XPlor/libs/fastfile/PC/fastfile_cod7_pc.cpp

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#include "fastfile_cod7_pc.h"
#include "zonefile_cod7_pc.h"
#include "utils.h"
#include "compression.h"
#include "encryption.h"
#include <QFile>
#include <QDebug>
FastFile_COD7_PC::FastFile_COD7_PC()
: FastFile() {
SetCompany(COMPANY_INFINITY_WARD);
SetType(FILETYPE_FAST_FILE);
SetSignage(SIGNAGE_UNSIGNED);
SetMagic(0);
SetVersion(0);
SetGame("COD7");
SetPlatform("PC");
}
FastFile_COD7_PC::FastFile_COD7_PC(const QByteArray& aData)
: FastFile_COD7_PC() {
if (!aData.isEmpty()) {
Load(aData);
}
}
FastFile_COD7_PC::FastFile_COD7_PC(const QString aFilePath)
: FastFile_COD7_PC() {
if (!aFilePath.isEmpty()) {
Load(aFilePath);
}
}
FastFile_COD7_PC::~FastFile_COD7_PC() {
}
QByteArray FastFile_COD7_PC::GetBinaryData() {
return QByteArray();
}
bool FastFile_COD7_PC::Load(const QString aFilePath) {
if (aFilePath.isEmpty()) {
return false;
}
// Check fastfile can be read
QFile *file = new QFile(aFilePath);
if (!file->open(QIODevice::ReadOnly)) {
qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
return false;
}
// Decompress fastfile and close
const QString fastFileStem = aFilePath.section("/", -1, -1);
SetStem(fastFileStem);
if (!Load(file->readAll())) {
qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
return false;
}
file->close();
// Open zone file after decompressing ff and writing
return true;
}
bool FastFile_COD7_PC::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Parse header values.
SetCompany(pParseFFCompany(&fastFileStream));
SetType(pParseFFFileType(&fastFileStream));
SetSignage(pParseFFSignage(&fastFileStream));
SetMagic(pParseFFMagic(&fastFileStream));
quint32 version = pParseFFVersion(&fastFileStream);
SetVersion(version);
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SetPlatform("360");
SetGame("COD7");
// Load the zone file with the decompressed data (using an Xbox platform flag).
ZoneFile_COD7_PC zoneFile;
zoneFile.SetStem(GetBaseStem() + ".zone");
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// Assume the first 12 bytes are a header; the rest is zlib-compressed zone data.
const QByteArray compressedData = aData.mid(12);
decompressedData = Compression::DecompressZLIB(compressedData);
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Utils::ExportData(GetBaseStem() + ".zone", decompressedData);
zoneFile.Load(decompressedData);
SetZoneFile(std::make_shared<ZoneFile_COD7_PC>(zoneFile));
return true;
}