTTON_START = 14,
|
||||
BUTTON_BACK = 15,
|
||||
BUTTON_LSTICK = 16,
|
||||
BUTTON_RSTICK = 17,
|
||||
BUTTON_LTRIG = 18,
|
||||
BUTTON_RTRIG = 19,
|
||||
DPAD_UP = 20,
|
||||
DPAD_DOWN = 21,
|
||||
DPAD_LEFT = 22,
|
||||
DPAD_RIGHT = 23,
|
||||
APAD_UP = 28,
|
||||
APAD_DOWN = 29,
|
||||
APAD_LEFT = 30,
|
||||
APAD_RIGHT = 31
|
||||
};
|
||||
|
||||
enum ASSET_TYPE {
|
||||
ASSET_UNKNOWN = 0,
|
||||
ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED
|
||||
ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED
|
||||
ASSET_MATERIAL = 6, // material VERIFIED
|
||||
ASSET_BIK_FILE = 7, // .bik file PARTIALLY VERIFIED
|
||||
ASSET_SOUND = 9, // loaded_sound VERIFIED
|
||||
ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED
|
||||
ASSET_SHADER = 13, // shader PARTIALLY VERIFIED
|
||||
ASSET_D3DBSP_DUMP = 17, // d3dbsp dump VERIFIED
|
||||
ASSET_FONT = 20, // font PARTIALLY VERIFIED
|
||||
ASSET_MENU = 21, // menu_file VERIFIED
|
||||
ASSET_LOCAL_STRING = 23, // localized string VERIFIED
|
||||
ASSET_WEAPON = 24, // weapon VERIFIED
|
||||
ASSET_EFFECT = 26, // fx VERIFIED
|
||||
ASSET_RAW_FILE = 32, // raw_file VERIFIED
|
||||
ASSET_STRING_TABLE = 33 // string_table PARTIALLY VERIFIED
|
||||
};
|
||||
|
||||
// Change this depending on the platform
|
||||
// PC
|
||||
#define DEVMAP_LEVEL_FIRST "devmap intro_pac"
|
||||
#define DEVMAP "devmap"
|
||||
// Not PC
|
||||
// #define DEVMAP_LEVEL_FIRST "map intro_pac"
|
||||
// #define DEVMAP "map"
|
||||
|
||||
// Remove this to restore full frontend instead of limited EPD frontend
|
||||
#define COOP_EPD 0
|
||||
|
||||
// LDS - This enables a German SKU with Nazi Zombies enabled *SHOULD BE SET TO 0 IF NOT APPROVED*
|
||||
#define GERMAN_ZOMBIE_BUILD 0
|
||||
|
||||
#define DEVMAP_LEVEL_TRAINING "devmap training"
|
||||
#define LEVEL_FIRST "intro_pac"
|
||||
#define LEVEL_TRAINING "training"
|
||||
#define FIRST_PLAYABLE_CAMPAIGN_LEVEL "mak"
|
||||
#define FIRST_PLAYABLE_ZOMBIE_LEVEL "nazi_zombie_prototype"
|
||||
|
||||
// Size define for the hud compass
|
||||
// These are used for both the dynamic & non-dynamic compass drawing
|
||||
// If these are changed, the cgame should be recompiled
|
||||
#define COMPASS_SIZE 160
|
||||
#define MINIMAP_X 11.5
|
||||
#define MINIMAP_Y 5
|
||||
#define MINIMAP_W 89.5
|
||||
#define MINIMAP_H 89.5
|
||||
|
||||
#define COMPASS_SIZE_MP 125
|
||||
#define MINIMAP_X_MP 0
|
||||
#define MINIMAP_Y_MP 12
|
||||
#define MINIMAP_W_MP 102
|
||||
#define MINIMAP_H_MP 102
|
||||
|
||||
#define FULLSCREEN 0 0 640 480
|
||||
#define FULLSCREEN_WIDE -107 0 854 480
|
||||
|
||||
// PC
|
||||
#define ORIGIN_TITLE 30 34
|
||||
// Not PC
|
||||
// #define ORIGIN_TITLE 0 0
|
||||
|
||||
#define ORIGIN_TITLE_SS 104 120
|
||||
|
||||
#define FONTSCALE_SMALL 0.3095 //0.3750 // <-- COD4 // COD5 --> 0.30952//0.35897//0.24138 //14 pt //0.2900 //0.2750 // 18
|
||||
#define FONTSCALE_LOBBY 0.26 // <--Slate // 0.3010 <-- Slate Compressed // 0.3750 // <-- COD4 CONDUIT ITC small
|
||||
#define FONTSCALE_NORMAL 0.3810 //0.35897//0.4583
|
||||
