2025-08-14 17:30:25 -04:00
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#include "xasset.h"
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2025-09-05 18:35:17 -04:00
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#include "xanimparts.h"
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#include "xclipmap.h"
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#include "xcomworld.h"
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#include "xfont.h"
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#include "xfximpacttable.h"
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#include "xgameworldmp.h"
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#include "xgameworldsp.h"
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#include "xgfxlightdef.h"
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#include "xgfxworld.h"
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#include "xloadedsound.h"
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#include "xlocalizeentry.h"
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#include "xmaterialpixelshader.h"
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#include "xmenulist.h"
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#include "xmodelpieces.h"
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#include "xrawfile.h"
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#include "xsoundaliaslist.h"
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#include "xsounddriverglobals.h"
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#include "xstringtable.h"
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#include "xweapondef.h"
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2025-08-14 17:30:25 -04:00
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2025-09-07 12:36:08 -04:00
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XAsset::
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2025-08-14 17:30:25 -04:00
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XAsset::XAsset()
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2025-09-05 18:35:17 -04:00
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: mPtr(0)
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, mType(ASSET_TYPE_NONE)
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, mName("Unknown Asset")
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{
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2025-08-14 17:30:25 -04:00
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}
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XAsset::~XAsset()
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{
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}
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void XAsset::SetPtr(qint32 aPtr) {
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mPtr = aPtr;
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}
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2025-09-05 18:35:17 -04:00
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qint32 XAsset::GetPtr() const
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{
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2025-08-14 17:30:25 -04:00
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return mPtr;
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}
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2025-09-05 18:35:17 -04:00
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void XAsset::SetType(XAssetType aType)
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{
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mType = aType;
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}
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XAssetType XAsset::GetType() const
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{
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return mType;
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}
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void XAsset::SetName(QString aName)
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{
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mName = aName;
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}
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QString XAsset::GetName() const
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{
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return mName;
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}
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2025-09-07 12:36:08 -04:00
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void XAsset::SetDebug(bool aDebug)
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{
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XAsset::mDebug = aDebug;
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}
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bool XAsset::IsDebug() const
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{
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return mDebug;
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}
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2025-09-05 18:35:17 -04:00
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void XAsset::Clear()
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{
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if (mDebug)
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{
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qDebug() << QString("Clearing XAsset of type %1").arg(GetName());
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}
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2025-09-05 18:35:17 -04:00
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mPtr = 0;
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mType = ASSET_TYPE_NONE;
