2025-09-05 21:35:54 +00:00
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#ifndef XSUNFLARE_H
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#define XSUNFLARE_H
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#include "xasset.h"
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#include "xmaterial.h"
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#include <QVector3D>
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2025-09-07 23:16:13 -04:00
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class XSunFlare : public XAsset
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2025-09-05 21:35:54 +00:00
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{
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public:
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2025-09-07 23:16:13 -04:00
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explicit XSunFlare();
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~XSunFlare();
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2025-09-05 21:35:54 +00:00
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2025-09-10 21:58:26 -04:00
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virtual void ParseData(XDataStream* aStream) override;
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2025-09-05 21:35:54 +00:00
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virtual void Clear() override;
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private:
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bool mHasValidData;
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2025-09-07 23:16:13 -04:00
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XMaterial mSpriteMaterial;
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XMaterial mFlareMaterial;
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2025-09-05 21:35:54 +00:00
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float mSpriteSize;
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float mFlareMinSize;
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float mFlareMinDot;
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float mFlareMaxSize;
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float mFlareMaxDot;
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float mFlareMaxAlpha;
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int mFlareFadeInTime;
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int mFlareFadeOutTime;
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float mBlindMinDot;
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float mBlindMaxDot;
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float mBlindMaxDarken;
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int mBlindFadeInTime;
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int mBlindFadeOutTime;
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float mGlareMinDot;
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float mGlareMaxDot;
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float mGlareMaxLighten;
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int mGlareFadeInTime;
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int mGlareFadeOutTime;
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QVector3D mSunFxPosition;
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};
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#endif // XSUNFLARE_H
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