#define FONTSCALE_BOLD 0.5476 //0.4583
|
||||
#define FONTSCALE_BIG 0.5476 //0.5833
|
||||
#define FONTSCALE_EXTRABIG 1 //1.0000
|
||||
|
||||
// new settings
|
||||
#define TEXTSIZE_SMALL FONTSCALE_SMALL
|
||||
#define TEXTSIZE_SMALL_SS (FONTSCALE_SMALL*2)
|
||||
#define TEXTSIZE_DEFAULT FONTSCALE_NORMAL
|
||||
#define TEXTSIZE_DEFAULT_SS (FONTSCALE_NORMAL*2)
|
||||
#define TEXTSIZE_TITLE FONTSCALE_BIG
|
||||
#define TEXTSIZE_TITLE_SS 1
|
||||
|
||||
#define TEXTSIZE_BOLD TEXTSIZE_DEFAULT
|
||||
#define TEXTSIZE_BIG TEXTSIZE_TITLE
|
||||
|
||||
//#define COLOR_TITLE 1 0.8 0.4 1
|
||||
#define COLOR_TITLE 1 1 1 1
|
||||
#define COLOR_HEADER 0.69 0.69 0.69 1
|
||||
#define COLOR_FOCUSED 0.95294 0.72156 0.21176 1 //1 0.788 0.129 1
|
||||
//#define COLOR_FOCUS_YELLOW 0.95294 0.72156 0.21176 1
|
||||
#define COLOR_UNFOCUSED 0.4823 0.4823 0.4823 1
|
||||
//#define COLOR_DISABLED 0.35 0.35 0.35 1
|
||||
#define COLOR_SAFEAREA 0 0 1 1
|
||||
|
||||
#define COLOR_INFO_YELLOW COLOR_FOCUSED//1 0.84706 0 1
|
||||
#define COLOR_TEXT 0.84313 0.84313 0.84313 1
|
||||
#define COLOR_DISABLED 0.34118 0.36863 0.37647 1
|
||||
#define COLOR_TITLEBAR 0.14510 0.16078 0.16862 0.3//1
|
||||
#define COLOR_RED_TEXT 0.69020 0.00784 0.00784 1
|
||||
|
||||
#define COLOR_FADEOUT 0.09412 0.09412 0.04912 0.65
|
||||
|
||||
#define COLOR_BODY_TEXT 0.62745 0.66667 0.67451 1
|
||||
|
||||
#define COLOR_USMC 0 0.0196 0.41
|
||||
#define COLOR_JPN 0.53 0.027 0.027
|
||||
#define COLOR_USSR 0.368 0.035 0.035
|
||||
#define COLOR_GER 0.937 0.9 0.607
|
||||
|
||||
#define DEFAULT_MP_CFG "default_mp.cfg"
|
||||
#define SPLITSCREEN_MP_CFG "default_splitscreen.cfg"
|
||||
#define SYSTEMLINK_MP_CFG "default_systemlink.cfg"
|
||||
#define XBOXLIVE_MP_CFG "default_xboxlive.cfg"
|
||||
|
||||
#define MAX_RANK int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1))
|
||||
#define MAX_PRESTIGE int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1))
|
||||
|
||||
#define PRESTIGE_AVAIL (stat(2326) < MAX_PRESTIGE && stat(2301) == int(tableLookup("mp/rankTable.csv",0,MAX_RANK,7)))
|
||||
#define PRESTIGE_NEXT (stat(2326) < MAX_PRESTIGE && stat(252) == MAX_RANK)
|
||||
#define PRESTIGE_FINISH (stat(2326) == MAX_PRESTIGE)
|
||||
|
||||
#define CAN_RANK_UP (stat(252) < MAX_RANK || stat(2326) < MAX_PRESTIGE)
|
||||
|
||||
// Bink constants
|
||||
const quint32 BINK_SURFACE32RGBA = 6;
|
||||
|
||||
#endif // ENUMS_H
|
||||
55
localize.h
55
localize.h
@ -1,55 +0,0 @@
|
||||
#ifndef LOCALIZE_H
|
||||
#define LOCALIZE_H
|
||||
|
||||
#include <QDataStream>
|
||||
#include <QString>
|
||||
|
||||
struct Localize {
|
||||
quint32 valuePtr;
|
||||
quint32 namePtr;
|
||||
QString referenceStr;
|
||||
QString localizedStr;
|
||||
};
|
||||
|
||||
inline QDataStream &operator<<(QDataStream &out, const Localize &localize) {
|
||||
out << localize.valuePtr << localize.namePtr;
|
||||
|
||||
// Parse gsc contents
|
||||
QByteArray localizedStrData(localize.localizedStr.toUtf8());
|
||||
out.writeRawData(localizedStrData.data(), localizedStrData.size());
|
||||
|
||||
// Parse rawfile path
|