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}
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void XAsset::ParsePtr(QDataStream *aStream, bool aDataFlag) {
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*aStream >> mPtr;
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if (mDebug)
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{
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// Always treat as unsigned when displaying in hex
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quint64 raw = static_cast<quint64>(static_cast<quint32>(mPtr));
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QString hexPtr = QString("0x%1")
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.arg(raw, 8, 16, QLatin1Char('0'))
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.toUpper();
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qDebug() << QString("[%1] Parsed %2 ptr %3 (%4)").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName()).arg(mPtr).arg(hexPtr);
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}
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2025-08-14 17:30:25 -04:00
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if (aDataFlag && mPtr == -1)
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{
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ParseData(aStream);
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}
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}
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2025-09-05 18:35:17 -04:00
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XAsset* XAsset::Create(XAssetType aAssetType)
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{
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2025-09-07 12:36:08 -04:00
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if (mDebug)
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{
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qDebug() << QString("Creating XAsset with type %1").arg(XAssetTypeToString(aAssetType));
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}
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2025-09-05 18:35:17 -04:00
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switch (aAssetType)
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{
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case ASSET_TYPE_XANIMPARTS:
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return new XAnimParts();
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case ASSET_TYPE_XMODEL:
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return new XModel();
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case ASSET_TYPE_MATERIAL:
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return new XMaterial();
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case ASSET_TYPE_PIXELSHADER:
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return new XMaterialPixelShader();
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case ASSET_TYPE_TECHNIQUE_SET:
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return new XMaterialTechniqueSet();
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case ASSET_TYPE_IMAGE:
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return new XGfxImage();
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case ASSET_TYPE_SOUND:
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return new XSoundAliasList();
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case ASSET_TYPE_SOUND_CURVE:
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return new XSoundCurve();
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case ASSET_TYPE_LOADED_SOUND:
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return new XLoadedSound();
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case ASSET_TYPE_CLIPMAP:
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case ASSET_TYPE_CLIPMAP_PVS:
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return new XClipMap();
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case ASSET_TYPE_COMWORLD:
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return new XComWorld();
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case ASSET_TYPE_GAMEWORLD_SP:
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return new XGameWorldSp();
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case ASSET_TYPE_GAMEWORLD_MP:
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return new XGameWorldMp();
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case ASSET_TYPE_MAP_ENTS:
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return new XMapEnts();
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case ASSET_TYPE_GFXWORLD:
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return new XGfxWorld();
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case ASSET_TYPE_LIGHT_DEF:
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return new XGfxLightDef();
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case ASSET_TYPE_FONT:
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return new XFont();
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case ASSET_TYPE_MENULIST:
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return new XMenuList();
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case ASSET_TYPE_MENU:
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return new XMenuDef();
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case ASSET_TYPE_LOCALIZE_ENTRY:
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return new XLocalizeEntry();
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case ASSET_TYPE_WEAPON:
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return new XWeaponDef();
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case ASSET_TYPE_SNDDRIVER_GLOBALS:
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return new XSoundDriverGlobals();
