XPlor/libs/assets/effecttable.h

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#ifndef EFFECTTABLE_H
#define EFFECTTABLE_H
#include "effectdef.h"
struct FxImpactEntry
{
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QVector<qint32> nonFleshPtrs;
QVector<EffectDef> nonFlesh;
QVector<qint32> fleshPtrs;
QVector<EffectDef> flesh;
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};
struct ImpactTable
{
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qint32 namePtr;
QString name;
qint32 tablePtr;
QVector<FxImpactEntry> table;
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};
#endif // EFFECTTABLE_H