||||
QByteArray refStrData(localize.referenceStr.toUtf8());
|
||||
out.writeRawData(refStrData.data(), refStrData.size());
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
inline QDataStream &operator>>(QDataStream &in, Localize &localize) {
|
||||
// Parse value and name pointers
|
||||
in >> localize.valuePtr >> localize.namePtr;
|
||||
|
||||
// Parse localized string
|
||||
QString localizedStr;
|
||||
char localizedStrChar;
|
||||
in >> localizedStrChar;
|
||||
while (localizedStrChar != 0) {
|
||||
localizedStr += localizedStrChar;
|
||||
in >> localizedStrChar;
|
||||
}
|
||||
localize.localizedStr = localizedStr;
|
||||
|
||||
// Parse localized reference name
|
||||
QString refStr;
|
||||
char refStrChar;
|
||||
in >> refStrChar;
|
||||
while (refStrChar != 0) {
|
||||
refStr += refStrChar;
|
||||
in >> refStrChar;
|
||||
}
|
||||
localize.referenceStr = refStr;
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
#endif // LOCALIZE_H
|
||||
61
rawfile.h
61
rawfile.h
@ -1,61 +0,0 @@
|
||||
#ifndef RAWFILE_H
|
||||
#define RAWFILE_H
|
||||
|
||||
#include <qtcoreexports.h>
|
||||
#include <QDataStream>
|
||||
#include <QString>
|
||||
|
||||
struct RawFile {
|
||||
quint32 gscNamePtr;
|
||||
quint32 gscLength;
|
||||
quint32 rawFilePathPtr;
|
||||
QString rawFilePath;
|
||||
QString rawFileContents;
|
||||
};
|
||||
|
||||
inline QDataStream &operator<<(QDataStream &out, const RawFile &rawFile) {
|
||||
out << rawFile.gscNamePtr;
|
||||
out << rawFile.gscLength;
|
||||
out << rawFile.rawFilePathPtr;
|
||||
|
||||
// Parse rawfile path
|
||||
QByteArray rawFilePathData(rawFile.rawFilePath.toUtf8());
|
||||
out.writeRawData(rawFilePathData.data(), rawFilePathData.size());
|
||||
|
||||
// Parse gsc contents
|
||||
QByteArray rawFileContentsData(rawFile.rawFileContents.toUtf8());
|
||||
out.writeRawData(rawFileContentsData.data(), rawFileContentsData.size());
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
inline QDataStream &operator>>(QDataStream &in, RawFile &rawFile) {
|
||||
in >> rawFile.gscNamePtr;
|
||||
in >> rawFile.gscLength;
|
||||
in >> rawFile.rawFilePathPtr;
|
||||
|
||||
// Parse rawfile path
|
||||
QString rawFilePath;
|
||||
char scriptPathChar;
|
||||
in >> scriptPathChar;
|
||||
while (scriptPathChar != 0) {
|
||||
rawFilePath += scriptPathChar;
|
||||
in >> scriptPathChar;
|
||||
}
|
||||
rawFile.rawFilePath = rawFilePath;
|
||||
|
||||
// Parse gsc contents
|
||||
QString rawFileContents;
|
||||
char rawFileContentsChar;
|
||||
in >> rawFileContentsChar;
|
||||
while (rawFileContentsChar != 0 && rawFileContentsChar != -1) {
|
||||
rawFileContents += rawFileContentsChar;
|
||||
in >> rawFileContentsChar;
|
||||
}
|
||||
rawFile.rawFileContents = rawFileContents;
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
|
||||
#endif // RAWFILE_H
|
||||
124
zone.h
124
zone.h
@ -1,124 +0,0 @@
|
||||
#ifndef ZONE_H
|
||||
#define ZONE_H
|
||||
|
||||
#include "enums.h"
|
||||
#include "qtypes.h"
|
||||
#include <QDataStream>
|
||||
#include <QVector>
|
||||
|
||||
struct Zone {
|
||||
