XPlor/libs/xassets/xgameworld.cpp

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2025-08-17 13:14:17 -04:00
#include "xgameworld.h"
XGameWorld::XGameWorld()
: XAsset() {
}
void XGameWorld::ParseData(QDataStream *aStream) {
// Implement parsing logic here based on the GameWorldSp and GameWorldMp structures
// Parse both sp and mp parts using our new classes
sp.ParseData(aStream);
mp.ParseData(aStream);
// TODO: Add any additional parsing code if needed
}