2025-09-03 13:17:32 -04:00
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#include "xmaterialvertexshader.h"
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#include "xmaterialvertexshaderprogram.h"
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XMaterialVertexShader::XMaterialVertexShader()
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: XAsset()
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, mName()
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, mProgram()
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{
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SetName("Material Vertex Shader");
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}
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void XMaterialVertexShader::Clear()
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{
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}
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2025-09-10 21:58:26 -04:00
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void XMaterialVertexShader::ParseData(XDataStream *aStream)
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{
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if (GetPtr() == -1)
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{
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2025-09-07 12:36:08 -04:00
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if (IsDebug())
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{
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qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName());
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}
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2025-09-05 18:35:17 -04:00
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mName.ParsePtr(aStream, false);
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mProgram.ParseData(aStream);
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mName.ParseData(aStream);
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mProgram.ParseData(aStream);
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}
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2025-09-03 13:17:32 -04:00
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}
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