quint32 zoneFileSize;
|
||||
quint32 unknown1;
|
||||
quint32 unknown2;
|
||||
quint32 unknown3;
|
||||
quint32 unknown4;
|
||||
quint32 unknown5;
|
||||
quint32 unknown6;
|
||||
quint32 unknown7;
|
||||
quint32 unknown8;
|
||||
quint32 tagCount;
|
||||
quint32 unknown9;
|
||||
quint32 recordCount;
|
||||
quint32 unknown10;
|
||||
quint32 unknown11;
|
||||
QVector<quint32> tagPtrs;
|
||||
QStringList tags;
|
||||
|
||||
QVector<ASSET_TYPE> assetTypes;
|
||||
};
|
||||
|
||||
inline QDataStream &operator<<(QDataStream &out, const Zone &zone) {
|
||||
// Write adjusted fastfile size
|
||||
out << zone.zoneFileSize - 36;
|
||||
// Write unknowns 1-8
|
||||
out << zone.unknown1;
|
||||
out << zone.unknown2;
|
||||
out << zone.unknown3;
|
||||
out << zone.unknown4;
|
||||
out << zone.unknown5;
|
||||
out << zone.unknown6;
|
||||
out << zone.unknown7;
|
||||
out << zone.unknown8;
|
||||
// Write tag count
|
||||
out << zone.tagCount;
|
||||
// Write unknown 9
|
||||
out << zone.unknown9;
|
||||
// Write record count
|
||||
out << zone.recordCount;
|
||||
// Write unknowns 10-11
|
||||
out << zone.unknown10;
|
||||
out << zone.unknown11;
|
||||
// Write tag pointers
|
||||
foreach (quint32 tagPtr, zone.tagPtrs) {
|
||||
out << tagPtr;
|
||||
}
|
||||
// Write tags
|
||||
foreach (QString tag, zone.tags) {
|
||||
out << tag.toLocal8Bit();
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
inline QDataStream &operator>>(QDataStream &in, Zone &zone) {
|
||||
// Parse file size
|
||||
in >> zone.zoneFileSize;
|
||||
zone.zoneFileSize += 36;
|
||||
// Parse unknowns 1-8
|
||||
in >> zone.unknown1;
|
||||
in >> zone.unknown2;
|
||||
in >> zone.unknown3;
|
||||
in >> zone.unknown4;
|
||||
in >> zone.unknown5;
|
||||
in >> zone.unknown6;
|
||||
in >> zone.unknown7;
|
||||
in >> zone.unknown8;
|
||||
// Parse tag count
|
||||
in >> zone.tagCount;
|
||||
// Parse unknown 9
|
||||
in >> zone.unknown9;
|
||||
// Parse record count
|
||||
in >> zone.recordCount;
|
||||
|
||||
in >> zone.unknown10;
|
||||
if (zone.tagCount) {
|
||||
// Parse unknowns 10-11
|
||||
in >> zone.unknown11;
|
||||
|
||||
// Parse tag ptrs
|
||||
for (quint32 i = 0; i < zone.tagCount - 1; i++) {
|
||||
quint32 tagPtr;
|
||||
in >> tagPtr;
|
||||
|
||||
zone.tagPtrs.push_back(tagPtr);
|
||||
}
|
||||
|
||||
// Parse tags/strings before index
|
||||
QString zoneTag;
|
||||
char zoneTagChar;
|
||||
for (quint32 i = 0; i < zone.tagCount - 1; i++) {
|
||||
in >> zoneTagChar;
|
||||
while (zoneTagChar != 0) {
|
||||
zoneTag += zoneTagChar;
|
||||
in >> zoneTagChar;
|
||||
}
|
||||
zone.tags.push_back(zoneTag);
|
||||
zoneTag.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Parse index
|
||||
for (quint32 i = 0; i < zone.recordCount; i++) {
|
||||
// Parse asset type
|
||||
quint32 assetType;
|
||||
in >> assetType;
|
||||
// Add asset type to vector
|
||||
zone.assetTypes << (ASSET_TYPE)assetType;
|
||||
// Skip separator
|
||||
in.skipRawData(4);
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
#endif // ZONE_H
|
||||
Loading…
x
Reference in New Issue
Block a user