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case ASSET_TYPE_FX:
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return new XFxEffectDef();
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case ASSET_TYPE_IMPACT_FX:
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return new XFxImpactTable();
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case ASSET_TYPE_RAWFILE:
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return new XRawFile();
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case ASSET_TYPE_STRINGTABLE:
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return new XStringTable();
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case ASSET_TYPE_XMODELPIECES:
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return new XModelPieces();
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case ASSET_TYPE_PHYSPRESET:
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return new XPhysPreset();
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// case ASSET_TYPE_UI_MAP:
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// case ASSET_TYPE_AITYPE:
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// case ASSET_TYPE_MPTYPE:
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// case ASSET_TYPE_CHARACTER:
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// case ASSET_TYPE_XMODELALIAS:
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// case ASSET_TYPE_COUNT:
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// case ASSET_TYPE_STRING:
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// case ASSET_TYPE_ASSETLIST:
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default:
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break;
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}
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return nullptr;
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}
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QString XAsset::XAssetTypeToString(XAssetType type) {
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switch (type) {
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case ASSET_TYPE_XMODELPIECES:
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return "ModelPieces";
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case ASSET_TYPE_PHYSPRESET:
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return "PhysPreset";
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case ASSET_TYPE_XANIMPARTS:
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return "AnimParts";
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case ASSET_TYPE_XMODEL:
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return "Model";
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case ASSET_TYPE_MATERIAL:
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return "Material";
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case ASSET_TYPE_PIXELSHADER:
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return "PixelShader";
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case ASSET_TYPE_TECHNIQUE_SET:
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return "TechniqueSet";
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case ASSET_TYPE_IMAGE:
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return "Image";
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case ASSET_TYPE_SOUND:
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return "Sound";
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case ASSET_TYPE_SOUND_CURVE:
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return "SoundCurve";
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case ASSET_TYPE_LOADED_SOUND:
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return "LoadedSound";
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case ASSET_TYPE_CLIPMAP:
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return "ClipMap";
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case ASSET_TYPE_CLIPMAP_PVS:
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return "ClipMapPvs";
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case ASSET_TYPE_COMWORLD:
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return "ComWorld";
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case ASSET_TYPE_GAMEWORLD_SP:
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return "GameWorldSp";
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case ASSET_TYPE_GAMEWORLD_MP:
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return "GameWorldMp";
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case ASSET_TYPE_MAP_ENTS:
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return "MapEnts";
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case ASSET_TYPE_GFXWORLD:
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return "GfxWorld";
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case ASSET_TYPE_LIGHT_DEF:
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return "LightDef";
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case ASSET_TYPE_UI_MAP:
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return "UiMap";
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case ASSET_TYPE_FONT:
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return "Font";
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case ASSET_TYPE_MENULIST:
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return "MenuList";
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case ASSET_TYPE_MENU:
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return "Menu";
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case ASSET_TYPE_LOCALIZE_ENTRY:
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return "LocalizeEntry";
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case ASSET_TYPE_WEAPON:
