XPlor/libs/assets/assets.pro

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QT += core widgets
TEMPLATE = lib
CONFIG += staticlib c++17
SOURCES += \
# Base class
assets.cpp \
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animparts.cpp \
asset.cpp \
assetlist.cpp \
clipmap.cpp \
comworld.cpp \
d3dresource.cpp \
effectdef.cpp \
effecttable.cpp \
file.cpp \
font.cpp \
gameworld.cpp \
gfximage.cpp \
gfxlightdef.cpp \
gfxworld.cpp \
loadedsound.cpp \
localizeentry.cpp \
mapent.cpp \
material.cpp \
materialpixelshader.cpp \
materialtechset.cpp \
menudef.cpp \
menulist.cpp \
model.cpp \
rawfile.cpp \
scriptstringlist.cpp \
soundalias.cpp \
soundcurve.cpp \
sounddriver.cpp \
stringtable.cpp \
weapondef.cpp \
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# 360 classes
360/assets_cod2_360.cpp \
360/assets_cod4_360.cpp \
360/assets_cod5_360.cpp \
360/assets_cod6_360.cpp \
360/assets_cod7_360.cpp \
360/assets_cod8_360.cpp \
360/assets_cod9_360.cpp \
360/assets_cod10_360.cpp \
360/assets_cod11_360.cpp \
360/assets_cod12_360.cpp \
# PS3 classes
PS3/assets_cod4_ps3.cpp \
PS3/assets_cod5_ps3.cpp \
PS3/assets_cod6_ps3.cpp \
PS3/assets_cod7_ps3.cpp \
PS3/assets_cod8_ps3.cpp \
PS3/assets_cod9_ps3.cpp \
PS3/assets_cod10_ps3.cpp \
PS3/assets_cod11_ps3.cpp \
PS3/assets_cod12_ps3.cpp \
# PC classes
PC/assets_cod4_pc.cpp \
PC/assets_cod5_pc.cpp \
PC/assets_cod6_pc.cpp \
PC/assets_cod7_pc.cpp \
PC/assets_cod8_pc.cpp \
PC/assets_cod9_pc.cpp \
PC/assets_cod10_pc.cpp \
PC/assets_cod11_pc.cpp \
PC/assets_cod12_pc.cpp \
# Wii classes
Wii/assets_cod4_wii.cpp \
Wii/assets_cod7_wii.cpp \
Wii/assets_cod8_wii.cpp \
# WiiU classes
WiiU/assets_cod9_wiiu.cpp \
WiiU/assets_cod10_wiiu.cpp
HEADERS += \
# Base class
animparts.h \
asset.h \
assetlist.h \
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assetmap.h \
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assets.h \
# 360 classes
360/assets_cod2_360.h \
360/assets_cod4_360.h \
360/assets_cod5_360.h \
360/assets_cod6_360.h \
360/assets_cod7_360.h \
360/assets_cod8_360.h \
360/assets_cod9_360.h \
360/assets_cod10_360.h \
360/assets_cod11_360.h \
360/assets_cod12_360.h \
# PS3 classes
PS3/assets_cod4_ps3.h \
PS3/assets_cod5_ps3.h \
PS3/assets_cod6_ps3.h \
PS3/assets_cod7_ps3.h \
PS3/assets_cod8_ps3.h \
PS3/assets_cod9_ps3.h \
PS3/assets_cod10_ps3.h \
PS3/assets_cod11_ps3.h \
PS3/assets_cod12_ps3.h \
# PC classes
PC/assets_cod4_pc.h \
PC/assets_cod5_pc.h \
PC/assets_cod6_pc.h \
PC/assets_cod7_pc.h \
PC/assets_cod8_pc.h \
PC/assets_cod9_pc.h \
PC/assets_cod10_pc.h \
PC/assets_cod11_pc.h \
PC/assets_cod12_pc.h \
# Wii classes
Wii/assets_cod4_wii.h \
Wii/assets_cod7_wii.h \
Wii/assets_cod8_wii.h \
# WiiU classes
WiiU/assets_cod9_wiiu.h \
WiiU/assets_cod10_wiiu.h \
clipmap.h \
comworld.h \
d3dresource.h \
effectdef.h \
effecttable.h \
file.h \
font.h \
gameworld.h \
gfximage.h \
gfxlightdef.h \
gfxworld.h \
loadedsound.h \
localizeentry.h \
mapent.h \
material.h \
materialpixelshader.h \
materialtechset.h \
menudef.h \
menulist.h \
model.h \
rawfile.h \
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scriptstringlist.h \
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soundalias.h \
soundcurve.h \
sounddriver.h \
stringtable.h \
weapondef.h
LIBS += \
-L$$OUT_PWD/../libs/core -lcore
INCLUDEPATH += \
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$$PWD/../core
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DEPENDPATH += \
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$$PWD/../core
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DESTDIR = $$OUT_PWD/../