diff --git a/libs/xassets/xgfxworld.h b/libs/xassets/xgfxworld.h index 320392d..84bffb4 100644 --- a/libs/xassets/xgfxworld.h +++ b/libs/xassets/xgfxworld.h @@ -2,10 +2,25 @@ #define XGFXWORLD_H #include "xasset.h" +#include "xd3dindexbuffer.h" +#include "xgfxbrushmodel.h" +#include "xgfxcell.h" +#include "xgfxlightgrid.h" +#include "xgfxlightmaparray.h" +#include "xgfxlightregion.h" +#include "xgfxscenedynmodel.h" +#include "xgfxscenedynbrush.h" +#include "xgfxshadowgeometry.h" +#include "xgfxworlddpvsdynamic.h" +#include "xgfxworlddpvsplanes.h" +#include "xgfxworlddpvsstatic.h" #include "xgfxworldstreaminfo.h" #include "xgfxworldvertexdata.h" +#include "xgfxworldvertexlayerdata.h" +#include "xmaterialmemory.h" #include "xsunlightparseparams.h" #include "xgfxlight.h" +#include "xsunflare.h" #include "xgfxreflectionprobe.h" class XGfxWorld : public XAsset @@ -18,12 +33,60 @@ public: void Clear() override; private: - QString mName; - XGfxWorldStreamInfo mStreamingInfo; + XString mName; + XString mBaseName; + qint32 mPlaneCount; + qint32 mNodeCount; + qint32 mIndexCount; + QByteArray mIndices; + XD3DIndexBuffer mIndexBuffer; + qint32 mSurfaceCount; + XGfxWorldStreamInfo mStreamInfo; + qint32 mSkySurfCount; + QVector mSkyStartSurfs; + XGfxImage mSkyImage; + quint8 mSkySamplerState; + quint32 mVertexCount; XGfxWorldVertexData mVertexData; - XSunLightParseParams mSunLightParams; - QVector mLights; + quint32 mVertexLayerDataSize; + XGfxWorldVertexLayerData mVertexLayerData; + XSunLightParseParams mSunParse; + XGfxLight mSunLight; + QColor mSunColorFromBsp; + quint32 mSunPrimaryLightIndex; + quint32 mPrimaryLightCount; + qint32 mCullGroupCount; + quint32 mReflectionProbeCount; QVector mReflectionProbes; + QVector mReflectionProbeTextures; + XGfxWorldDpvsPlanes mDpvsPlanes; + qint32 mCellBitsCount; + QVector mCells; + qint32 mLightmapCount; + QVector mLightmaps; + XGfxLightGrid mLightGrid; + QVector mLightmapPrimaryTextures; + QVector mLightmapSecondaryTextures; + qint32 mModelCount; + QVector mModels; + QVector3D mMins; + QVector3D mMaxs; + quint32 mChecksum; + qint32 mMaterialMemoryCount; + QVector mMaterialMemory; + XSunFlare mSun; + QVector> mOutdoorLookupMatrix; + XGfxImage mOutdoorImage; + QVector mCellCasterBits; + QVector mSceneDynModel; + QVector mSceneDynBrush; + quint32 mPrimaryLightEntityShadowVis; + quint32 mPrimaryLightDynEntShadowVis[2]; + quint8 mNonSunPrimaryLightForModelDynEnt; + XGfxShadowGeometry mShadowGeom; + XGfxLightRegion mLightRegion; + XGfxWorldDpvsStatic mDpvs; + XGfxWorldDpvsDynamic mDpvsDyn; }; #endif // XGFXWORLD_H