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return "Weapon";
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case ASSET_TYPE_SNDDRIVER_GLOBALS:
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return "SndDriverGlobals";
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case ASSET_TYPE_FX:
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return "Fx";
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case ASSET_TYPE_IMPACT_FX:
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return "ImpactFx";
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case ASSET_TYPE_AITYPE:
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return "AiType";
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case ASSET_TYPE_MPTYPE:
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return "MpType";
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case ASSET_TYPE_CHARACTER:
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return "Character";
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case ASSET_TYPE_XMODELALIAS:
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return "ModelAlias";
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case ASSET_TYPE_RAWFILE:
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return "RawFile";
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case ASSET_TYPE_STRINGTABLE:
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return "StringTable";
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case ASSET_TYPE_COUNT:
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return "Count";
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case ASSET_TYPE_STRING:
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return "String";
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case ASSET_TYPE_ASSETLIST:
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return "AssetList";
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case ASSET_TYPE_COLLISION_MAP:
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return "CollisionMap";
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case ASSET_TYPE_GFX_MAP:
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return "GfxMap";
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case ASSET_TYPE_D3DBSP:
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return "D3dBsp";
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case ASSET_TYPE_GAME_MAP_SP:
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return "GameMapSp";
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case ASSET_TYPE_COL_MAP_SP:
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return "ColMapSp";
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case ASSET_TYPE_DESTRUCTIBLE:
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return "Destructible";
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case ASSET_TYPE_SHOCK_FILE:
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return "ShockFile";
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case ASSET_TYPE_PHYSCOLLMAP:
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return "PhysCollMap";
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case ASSET_TYPE_XMODEL_SURFS:
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return "XModelSurfs";
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case ASSET_TYPE_CLIPMAP_SP:
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return "ClipmapSp";
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case ASSET_TYPE_CLIPMAP_MP:
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return "ClipmapMp";
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case ASSET_TYPE_FXWORLD:
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return "FxWorld";
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case ASSET_TYPE_LEADERBOARD:
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return "Leaderboard";
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case ASSET_TYPE_STRUCTURED_DATA_DEF:
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return "StructuredDataDef";
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case ASSET_TYPE_TRACER:
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return "Tracer";
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case ASSET_TYPE_VEHICLE:
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return "Vehicle";
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case ASSET_TYPE_ADDON_MAP_ENTS:
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return "AddonMapEnts";
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case ASSET_TYPE_PHYSCONSTRAINTS:
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return "PhysConstraints";
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case ASSET_TYPE_DESTRUCTIBLEDEF:
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return "DestructibleDef";
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case ASSET_TYPE_SOUND_PATCH:
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return "SoundPatch";
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case ASSET_TYPE_WEAPONDEF:
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return "WeaponDef";
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case ASSET_TYPE_WEAPON_VARIANT:
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return "WeaponVariant";
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case ASSET_TYPE_MPBODY:
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return "MpBody";
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case ASSET_TYPE_MPHEAD:
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return "MpHead";
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case ASSET_TYPE_PACK_INDEX:
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return "PackIndex";
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case ASSET_TYPE_XGLOBALS:
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return "Globals";
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case ASSET_TYPE_DDL:
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return "Ddl";
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case ASSET_TYPE_GLASSES:
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return "Glasses";
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case ASSET_TYPE_EMBLEMSET:
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return "EmblemSet";
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case ASSET_TYPE_GLASSWORLD:
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return "GlassWorld";
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case ASSET_TYPE_PATHDATA:
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return "PathData";
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case ASSET_TYPE_VEHICLE_TRACK:
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return "VehicleTrack";
|
|
|
|
|
case ASSET_TYPE_ATTACHMENT:
|
|
|
|
|
return "Attachment";
|
|
|
|
|
case ASSET_TYPE_SURFACE_FX:
|
|
|
|
|
return "SurfaceFx";
|
|
|
|
|
case ASSET_TYPE_SCRIPTFILE:
|
|
|
|
|
return "ScriptFile";
|
|
|
|
|
case ASSET_TYPE_SOUND_SUBMIX:
|
|
|
|
|
return "SoundSubmix";
|
|
|
|
|
case ASSET_TYPE_SOUND_EVENT:
|
|
|
|
|
return "SoundEvent";
|
|
|
|
|
case ASSET_TYPE_LPF_CURVE:
|
|
|
|
|
return "LpfCurve";
|
|
|
|
|
case ASSET_TYPE_REVERB_CURVE:
|
|
|
|
|
return "ReverbCurve";
|
|
|
|
|
case ASSET_TYPE_GFXWORLD_TRANSIENT_ZONE:
|
|
|
|
|
return "GfxWorldTransientZone";
|
|
|
|
|
case ASSET_TYPE_ANIMCLASS:
|
|
|
|
|
return "AnimClass";
|
|
|
|
|
case ASSET_TYPE_NET_CONST_STRINGS:
|
|
|
|
|
return "NetConstStrings";
|
|
|
|
|
case ASSET_TYPE_REVERB_PRESET:
|
|
|
|
|
return "ReverbPreset";
|
|
|
|
|
case ASSET_TYPE_LUA_FILE:
|
|
|
|
|
return "LuaFile";
|
|
|
|
|
case ASSET_TYPE_SCRIPTABLE:
|
|
|
|
|
return "Scriptable";
|
|
|
|
|
case ASSET_TYPE_EQUIPMENT_SND_TABLE:
|
|
|
|
|
return "EquipmentSndTable";
|
|
|
|
|
case ASSET_TYPE_DOPPLER_PRESET:
|
|
|
|
|
return "DopplerPreset";
|
|
|
|
|
case ASSET_TYPE_LASER:
|
|
|
|
|
return "Laser";
|
|
|
|
|
case ASSET_TYPE_SKELETON_SCRIPT:
|
|
|
|
|
return "SkeletonScript";
|
|
|
|
|
case ASSET_TYPE_PHYS_CONSTRAINTS:
|
|
|
|
|
return "PhysConstraints";
|
|
|
|
|
case ASSET_TYPE_DESTRUCTIBLE_DEF:
|
|
|
|
|
return "DestructibleDef";
|
|
|
|
|
case ASSET_TYPE_XMODEL_MESH:
|
|
|
|
|
return "ModelMesh";
|
|
|
|
|
case ASSET_TYPE_COMPUTE_SHADER_SET:
|
|
|
|
|
return "ComputeShaderSet";
|
|
|
|
|
case ASSET_TYPE_FONT_ICON:
|
|
|
|
|
return "FontIcon";
|
|
|
|
|
case ASSET_TYPE_PLAYER_SOUNDS_TABLE:
|
|
|
|
|
return "PlayerSoundsTable";
|
|
|
|
|
case ASSET_TYPE_PLAYER_FX_TABLE:
|
|
|
|
|
return "PlayerFxTable";
|
|
|
|
|
case ASSET_TYPE_SHARED_WEAPON_SOUNDS:
|
|
|
|
|
return "SharedWeaponSounds";
|
|
|
|
|
case ASSET_TYPE_ATTACHMENT_UNIQUE:
|
|
|
|
|
return "AttachmentUnique";
|
|
|
|
|
case ASSET_TYPE_WEAPON_CAMO:
|
|
|
|
|
return "WeaponCamo";
|
|
|
|
|
case ASSET_TYPE_CUSTOMIZATION_TABLE:
|
|
|
|
|
return "CustomizationTable";
|
|
|
|
|
case ASSET_TYPE_CUSTOMIZATION_TABLE_FEIMAGES:
|
|
|
|
|
return "CustomizationTableFeimages";
|
|
|
|
|
case ASSET_TYPE_CUSTOMIZATION_TABLE_COLOR:
|
|
|
|
|
return "CustomizationTableColor";
|
|
|
|
|
case ASSET_TYPE_STRUCTURED_TABLE:
|
|
|
|
|
return "StructuredTable";
|
|
|
|
|
case ASSET_TYPE_LEADERBOARD_DEF:
|
|
|
|
|
return "LeaderboardDef";
|
|
|
|
|
case ASSET_TYPE_SCRIPT_PARSE_TREE:
|
|
|
|
|
return "ScriptParseTree";
|
|
|
|
|
case ASSET_TYPE_KEY_VALUE_PAIRS:
|
|
|
|
|
return "KeyValuePairs";
|
|
|
|
|
case ASSET_TYPE_VEHICLE_TRACER:
|
|
|
|
|
return "VehicleTracer";
|
|
|
|
|
case ASSET_TYPE_SURFACE_FX_TABLE:
|
|
|
|
|
return "SurfaceFxTable";
|
|
|
|
|
case ASSET_TYPE_SURFACE_SOUND_DEF:
|
|
|
|
|
return "SurfaceSoundDef";
|
|
|
|
|
case ASSET_TYPE_FOOTSTEP_TABLE:
|
|
|
|
|
return "FootstepTable";
|
|
|
|
|
case ASSET_TYPE_ENTITY_FX_IMPACTS:
|
|
|
|
|
return "EntityFxImpacts";
|
|
|
|
|
case ASSET_TYPE_ENTITY_SOUND_IMPACTS:
|
|
|
|
|
return "EntitySoundImpacts";
|
|
|
|
|
case ASSET_TYPE_VEHICLE_FX_DEF:
|
|
|
|
|
return "VehicleFxDef";
|
|
|
|
|
case ASSET_TYPE_VEHICLE_SOUND_DEF:
|
|
|
|
|
return "VehicleSoundDef";
|
|
|
|
|
case ASSET_TYPE_SCRIPT_BUNDLE:
|
|
|
|
|
return "ScriptBundle";
|
|
|
|
|
case ASSET_TYPE_SCRIPT_BUNDLE_LIST:
|
|
|
|
|
return "ScriptBundleList";
|
|
|
|
|
case ASSET_TYPE_RUMBLE:
|
|
|
|
|
return "Rumble";
|
|
|
|
|
case ASSET_TYPE_AIM_TABLE:
|
|
|
|
|
return "AimTable";
|
|
|
|
|
case ASSET_TYPE_ANIM_SELECTOR_TABLE:
|
|
|
|
|
return "AnimSelectorTable";
|
|
|
|
|
case ASSET_TYPE_ANIM_MAPPING_TABLE:
|
|
|
|
|
return "AnimMappingTable";
|
|
|
|
|
case ASSET_TYPE_ANIM_STATE_MACHINE:
|
|
|
|
|
return "AnimStateMachine";
|
|
|
|
|
case ASSET_TYPE_BEHAVIOR_TREE:
|
|
|
|
|
return "BehaviorTree";
|
|
|
|
|
case ASSET_TYPE_BEHAVIOR_STATE_MACHINE:
|
|
|
|
|
return "BehaviorStateMachine";
|
|
|
|
|
case ASSET_TYPE_S_ANIM:
|
|
|
|
|
return "SAnim";
|
|
|
|
|
case ASSET_TYPE_BIT_FIELD:
|
|
|
|
|
return "BitField";
|
|
|
|
|
case ASSET_TYPE_MAP_TABLE:
|
|
|
|
|
return "MapTable";
|
|
|
|
|
case ASSET_TYPE_MAP_TABLE_LOADING_IMAGES:
|
|
|
|
|
return "MapTableLoadingImages";
|
|
|
|
|
case ASSET_TYPE_MEDAL:
|
|
|
|
|
return "Medal";
|
|
|
|
|
case ASSET_TYPE_MEDAL_TABLE:
|
|
|
|
|
return "MedalTable";
|
|
|
|
|
case ASSET_TYPE_OBJECTIVE:
|
|
|
|
|
return "Objective";
|
|
|
|
|
case ASSET_TYPE_OBJECTIVE_LIST:
|
|
|
|
|
return "ObjectiveList";
|
|
|
|
|
case ASSET_TYPE_BEAM:
|
|
|
|
|
return "Beam";
|
|
|
|
|
case ASSET_TYPE_STREAMER_HINT:
|
|
|
|
|
return "StreamerHint";
|
|
|
|
|
case ASSET_TYPE_CG_MEDIA_TABLE:
|
|
|
|
|
return "CgMediaTable";
|
|
|
|
|
default:
|
2025-09-07 12:36:08 -04:00
|
|
|
return "UnknownAsset";
|
2025-09-05 18:35:17 -04:00
|
|
|
}
|
|
|
|
|
}
|
2025-09-07 12:36:08 -04:00
|
|
|
|
|
|
|
|
bool XAsset::mDebug = true;
|